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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
SMW Memory Map
Displaying 30 out of 2955 addresses. Show Waiting Addresses (3)
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Pages: « 1 2 337 38 39 40 » Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$0DFAFC 24 bytes Layer 3 Layer 3 LIL SPARKY and attributes (sprite name)
$0DFB14 26 bytes Layer 3 Layer 3 BONY BEETLE and attributes (sprite name)
$0DFB2E 22 bytes Layer 3 Layer 3 DRY BONES and attributes (sprite name)
$0DFB44 16 bytes Layer 3 Layer 3 THWOMP and attributes (sprite name)
$0DFB54 16 bytes Layer 3 Layer 3 THWIMP and attributes (sprite name)
$0DFB64 15 bytes Layer 3 Layer 3 HOTHEAD and attributes (sprite name)
$0DFC19 18 bytes Layer 3 Layer 3 GRINDER and attributes (sprite name)
$0DFC2B 28 bytes Layer 3 Layer 3 BALL'N'CHAIN and attributes (sprite name)
$0DFC47 17 bytes Layer 3 Layer 3 FISHBONE and attributes (sprite name)
$0DFCC8 13 bytes Layer 3 Layer 3 REZNOR and attributes (sprite name)
$0DFD45 23 bytes Layer 3 Layer 3 MECHAKOOPAS and attributes (sprite name)
$0DFD66 38 bytes Layer 3 Layer 3 MORTON KOOPA JR and attributes (sprite name)
$0DFD8C 24 bytes Layer 3 Layer 3 ROY KOOPA and attributes (sprite name)
$0DFDA4 16 bytes Layer 3 Layer 3 BOWSER and attributes (sprite name)
$0DFDB4 28 bytes Layer 3 Layer 3 LEMMY KOOPA and attributes (sprite name)
$0DFDD0 32 bytes Layer 3 Layer 3 WENDY O.KOOPA and attributes (sprite name)
$0DFDF0 26 bytes Layer 3 Layer 3 IGGY KOOPA and attributes (sprite name)
$0DFE0A 28 bytes Layer 3 Layer 3 LARRY KOOPA and attributes (sprite name)
$0DFE26 35 bytes Layer 3 Layer 3 LUDWIG VON KOOPA and attributes (sprite name)
$0DFE4F 16 bytes Layer 3 Layer 3 PUMPKIN and attributes (sprite name)
$0DFE63 16 bytes Layer 3 Layer 3 PIDGIT and attributes (sprite name)
$0DFE77 25 bytes Layer 3 Layer 3 MASK KOOPAS and attributes (sprite name)
$0DFE9F 353 bytes Empty Unused data. Warning: the 0x12 FF bytes before this are NOT unused data (used in credits).
$0E8D99 2 bytes Misc. SPC Main Volume. Default is $7F,$7F
$0E8D9E 1 byte Misc. High byte of the address that the echo buffer will be placed at in audio ram. The low byte is ignored. Default is $60 = ($6000 in audio RAM)
$0E8DB1 16 bytes Misc. SPC FIR Filter.
x70FB1 - FIR Filter 1, like $F1 $XX $YY $00
x70FB9 - FIR Filter 2, like $F1 $XX $YY $01
$0E98C5 1 byte Music Special World overworld music - Change to 76 to start right at the beginning of the SMB theme, or 74 to include the short drum intro normally at the beginning of the loop.
$0EF0F0 3856 bytes Empty Empty
$0F8000 28560 bytes Music Instrument data.
$0FEF90 4208 bytes Empty Empty
Pages: « 1 2 337 38 39 40 » Per Page: 25 50 75 100 150 500 All

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