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SMW Memory Map
Displaying 25 out of 2955 addresses. Show Waiting Addresses (6)
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ROM Address Length Type Description Details
$019C2D 4 bytes Sprite tilemap related Bony Beetle tilemap
$019C35 16 bytes Sprite tilemap related Vertical Fireball (Podoboo) tilemap.
$019C5A 2 bytes Sprite tilemap related Eerie tilemap
$019C5C 9 bytes Sprite tilemap related Boo Ghost Tilemap
$019C65 4 bytes Sprite tilemap related Rip Van Fish Tilemap
$019C69 2 bytes Sprite tilemap related Vertical Dolphin Tilemap
$019C6B 2 bytes Sprite tilemap related Diggin' Chuck's Rock Tilemap
$019C6D 3 bytes Sprite tilemap related Monty Mole Tilemap
$019C70 1 byte Sprite tilemap related Ledge-dwelling Mole's Dirt Tilemap (data shared with Goal Point Sphere's Tilemap)
$019C71 8 bytes Sprite tilemap related Ground-dwelling Monty Mole's Dirt (2 Air tiles, 2 Dirt Tiles, 2 Air tiles, 2 Dirt Tiles)
$019C79 4 bytes Sprite tilemap related Sumo Bros' Lightning Tilemap
$019C7D 2 bytes Sprite tilemap related Ninji Tilemap
$019C7F 84 bytes Sprite tilemap related Table containing a sprite's location in the Standard Sprite Tile Table.
$019CD3 4 bytes Sprite tilemap related X displacement for tiles in the first shared GFX routine ($019CF3).
$019CF3 108 bytes Sprite subroutine (JSR) The first of the shared graphics subroutines. This one creates 4 8x8 tiles in a 16x16 block.
$019D5F 177 bytes Sprite subroutine (JSL) The second of the shared graphics subroutines. This one creates 2 16x16 tiles in a 16x32 block, with the second one tile below the base position. It can also be called with a JSR to $019D67.
$019DB6 1 byte Sprite tilemap related Palette/GFX page of standard sprites (shared)
$019E1C 4 bytes Sprite tilemap related Sprite tilemap: Paratroopa Wings
$019E20 4 bytes Sprite tilemap related Palette/GFX page/Priority/Flip of Paratroopa Wing tiles
$019E24 4 bytes Sprite tilemap related Size of Paratroopa Wing tiles
$019F0D 78 bytes Sprite subroutine (JSR) The third of the shared graphics subroutines. This one creates a single 16x16 tile.
$019F3C 1 byte Sprite tilemap related Palette/GFX page of standard sprites (shared)
$019F5B 6 bytes Coordinate x-pos table of sprite being carried:
walking, turn from left to right, turn from right to left (two bytes each, indexed by Mario's direction)
$019F6B 4 bytes Sprite physics X-speed of the touched/kicked shell.
Value 1: left-speed, when touched (not kicking)
Value 2: right-speed, when touched
Value 3: left-speed, when kicked
Value 4: right-speed, when kicked.
This will also affect the shell of buzzy beetle! Setting the speed to 00 or FF will make the shells not spinning, giving unlimited score.
Original Values:
D2 2E CC 34
$019F9B 46 bytes Subroutine (JSR) First half of the routine that handles sprites being carried, though it's actually only the part that handles the P-balloon.
Any other sprite will branch to $019FE0
$019FA7 change to EA EA EA EA EA to the P-Balloon last forever.
$019FB0 is the time at which the deflatting animation starts. (default 30)
$019FC2 change 90 to 80 to make Mario keep the balloon effect even after taking hits or power-ups. (causes weird behaviour when dying)
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