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Tip: After changing, moving, adding or deleting a level from the overworld, use only EMPTY save files. 0s often contain the old version.Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (2)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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ROM Address Length Type Description Details
$049FEB 81 bytes Misc. One byte per tile, starts at tile $01 and goes to $51
Mario pose while walking

0 - Mario Vertical
4 - Mario Horizontal
8 - Mario Swimming Vertical
C - Mario Swimming Horizontal
10 - Entering Level
14 - Climbing
18-FF - Unused

Only multiples of 4 seem to be used, using a value inbetween just seems to result in oddly animated versions of the normal values
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