Views: 802,095,790
7 users online: 7 up, dylzim,  KevinM, LuckyWings, sinseiga, sss cs, Zerio - Guests: 31 - Bots: 159 Users: 41,929 (1,741 active)
Latest: LuckyWings
Tip: The lowest row of 16x16 tiles in a level do not appear. Avoid having a low platform that looks like a bottomless pit.Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (12)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$05B96B 24 bytes Misc. This table determines how a certain tile should vary its animation. 00 = always the same, 01 = change depending on $14AD, $14AE, or $14AF (P-switch timers and on/off switch), 02 = change depending on $1931 (FG/BG tileset number). It is indexed by the animation frame times 3, or (($14 & #$07) * 3), and each of the 8 possible animation frames uses one group of 3 bytes. Note that the last 6 bytes overlap with the table at $05B97D.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 7


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • SMBX Community
  • MFGG