SMW Memory Map
Displaying 50 out of 3144 addresses.
View: moderated | waiting (19)
ROM Address | Length | Type | Description | Details |
---|---|---|---|---|
$00AD76 | 2 bytes | Palette | Overworld Map Sprite Palettes Pointer | |
$00AD7B | 2 bytes | Palette | Overworld Map Sprite Palettes Starting Index | |
$00AD80 | 2 bytes | Palette | Overworld Map Sprite Palettes X-Span -1 | |
$00AD85 | 2 bytes | Palette | Overworld Map Sprite Palettes Y-Span -1 | |
$00AD8D | 2 bytes | Palette | Overworld Map Layer 3 Palettes Pointer | |
$00AD92 | 2 bytes | Palette | Overworld Map Layer 3 Palettes Starting Index | |
$00AD97 | 2 bytes | Palette | Overworld Map Layer 3 Palettes X-Span -1 | |
$00AD9C | 2 bytes | Palette | Overworld Map Layer 3 Palettes Y-Span -1 | |
$00ADA9 | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 1) Pointer | |
$00ADAE | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 1) Starting Index | |
$00ADB3 | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 1) X-Span -1 | |
$00ADB8 | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 1) Y-Span -1 | |
$00ADC0 | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 2) Pointer | |
$00ADC5 | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 2) Starting Index | |
$00ADCA | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 2) X-Span -1 | |
$00ADCF | 2 bytes | Palette | Title Screen Layer 3 Palettes (Row 2) Y-Span -1 | |
$00AE16 | 1 byte | Misc. | [02] Sprite Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles | |
$00AE1B | 1 byte | Misc. | [07] FG Palette setting for Morton, Ludwig, Roy, Reznor, and Bowser battles | |
$00AF35 | 4 bytes | ASM | Change to 4C 91 B0 EA to completely disable the fade-out only when beating a level. (USE WITH $00:B091). | |
$00AF39 | 1 byte | ASM | Change to 80 to completely disable the fade-out when beating a level. Warning: Boss fights including Reznor will glitch out and not send you back to the overworld when doing this. | |
$00AFBA | 3 bytes | Misc. | Change from B9 F7 AE [LDA $AEF7,y] to A9 00 00 [LDA #$0000] to disable fading completely, even in boss levels. WARNING: When end level scorecard pops up in boss levels, mode 7 stuff will disappear due to the mode being changed to 1 so layer 3 stuff shows up. | |
$00B091 | 15 bytes | Empty | Unused data. Change to AD C6 13 F0 FA A5 13 29 03 4C 39 AF to completely disable the fade-out only when beating a level. Does not apply to bosses (USE WITH $00:AF35). |
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$00B0A0 | 16 bytes | Palette | Shared background area colour. Back area colour 0 - 7 | |
$00B0B0 | 24 bytes | Palette | BG Palette 0 | |
$00B0C8 | 24 bytes | Palette | BG Palette 1 | |
$00B0E0 | 24 bytes | Palette | BG Palette 2 | |
$00B0F8 | 24 bytes | Palette | BG Palette 3 | |
$00B110 | 24 bytes | Palette | BG Palette 4 | |
$00B128 | 24 bytes | Palette | BG Palette 5 | |
$00B140 | 24 bytes | Palette | BG Palette 6 | |
$00B158 | 24 bytes | Palette | BG Palette 7 | |
$00B170 | 16 bytes | Palette | Palette 0 colours 8-F in levels. | |
$00B180 | 16 bytes | Palette | Palette 1 colours 8-F in levels. | |
$00B190 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 0, in levels. | |
$00B19C | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 0, in levels. | |
$00B1A8 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 1, in levels. | |
$00B1B4 | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 1, in levels. | |
$00B1C0 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 2, in levels. | |
$00B1CC | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 2, in levels. | |
$00B1D8 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 3, in levels. | |
$00B1E4 | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 3, in levels. | |
$00B1F0 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 4, in levels. | |
$00B1FC | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 4, in levels. | |
$00B208 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 5, in levels. | |
$00B214 | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 5, in levels. | |
$00B220 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 6, in levels. | |
$00B22C | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 6, in levels. | |
$00B238 | 12 bytes | Palette | Palette 2 colours 2-7, FG Palette 7, in levels. | |
$00B244 | 12 bytes | Palette | Palette 3 colours 2-7, FG Palette 7, in levels. | |
$00B250 | 12 bytes | Palette | Palette 4 colours 2-7 in levels. | |