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SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (20)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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ROM Address Length Type Description Details
$03C0B6 16 bytes Sprite tilemap related The animation offsets for the animated lava sprite tiles in Iggy/Larry's room (e.g. if you set all of them to the same value, they would all display the same tile at once).
Strangely, some of them are #$04, despite nothing using that bit.
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