Banner
Views: 764,523,311
Time:
12 users online: Darolac, Elek,  Everest, fryingpan21,  Gloomy, kamekku14, Kusrry, MiniMawile303, TheBiob,  underway, xyz600sp, Yung Gotenks - Guests: 30 - Bots: 219Users: 40,190 (1,964 active)
Latest: Reject
Not logged in.
SMW Memory Map
Displaying 50 out of 2958 addresses. Show Waiting Addresses (3)
Filter
Link
Address
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Length
Type
Enable JavaScript to use multiple regions.
Region
Hold control to select multiple. Check "All" to select all at once.

Type
Description
Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
Pages: « 1 227 28 29 30 3159 60 » Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$02D248 1 byte Sprite physics [00] {0} Vertical speed when releasing Up and Down from the Control Pad, while Mario rides the Lakitu cloud.

This is a signed integer. Positive speeds (01..7F) go down. Negative speeds (80..FF) go up.

After using $02:D248, $02:D256 or $02:D25C, the game adds a slight, varying downward speed to the Lakitu cloud. So if you leave [00] in $02:D248, then the cloud will sink slightly while Mario rides the cloud.
$02D256 1 byte Sprite physics [10] {+16} Vertical speed limit when pressing Down from the Control Pad, while Mario rides the Lakitu cloud.
$02D25C 1 byte Sprite physics [F0] {-16} Vertical speed limit when pressing Up from the Control Pad, while Mario rides the Lakitu cloud.
$02D260 1 byte Sprite physics [F8] {-8} Vertical speed when releasing Up and Down from the Control Pad, while Mario uses the P-balloon. Change to [00] {0}, to prevent that Mario floats up gradually, so that Mario can float in place.
$02D268 1 byte Sprite physics [F0] {-16} Vertical speed limit when pressing Up from the Control Pad, while Mario uses the P-balloon.
$02D26E 1 byte Sprite physics [08] {+8} Vertical speed limit when pressing Down from the Control Pad, while Mario uses the P-balloon.
$02D421 1 byte ASM Change from 60 to 6B to fix the glitch where trying to disable the layer 3 smasher with generator D2 will cause the game to crash.
$02D51E 97 bytes Empty Unused data.
$02D599 1 byte Misc. Horizontal speed of Banzai Bill
$02D5A4 16 bytes Sprite tilemap related X offsets of Banzai Bill's tiles.
$02D5B4 16 bytes Sprite tilemap related Y offsets of Banzai Bill's tiles.
$02D5C4 16 bytes Sprite tilemap related TTTTTTTT of Banzai Bill's tiles.
$02D5D4 16 bytes Sprite tilemap related YXPPCCCT of Banzai Bill's tiles.
$02D7A4 1 byte Sprite tilemap related Tilemap: Ball 'n' Chain's chainlink
$02D7AA 1 byte Sprite tilemap related Tilemap: Chain used by platform (Sprites A3 and E0)
$02D7BF 1 byte Sprite tilemap related Palette of chain (Ball 'n' Chain & rotating grey platform)
$02D800 4 bytes Sprite tilemap related Tilemap: Ball 'n' Chain's Spiked Ball (Changing this will freeze the game!)
It's actually a routine which is used to waste time (6 NOPs + RTS) for the math registers, but Nintendo uses it for the tilemap, too. A typical example of executable tables.
$02D82C 2 bytes Pointer Change from 00 D8 to E7 FF in order to move the location of Ball 'n' Chain's tilemap to address $02FFE7.
$02D844 4 bytes Sprite tilemap related Wooden Platform on Chain Tilemap (Sprites A3 and E0)
$02D863 1 byte Sprite tilemap related Palette of rotating grey platform
$02D8A1 8 bytes Sprite tilemap related Bubble Sprites Tile Table (2 animation frames with 2 bytes in them. Order: Goomba, Bob-Omb, Cheep-Cheep, Mushroom)
$02D8A9 16 bytes Sprite tilemap related Palette/GFX Page Table of Sprites in bubbles (Order: Goomba, Bob-Omb, Cheep-Cheep, Mushroom)
$02D919 1 byte Sound effect Bubble pop sound
$02D9A1 4 bytes Sprite number Sprites spawned from Bubbles (Goomba, Bob-omb, Cheep-Cheep, Mushroom)
$02D9A5 15 bytes Sprite tilemap related X Placement of Bubble Tiles, 3 animation frames, each 5 bytes
$02D9B4 15 bytes Sprite tilemap related Y Placement of Bubble Tiles, 3 animation frames, each 5 bytes
$02D9C3 5 bytes Sprite tilemap related Bubble Tile Table
$02D9C8 5 bytes Sprite tilemap related Palette/GFX Page of Bubble Tiles
$02D9CD 5 bytes Sprite tilemap related Bubble Tile Size Table
$02DA60 4 bytes Sprite Misc. [C9 02 D0 0A] (CMP #$02 BNE $0A) Change to [C9 08 B0 0A] (CMP #$08 BCS $0A) to fix the bug where hammer brothers will throw hammers if tossed into lava.
$02DA67 7 bytes Misc. How often Amazing Flyin' Hammer Brother throws hammers on each submap.
$02DA8E 1 byte Sprite Misc. Submap in which the Hammer Bro. throws hammers half as fast. By default: 00 (main map).
$02DA94 3 bytes ASM Set to EA EA EA to make Amazing Flyin' Hammer Brothers stop turning around.
$02DAC4 1 byte Sprite number Extended Sprite thrown by Amazing Flyin' Hammer Brother
$02DAF1 8 bytes Sprite tilemap related Sprite tilemap: Amazing Flyin' Hammer Brother
$02DB1F 1 byte Palette Amazing Flyin' Hammer Brothers palette (37 by default, change the sprite's palette by changing the second digit - "7" - to a number 0-F)
$02DBD7 3 bytes ASM Set to EA EA EA to disable Amazing Flyin' Hammer Brothers platform vertical movement
$02DBDA 3 bytes ASM Set to EA EA EA to disable Amazing Flyin' Hammer Brothers platform horizontal movement
$02DC1F 8 bytes Sprite tilemap related Sprite tilemap: Amazing Flyin' Hammer Brother Platform
$02DC27 8 bytes Sprite tilemap related Palette/GFX Page of Amazing Flyin' Hammer Brother Platform
$02DD65 1 byte Sound effect SFX played by Sumo Brother
$02DD96 1 byte Sprite number Sprite spawned by Sumo Brother
$02DE0E 8 bytes Sprite tilemap related Sumo Bros Tilemap (Head, Body Arms Up, Head, Body Arms Down)
$02DE1A 4 bytes Sprite tilemap related Sumo Bros Tilemap (Head, Head, Body Stomp)
$02DE1E 8 bytes Sprite tilemap related Sumo Bros Tilemap (Head, Head, Body Lift Leg, Head Head, Body Lift Leg)
$02DE85 1 byte Sprite tilemap related Sumo Bros' palette/GFX page
$02DEB6 1 byte Misc. Y speed of Sumo Bros' lightning bolt
$02E008 3 bytes Sprite tilemap related Volcano Lotus: Top Tiles
$02E012 1 byte Sprite tilemap related Volcano Lotus: Bottom
$02E056 1 byte Sprite tilemap related Palette/gfx page of Frame 3 of Volcano Lotus's top
Pages: « 1 227 28 29 30 3159 60 » Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 30

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented