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ROM Address Length Type Description Details
$04968D 24 bytes Sound effect Code that handles what overworld tiles don't play a SFX when stepped on. The tile numbers are used in 16-bit.
$04968D - Change [AD C1] to [80 10] to make overworld star/pipe tiles play the "beep" sound when stepped on.
$0496A0 - Sound effect that plays when Mario steps on a level tile. Change to 00 to disable.
$04969F 6 bytes Sound effect Replace [A9 23 00 8D FC 1D] with [EA EA EA EA EA EA] to disable the "beep" when Mario moves onto a level tile.
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