Misc.
Empty
Sprites
Player
Yoshi
Blocks
I/O
Graphics
Counter
Flag
Timer
Hardware mirror
Pointer
Palettes
Overworld
Camera
Should be 00
Misc.
ASM
Palette
Mario tilemap
Sprite tilemap related
Layer 3
Mario physics
Level data
Pointer
Mode 7 tilemap
Music
Sprite number
Debug
Sound effect
Timer
Graphics
Overworld border
Empty
Objects
Subroutine (JSx FIXME)
Sprite Subroutine (JSx FIXME)
Sprite Misc.
Coordinate
Level number
Controller
Overworld
Sprite physics
Stripe Image
Subroutine (JSR)
Subroutine (JSL)
Sprite subroutine (JSR)
Sprite subroutine (JSL)
SNES Register (PPU)
SNES Register (APU)
SNES Register (Hardware)
SNES Register (Controller)
SNES Register (DMA)
SA-1 Register (Write)
SA-1 Register (Read)
Super FX Register
MSU-1 Register (Read)
MSU-1 Register (Write)
Jump (JMP/JSR)
Jump (JML/JSL)
16-bit Pointer
24-bit Pointer
Opcode
Code
Table
Data
Hex Edit
Miscellaneous
Mario A
Mario B
Mario C
Backup
$0DFB64
15 bytes
Layer 3
Layer 3 HOTHEAD and attributes (sprite name)
$0DFC19
18 bytes
Layer 3
Layer 3 GRINDER and attributes (sprite name)
$0DFC2B
28 bytes
Layer 3
Layer 3 BALL'N'CHAIN and attributes (sprite name)
$0DFC47
17 bytes
Layer 3
Layer 3 FISHBONE and attributes (sprite name)
$0DFCC8
13 bytes
Layer 3
Layer 3 REZNOR and attributes (sprite name)
$0DFD45
23 bytes
Layer 3
Layer 3 MECHAKOOPAS and attributes (sprite name)
$0DFD66
38 bytes
Layer 3
Layer 3 MORTON KOOPA JR and attributes (sprite name)
$0DFD8C
24 bytes
Layer 3
Layer 3 ROY KOOPA and attributes (sprite name)
$0DFDA4
16 bytes
Layer 3
Layer 3 BOWSER and attributes (sprite name)
$0DFDB4
28 bytes
Layer 3
Layer 3 LEMMY KOOPA and attributes (sprite name)
$0DFDD0
32 bytes
Layer 3
Layer 3 WENDY O.KOOPA and attributes (sprite name)
$0DFDF0
26 bytes
Layer 3
Layer 3 IGGY KOOPA and attributes (sprite name)
$0DFE0A
28 bytes
Layer 3
Layer 3 LARRY KOOPA and attributes (sprite name)
$0DFE26
35 bytes
Layer 3
Layer 3 LUDWIG VON KOOPA and attributes (sprite name)
$0DFE4F
16 bytes
Layer 3
Layer 3 PUMPKIN and attributes (sprite name)
$0DFE63
16 bytes
Layer 3
Layer 3 PIDGIT and attributes (sprite name)
$0DFE77
25 bytes
Layer 3
Layer 3 MASK KOOPAS and attributes (sprite name)
$0DFE9F
353 bytes
Empty
Unused data. Warning: the 0x12 FF bytes before this are NOT unused data (used in credits).
$0E8D99
2 bytes
Misc.
SPC Main Volume. Default is $7F,$7F
$0E8D9E
1 byte
Misc.
High byte of the address that the echo buffer will be placed at in audio ram. The low byte is ignored. Default is $60 = ($6000 in audio RAM)
$0E8DB1
16 bytes
Misc.
SPC FIR Filter.
x70FB1 - FIR Filter 1, like $F1 $XX $YY $00
x70FB9 - FIR Filter 2, like $F1 $XX $YY $01
$0E98C5
1 byte
Music
Special World overworld music - Change to 76 to start right at the beginning of the SMB theme, or 74 to include the short drum intro normally at the beginning of the loop.
$0EF0F0
3856 bytes
Empty
Empty
$0F8000
28560 bytes
Music
Instrument data.
$0FEF90
4208 bytes
Empty
Empty
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