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SMW Memory Map
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Pages: « 1 2 3 4 520 21 » Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$00AB43 1 byte Mode 7 tilemap GFX File loaded for Mode 7 objects
$00AC06 2 bytes Palette Layer 3 Palettes Pointer
$00AC0B 2 bytes Palette Layer 3 Palettes Starting Index
$00AC10 2 bytes Palette Layer 3 Palettes X-Span -1
$00AC15 2 bytes Palette Layer 3 Palettes Y-Span -1
$00AC1D 2 bytes Palette Foreground/Sprite Palettes Pointer
$00AC22 2 bytes Palette Foreground/Sprite Palettes Starting Index
$00AC27 2 bytes Palette Foreground/Sprite Palettes X-Span -1
$00AC2C 2 bytes Palette Foreground/Sprite Palettes Y-Span -1
$00AC3C 2 bytes Palette Back Area Colours Pointer
$00AC42 2 bytes Palette Tileset Specific FG Palettes Pointer
$00AC59 2 bytes Palette Tileset Specific FG Palettes Starting Index
$00AC5E 2 bytes Palette Tileset Specific FG Palettes X-Span -1
$00AC63 2 bytes Palette Tileset Specific FG Palettes Y-Span -1
$00AC6B 2 bytes Palette Tileset Specific Sprite Palettes Pointer
$00AC82 2 bytes Palette Tileset Specific Sprite Palettes Starting Index
$00AC87 2 bytes Palette Tileset Specific Sprite Palettes X-Span -1
$00AC8C 2 bytes Palette Tileset Specific Sprite Palettes Y-Span -1
$00AC94 2 bytes Palette Layer 2 Background Palettes Pointer
$00ACAB 2 bytes Palette Layer 2 Background Palettes Starting Index
$00ACB0 2 bytes Palette Layer 2 Background Palettes X-Span -1
$00ACB5 2 bytes Palette Layer 2 Background Palettes Y-Span -1
$00ACBD 2 bytes Palette Layer 1 Berry Palettes Pointer
$00ACC2 2 bytes Palette Layer 1 Berry Palettes Starting Index
$00ACC7 2 bytes Palette Layer 1 Berry Palettes X-Span -1
$00ACCC 2 bytes Palette Layer 1 Berry Palettes Y-Span -1
$00ACD4 2 bytes Palette Berry Sprite Palettes Pointer
$00ACD9 2 bytes Palette Berry Sprite Palettes Starting Index
$00ACDE 2 bytes Palette Berry Sprite Palettes X-Span -1
$00ACE3 2 bytes Palette Berry Sprite Palettes Y-Span -1
$00AD1E 7 bytes Palette Palette IDs to use for each submap
$00AD28 2 bytes Palette Overworld Map Layer 2 Palettes Pointer
$00AD30 2 bytes Palette Overworld Map Layer 2 Palettes Pointer (Special World Passed)
$00AD4D 2 bytes Palette Overworld Map Layer 2 Palettes Starting Index
$00AD52 2 bytes Palette Overworld Map Layer 2 Palettes X-Span -1
$00AD57 2 bytes Palette Overworld Map Layer 2 Palettes Y-Span -1
$00AD5F 2 bytes Palette Overworld Map Layer 1 Palettes Pointer
$00AD64 2 bytes Palette Overworld Map Layer 1 Palettes Starting Index
$00AD69 2 bytes Palette Overworld Map Layer 1 Palettes X-Span -1
$00AD6E 2 bytes Palette Overworld Map Layer 1 Palettes Y-Span -1
$00AD76 2 bytes Palette Overworld Map Sprite Palettes Pointer
$00AD7B 2 bytes Palette Overworld Map Sprite Palettes Starting Index
$00AD80 2 bytes Palette Overworld Map Sprite Palettes X-Span -1
$00AD85 2 bytes Palette Overworld Map Sprite Palettes Y-Span -1
$00AD8D 2 bytes Palette Overworld Map Layer 3 Palettes Pointer
$00AD92 2 bytes Palette Overworld Map Layer 3 Palettes Starting Index
$00AD97 2 bytes Palette Overworld Map Layer 3 Palettes X-Span -1
$00AD9C 2 bytes Palette Overworld Map Layer 3 Palettes Y-Span -1
$00ADA9 2 bytes Palette Title Screen Layer 3 Palettes (Row 1) Pointer
$00ADAE 2 bytes Palette Title Screen Layer 3 Palettes (Row 1) Starting Index
$00ADB3 2 bytes Palette Title Screen Layer 3 Palettes (Row 1) X-Span -1
$00ADB8 2 bytes Palette Title Screen Layer 3 Palettes (Row 1) Y-Span -1
$00ADC0 2 bytes Palette Title Screen Layer 3 Palettes (Row 2) Pointer
$00ADC5 2 bytes Palette Title Screen Layer 3 Palettes (Row 2) Starting Index
$00ADCA 2 bytes Palette Title Screen Layer 3 Palettes (Row 2) X-Span -1
$00ADCF 2 bytes Palette Title Screen Layer 3 Palettes (Row 2) Y-Span -1
$00AE16 1 byte Misc. [02] Sprite Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles
$00AE1B 1 byte Misc. [07] FG Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles
$00AF35 4 bytes ASM Change to 4C 91 B0 EA to completely disable the fade-out only when beating a level. (USE WITH $00:B091).
$00AF39 1 byte ASM Change to 80 to completely disable the fade-out when beating a level. Warning: Boss fights including Reznor will glitch out and not send you back to the overworld when doing this.
$00AFBA 3 bytes Misc. Change from B9 F7 AE [LDA $AEF7,y] to A9 00 00 [LDA #$0000] to disable fading completely, even in boss levels. WARNING: When end level scorecard pops up in boss levels, mode 7 stuff will disappear due to the mode being changed to 1 so layer 3 stuff shows up.
$00B091 15 bytes Empty Unused data.
Change to AD C6 13 F0 FA A5 13 29 03 4C 39 AF to completely disable the fade-out only when beating a level. Does not apply to bosses (USE WITH $00:AF35).
$00B0A0 16 bytes Palette Shared background area colour. Back area colour 0 - 7
$00B0B0 24 bytes Palette BG Palette 0
$00B0C8 24 bytes Palette BG Palette 1
$00B0E0 24 bytes Palette BG Palette 2
$00B0F8 24 bytes Palette BG Palette 3
$00B110 24 bytes Palette BG Palette 4
$00B128 24 bytes Palette BG Palette 5
$00B140 24 bytes Palette BG Palette 6
$00B158 24 bytes Palette BG Palette 7
$00B170 16 bytes Palette Palette 0 colours 8-F in levels.
$00B180 16 bytes Palette Palette 1 colours 8-F in levels.
$00B190 12 bytes Palette Palette 2 colours 2-7, FG Palette 0, in levels.
$00B19C 12 bytes Palette Palette 3 colours 2-7, FG Palette 0, in levels.
$00B1A8 12 bytes Palette Palette 2 colours 2-7, FG Palette 1, in levels.
$00B1B4 12 bytes Palette Palette 3 colours 2-7, FG Palette 1, in levels.
$00B1C0 12 bytes Palette Palette 2 colours 2-7, FG Palette 2, in levels.
$00B1CC 12 bytes Palette Palette 3 colours 2-7, FG Palette 2, in levels.
$00B1D8 12 bytes Palette Palette 2 colours 2-7, FG Palette 3, in levels.
$00B1E4 12 bytes Palette Palette 3 colours 2-7, FG Palette 3, in levels.
$00B1F0 12 bytes Palette Palette 2 colours 2-7, FG Palette 4, in levels.
$00B1FC 12 bytes Palette Palette 3 colours 2-7, FG Palette 4, in levels.
$00B208 12 bytes Palette Palette 2 colours 2-7, FG Palette 5, in levels.
$00B214 12 bytes Palette Palette 3 colours 2-7, FG Palette 5, in levels.
$00B220 12 bytes Palette Palette 2 colours 2-7, FG Palette 6, in levels.
$00B22C 12 bytes Palette Palette 3 colours 2-7, FG Palette 6, in levels.
$00B238 12 bytes Palette Palette 2 colours 2-7, FG Palette 7, in levels.
$00B244 12 bytes Palette Palette 3 colours 2-7, FG Palette 7, in levels.
$00B250 12 bytes Palette Palette 4 colours 2-7 in levels.
$00B25C 12 bytes Palette Palette 5 colours 2-7 in levels.
$00B268 12 bytes Palette Palette 6 colours 2-7 in levels. Colour 4 will be overwritten in levels, but not in boss rooms.
$00B274 12 bytes Palette Palette 7 colours 2-7 in levels.
$00B280 12 bytes Palette Palette 8 colours 2-5 in levels, the last four bytes (colours 6-7) are only available during the Nintendo Presents logo; after that, they are overwritten by the first two colours from Mario's palette.
$00B28C 12 bytes Palette Palette 9 colours 2-7 in levels.
$00B298 12 bytes Palette Ludwig palette, and palette A colours 2-7 in levels.
$00B2A4 12 bytes Palette Roy palette, and palette B colours 2-7 in levels.
$00B2B0 12 bytes Palette Palette C colours 2-7 in levels.
$00B2BC 12 bytes Palette Morton palette, and palette D colours 2-7 in levels
$00B2C8 20 bytes Palette Mario Palette
$00B2DC 20 bytes Palette Luigi palette. Colours 6-F of palette 8 while small, big, or caped Luigi.
$00B2F0 20 bytes Palette Fire Mario's palette
$00B304 20 bytes Palette Fire Luigi palette. Colours 6-F of palette 8 while fire Luigi.
$00B318 24 bytes Palette Sprite palette 0, loaded to palettes E and F.
$00B330 24 bytes Palette Sprite palette 1, loaded to palettes E and F.
$00B348 24 bytes Palette Sprite Palette 2, loaded to palettes E and F.
$00B360 24 bytes Palette Sprite palette 3, loaded to palettes E and F.
$00B378 24 bytes Palette Sprite palette 4, loaded to palettes E and F.
$00B390 24 bytes Palette Sprite palette 5, loaded to palettes E and F.
$00B3A8 24 bytes Palette Sprite palette 6, loaded to palettes E and F.
$00B3C0 24 bytes Palette Sprite palette 7, loaded to palettes E and F.
$00B3D8 14 bytes Palette YI Overworld Palette 4, Colours 1-7
$00B3E6 14 bytes Palette YI Overworld Palette 5, Colours 1-7
$00B3F4 14 bytes Palette YI Overworld Palette 6, Colours 1-7
$00B402 14 bytes Palette YI Overworld Palette 7, Colours 1-7
$00B410 14 bytes Palette Main Overworld Palette 4, Colours 1-7
$00B41E 14 bytes Palette Main Overworld Palette 5, Colours 1-7
$00B42C 14 bytes Palette Main Overworld Palette 6, Colours 1-7
$00B43A 14 bytes Palette Main Overworld Palette 7, Colours 1-7
$00B448 14 bytes Palette Star World Overworld Palette 4, Colours 1-7
$00B456 14 bytes Palette Star World Overworld Palette 5, Colours 1-7
$00B464 14 bytes Palette Star World Overworld Palette 6, Colours 1-7
$00B472 14 bytes Palette Star World Overworld Palette 7, Colours 1-7
$00B480 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 4, Colours 1-7
$00B48E 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 5, Colours 1-7
$00B49C 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 6, Colours 1-7
$00B4AA 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 7, Colours 1-7
$00B4B8 14 bytes Palette Forest of Illusion Overworld Palette 4, Colours 1-7
$00B4C6 14 bytes Palette Forest of Illusion Overworld Palette 5, Colours 1-7
$00B4D4 14 bytes Palette Forest of Illusion Overworld Palette 6, Colours 1-7
$00B4E2 14 bytes Palette Forest of Illusion Overworld Palette 7, Colours 1-7
$00B4F0 14 bytes Palette Special World Overworld Palette 4, Colours 1-7
$00B4FE 14 bytes Palette Special World Overworld Palette 5, Colours 1-7
$00B50C 14 bytes Palette Special World Overworld Palette 6, Colours 1-7
$00B51A 14 bytes Palette Special World Overworld Palette 7, Colours 1-7
$00B552 14 bytes Palette Palette 5 colours 9-F.
$00B560 14 bytes Palette Palette 6 colours 9-F.
$00B56E 14 bytes Palette Palette 7 colours 9-F.
$00B5DE 16 bytes Palette Contains the colors for the flashing lightning in Valley of Bowser.
$00B60C 16 bytes Palette Colours used in animation of Yoshi coin and yellow map spot. ($02DF,$035F,$27FF,$5FFF,$73FF,$5FFF,$27FF,$035F)
$00B61C 16 bytes Palette Colours used in animation of red map spot
$00B65E 14 bytes Palette Iggy/Larry Platform Palette
$00B674 14 bytes Palette Palettes 2 and 9, colours 9-F.
$00B682 14 bytes Palette Palettes 3 and A, colours 9-F.
$00B690 14 bytes Palette Palettes 4 and B, colours 9-F.
$00B69E 112 bytes Palette Bowser palettes (8 palettes, 7 colours each)
$00B70E 36 bytes Palette "The End" palettes (3 palettes, 6 colours each; order is Luigi, Mario, Princess)
$00B992 50 bytes Graphics Pointers to GFX00 through GFX31, low byte
$00B9C4 50 bytes Graphics Pointers to GFX00 through GFX31, high byte
$00B9F6 50 bytes Graphics Pointers to GFX00 through GFX31, bank byte
Pages: « 1 2 3 4 520 21 » Per Page: 25 50 75 100 150 500 All

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