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SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (1)
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ROM Address Length Type Description Details
$05B93B 48 bytes Misc. Destination VRAM addresses for animated tiles. There are 6 bytes, 3 16-bit addresses, for each of the 8 possible animation frames (index = (frame & 7) * 6), and their values get stored to $0D7C, $0D7E, and $0D80 during the animation handling routine. (The last 6 bytes are actually unused, since SMW never uses animation frame 7 for anything.)
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