$00A96F
|
28 bytes |
Level data |
Submap Foreground Graphics |
$00A993
|
63 bytes |
Layer 3 |
Layer 3 GFX28 to 2B upload routine. Pages are uploaded in 64 tile chunks in four passes. |
$00A9CD
|
1 byte |
Misc. |
GFX file to use for Nintendo Presents logo |
$00AA70
|
1 byte |
Misc. |
GFX file to load special world graphics into |
$00AA76
|
1 byte |
ASM |
Change from 10 to 80 to disable the Koopas from using different graphics after the special world is passed |
$00AA79
|
1 byte |
Sprite tilemap related |
GFX File loaded for enemies after Special World is passed |
$00AB43
|
1 byte |
Mode 7 tilemap |
GFX File loaded for Mode 7 objects |
$00AC06
|
2 bytes |
Palette |
Layer 3 Palettes Pointer |
$00AC0B
|
2 bytes |
Palette |
Layer 3 Palettes Starting Index |
$00AC10
|
2 bytes |
Palette |
Layer 3 Palettes X-Span -1 |
$00AC15
|
2 bytes |
Palette |
Layer 3 Palettes Y-Span -1 |
$00AC1D
|
2 bytes |
Palette |
Foreground/Sprite Palettes Pointer |
$00AC22
|
2 bytes |
Palette |
Foreground/Sprite Palettes Starting Index |
$00AC27
|
2 bytes |
Palette |
Foreground/Sprite Palettes X-Span -1 |
$00AC2C
|
2 bytes |
Palette |
Foreground/Sprite Palettes Y-Span -1 |
$00AC3C
|
2 bytes |
Palette |
Back Area Colours Pointer |
$00AC42
|
2 bytes |
Palette |
Tileset Specific FG Palettes Pointer |
$00AC59
|
2 bytes |
Palette |
Tileset Specific FG Palettes Starting Index |
$00AC5E
|
2 bytes |
Palette |
Tileset Specific FG Palettes X-Span -1 |
$00AC63
|
2 bytes |
Palette |
Tileset Specific FG Palettes Y-Span -1 |
$00AC6B
|
2 bytes |
Palette |
Tileset Specific Sprite Palettes Pointer |
$00AC82
|
2 bytes |
Palette |
Tileset Specific Sprite Palettes Starting Index |
$00AC87
|
2 bytes |
Palette |
Tileset Specific Sprite Palettes X-Span -1 |
$00AC8C
|
2 bytes |
Palette |
Tileset Specific Sprite Palettes Y-Span -1 |
$00AC94
|
2 bytes |
Palette |
Layer 2 Background Palettes Pointer |
$00ACAB
|
2 bytes |
Palette |
Layer 2 Background Palettes Starting Index |
$00ACB0
|
2 bytes |
Palette |
Layer 2 Background Palettes X-Span -1 |
$00ACB5
|
2 bytes |
Palette |
Layer 2 Background Palettes Y-Span -1 |
$00ACBD
|
2 bytes |
Palette |
Layer 1 Berry Palettes Pointer |
$00ACC2
|
2 bytes |
Palette |
Layer 1 Berry Palettes Starting Index |
$00ACC7
|
2 bytes |
Palette |
Layer 1 Berry Palettes X-Span -1 |
$00ACCC
|
2 bytes |
Palette |
Layer 1 Berry Palettes Y-Span -1 |
$00ACD4
|
2 bytes |
Palette |
Berry Sprite Palettes Pointer |
$00ACD9
|
2 bytes |
Palette |
Berry Sprite Palettes Starting Index |
$00ACDE
|
2 bytes |
Palette |
Berry Sprite Palettes X-Span -1 |
$00ACE3
|
2 bytes |
Palette |
Berry Sprite Palettes Y-Span -1 |
$00AD1E
|
7 bytes |
Palette |
Palette IDs to use for each submap |
$00AD28
|
2 bytes |
Palette |
Overworld Map Layer 2 Palettes Pointer |
$00AD30
|
2 bytes |
Palette |
Overworld Map Layer 2 Palettes Pointer (Special World Passed) |
$00AD4D
|
2 bytes |
Palette |
Overworld Map Layer 2 Palettes Starting Index |
$00AD52
|
2 bytes |
Palette |
Overworld Map Layer 2 Palettes X-Span -1 |
$00AD57
|
2 bytes |
Palette |
Overworld Map Layer 2 Palettes Y-Span -1 |
$00AD5F
|
2 bytes |
Palette |
Overworld Map Layer 1 Palettes Pointer |
$00AD64
|
2 bytes |
Palette |
Overworld Map Layer 1 Palettes Starting Index |
$00AD69
|
2 bytes |
Palette |
Overworld Map Layer 1 Palettes X-Span -1 |
$00AD6E
|
2 bytes |
Palette |
Overworld Map Layer 1 Palettes Y-Span -1 |
$00AD76
|
2 bytes |
Palette |
Overworld Map Sprite Palettes Pointer |
$00AD7B
|
2 bytes |
Palette |
Overworld Map Sprite Palettes Starting Index |
$00AD80
|
2 bytes |
Palette |
Overworld Map Sprite Palettes X-Span -1 |
$00AD85
|
2 bytes |
Palette |
Overworld Map Sprite Palettes Y-Span -1 |
$00AD8D
|
2 bytes |
Palette |
Overworld Map Layer 3 Palettes Pointer |
$00AD92
|
2 bytes |
Palette |
Overworld Map Layer 3 Palettes Starting Index |
$00AD97
|
2 bytes |
Palette |
Overworld Map Layer 3 Palettes X-Span -1 |
$00AD9C
|
2 bytes |
Palette |
Overworld Map Layer 3 Palettes Y-Span -1 |
$00ADA9
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 1) Pointer |
$00ADAE
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 1) Starting Index |
$00ADB3
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 1) X-Span -1 |
$00ADB8
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 1) Y-Span -1 |
$00ADC0
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 2) Pointer |
$00ADC5
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 2) Starting Index |
$00ADCA
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 2) X-Span -1 |
$00ADCF
|
2 bytes |
Palette |
Title Screen Layer 3 Palettes (Row 2) Y-Span -1 |
$00AE16
|
1 byte |
Misc. |
[02] Sprite Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles |
$00AE1B
|
1 byte |
Misc. |
[07] FG Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles |
$00AF35
|
4 bytes |
ASM |
Change to 4C 91 B0 EA to completely disable the fade-out only when beating a level. (USE WITH $00:B091). |
$00AF39
|
1 byte |
ASM |
Change to 80 to completely disable the fade-out when beating a level. Warning: Boss fights including Reznor will glitch out and not send you back to the overworld when doing this. |
$00AFBA
|
3 bytes |
Misc. |
Change from B9 F7 AE [LDA $AEF7,y] to A9 00 00 [LDA #$0000] to disable fading completely, even in boss levels. WARNING: When end level scorecard pops up in boss levels, mode 7 stuff will disappear due to the mode being changed to 1 so layer 3 stuff shows up. |
$00B091
|
15 bytes |
Empty |
Unused data.
Change to AD C6 13 F0 FA A5 13 29 03 4C 39 AF to completely disable the fade-out only when beating a level. Does not apply to bosses (USE WITH $00:AF35). |
$00B0A0
|
16 bytes |
Palette |
Shared background area colour. Back area colour 0 - 7 |
$00B0B0
|
24 bytes |
Palette |
BG Palette 0 |
$00B0C8
|
24 bytes |
Palette |
BG Palette 1 |
$00B0E0
|
24 bytes |
Palette |
BG Palette 2 |
$00B0F8
|
24 bytes |
Palette |
BG Palette 3 |
$00B110
|
24 bytes |
Palette |
BG Palette 4 |
$00B128
|
24 bytes |
Palette |
BG Palette 5 |
$00B140
|
24 bytes |
Palette |
BG Palette 6 |
$00B158
|
24 bytes |
Palette |
BG Palette 7 |
$00B170
|
16 bytes |
Palette |
Palette 0 colours 8-F in levels. |
$00B180
|
16 bytes |
Palette |
Palette 1 colours 8-F in levels. |
$00B190
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 0, in levels. |
$00B19C
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 0, in levels. |
$00B1A8
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 1, in levels. |
$00B1B4
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 1, in levels. |
$00B1C0
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 2, in levels. |
$00B1CC
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 2, in levels. |
$00B1D8
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 3, in levels. |
$00B1E4
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 3, in levels. |
$00B1F0
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 4, in levels. |
$00B1FC
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 4, in levels. |
$00B208
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 5, in levels. |
$00B214
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 5, in levels. |
$00B220
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 6, in levels. |
$00B22C
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 6, in levels. |
$00B238
|
12 bytes |
Palette |
Palette 2 colours 2-7, FG Palette 7, in levels. |
$00B244
|
12 bytes |
Palette |
Palette 3 colours 2-7, FG Palette 7, in levels. |
$00B250
|
12 bytes |
Palette |
Palette 4 colours 2-7 in levels. |
$00B25C
|
12 bytes |
Palette |
Palette 5 colours 2-7 in levels. |
$00B268
|
12 bytes |
Palette |
Palette 6 colours 2-7 in levels. Colour 4 will be overwritten in levels, but not in boss rooms. |
$00B274
|
12 bytes |
Palette |
Palette 7 colours 2-7 in levels. |
$00B280
|
12 bytes |
Palette |
Palette 8 colours 2-5 in levels, the last four bytes (colours 6-7) are only available during the Nintendo Presents logo; after that, they are overwritten by the first two colours from Mario's palette. |
$00B28C
|
12 bytes |
Palette |
Palette 9 colours 2-7 in levels. |
$00B298
|
12 bytes |
Palette |
Ludwig palette, and palette A colours 2-7 in levels. |
$00B2A4
|
12 bytes |
Palette |
Roy palette, and palette B colours 2-7 in levels. |
$00B2B0
|
12 bytes |
Palette |
Palette C colours 2-7 in levels. |
$00B2BC
|
12 bytes |
Palette |
Morton palette, and palette D colours 2-7 in levels |
$00B2C8
|
20 bytes |
Palette |
Mario Palette |
$00B2DC
|
20 bytes |
Palette |
Luigi palette. Colours 6-F of palette 8 while small, big, or caped Luigi. |
$00B2F0
|
20 bytes |
Palette |
Fire Mario's palette |
$00B304
|
20 bytes |
Palette |
Fire Luigi palette. Colours 6-F of palette 8 while fire Luigi. |
$00B318
|
24 bytes |
Palette |
Sprite palette 0, loaded to palettes E and F. |
$00B330
|
24 bytes |
Palette |
Sprite palette 1, loaded to palettes E and F. |
$00B348
|
24 bytes |
Palette |
Sprite Palette 2, loaded to palettes E and F. |
$00B360
|
24 bytes |
Palette |
Sprite palette 3, loaded to palettes E and F. |
$00B378
|
24 bytes |
Palette |
Sprite palette 4, loaded to palettes E and F. |
$00B390
|
24 bytes |
Palette |
Sprite palette 5, loaded to palettes E and F. |
$00B3A8
|
24 bytes |
Palette |
Sprite palette 6, loaded to palettes E and F. |
$00B3C0
|
24 bytes |
Palette |
Sprite palette 7, loaded to palettes E and F. |
$00B3D8
|
14 bytes |
Palette |
YI Overworld Palette 4, Colours 1-7 |
$00B3E6
|
14 bytes |
Palette |
YI Overworld Palette 5, Colours 1-7 |
$00B3F4
|
14 bytes |
Palette |
YI Overworld Palette 6, Colours 1-7 |
$00B402
|
14 bytes |
Palette |
YI Overworld Palette 7, Colours 1-7 |
$00B410
|
14 bytes |
Palette |
Main Overworld Palette 4, Colours 1-7 |
$00B41E
|
14 bytes |
Palette |
Main Overworld Palette 5, Colours 1-7 |
$00B42C
|
14 bytes |
Palette |
Main Overworld Palette 6, Colours 1-7 |
$00B43A
|
14 bytes |
Palette |
Main Overworld Palette 7, Colours 1-7 |
$00B448
|
14 bytes |
Palette |
Star World Overworld Palette 4, Colours 1-7 |
$00B456
|
14 bytes |
Palette |
Star World Overworld Palette 5, Colours 1-7 |
$00B464
|
14 bytes |
Palette |
Star World Overworld Palette 6, Colours 1-7 |
$00B472
|
14 bytes |
Palette |
Star World Overworld Palette 7, Colours 1-7 |
$00B480
|
14 bytes |
Palette |
Vanilla Dome/Bowser's Valley Overworld Palette 4, Colours 1-7 |
$00B48E
|
14 bytes |
Palette |
Vanilla Dome/Bowser's Valley Overworld Palette 5, Colours 1-7 |
$00B49C
|
14 bytes |
Palette |
Vanilla Dome/Bowser's Valley Overworld Palette 6, Colours 1-7 |
$00B4AA
|
14 bytes |
Palette |
Vanilla Dome/Bowser's Valley Overworld Palette 7, Colours 1-7 |
$00B4B8
|
14 bytes |
Palette |
Forest of Illusion Overworld Palette 4, Colours 1-7 |
$00B4C6
|
14 bytes |
Palette |
Forest of Illusion Overworld Palette 5, Colours 1-7 |
$00B4D4
|
14 bytes |
Palette |
Forest of Illusion Overworld Palette 6, Colours 1-7 |
$00B4E2
|
14 bytes |
Palette |
Forest of Illusion Overworld Palette 7, Colours 1-7 |
$00B4F0
|
14 bytes |
Palette |
Special World Overworld Palette 4, Colours 1-7 |
$00B4FE
|
14 bytes |
Palette |
Special World Overworld Palette 5, Colours 1-7 |
$00B50C
|
14 bytes |
Palette |
Special World Overworld Palette 6, Colours 1-7 |
$00B51A
|
14 bytes |
Palette |
Special World Overworld Palette 7, Colours 1-7 |
$00B552
|
14 bytes |
Palette |
Palette 5 colours 9-F. |
$00B560
|
14 bytes |
Palette |
Palette 6 colours 9-F. |
$00B56E
|
14 bytes |
Palette |
Palette 7 colours 9-F. |
$00B5DE
|
16 bytes |
Palette |
Contains the colors for the flashing lightning in Valley of Bowser. |
$00B60C
|
16 bytes |
Palette |
Colours used in animation of Yoshi coin and yellow map spot. ($02DF,$035F,$27FF,$5FFF,$73FF,$5FFF,$27FF,$035F) |
$00B61C
|
16 bytes |
Palette |
Colours used in animation of red map spot |
$00B65E
|
14 bytes |
Palette |
Iggy/Larry Platform Palette |
$00B674
|
14 bytes |
Palette |
Palettes 2 and 9, colours 9-F. |
$00B682
|
14 bytes |
Palette |
Palettes 3 and A, colours 9-F. |
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