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SMW Memory Map
Displaying 50 out of 3043 addresses. Show Waiting Addresses
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
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ROM Address Length Type Description Details
$00B304 20 bytes Palette Fire Luigi palette. Colours 6-F of palette 8 while fire Luigi.
$00B318 24 bytes Palette Sprite palette 0, loaded to palettes E and F.
$00B330 24 bytes Palette Sprite palette 1, loaded to palettes E and F.
$00B348 24 bytes Palette Sprite Palette 2, loaded to palettes E and F.
$00B360 24 bytes Palette Sprite palette 3, loaded to palettes E and F.
$00B378 24 bytes Palette Sprite palette 4, loaded to palettes E and F.
$00B390 24 bytes Palette Sprite palette 5, loaded to palettes E and F.
$00B3A8 24 bytes Palette Sprite palette 6, loaded to palettes E and F.
$00B3C0 24 bytes Palette Sprite palette 7, loaded to palettes E and F.
$00B3D8 14 bytes Palette YI Overworld Palette 4, Colours 1-7
$00B3E6 14 bytes Palette YI Overworld Palette 5, Colours 1-7
$00B3F4 14 bytes Palette YI Overworld Palette 6, Colours 1-7
$00B402 14 bytes Palette YI Overworld Palette 7, Colours 1-7
$00B410 14 bytes Palette Main Overworld Palette 4, Colours 1-7
$00B41E 14 bytes Palette Main Overworld Palette 5, Colours 1-7
$00B42C 14 bytes Palette Main Overworld Palette 6, Colours 1-7
$00B43A 14 bytes Palette Main Overworld Palette 7, Colours 1-7
$00B448 14 bytes Palette Star World Overworld Palette 4, Colours 1-7
$00B456 14 bytes Palette Star World Overworld Palette 5, Colours 1-7
$00B464 14 bytes Palette Star World Overworld Palette 6, Colours 1-7
$00B472 14 bytes Palette Star World Overworld Palette 7, Colours 1-7
$00B480 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 4, Colours 1-7
$00B48E 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 5, Colours 1-7
$00B49C 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 6, Colours 1-7
$00B4AA 14 bytes Palette Vanilla Dome/Bowser's Valley Overworld Palette 7, Colours 1-7
$00B4B8 14 bytes Palette Forest of Illusion Overworld Palette 4, Colours 1-7
$00B4C6 14 bytes Palette Forest of Illusion Overworld Palette 5, Colours 1-7
$00B4D4 14 bytes Palette Forest of Illusion Overworld Palette 6, Colours 1-7
$00B4E2 14 bytes Palette Forest of Illusion Overworld Palette 7, Colours 1-7
$00B4F0 14 bytes Palette Special World Overworld Palette 4, Colours 1-7
$00B4FE 14 bytes Palette Special World Overworld Palette 5, Colours 1-7
$00B50C 14 bytes Palette Special World Overworld Palette 6, Colours 1-7
$00B51A 14 bytes Palette Special World Overworld Palette 7, Colours 1-7
$00B552 14 bytes Palette Palette 5 colours 9-F.
$00B560 14 bytes Palette Palette 6 colours 9-F.
$00B56E 14 bytes Palette Palette 7 colours 9-F.
$00B5DE 16 bytes Palette Contains the colors for the flashing lightning in Valley of Bowser.
$00B60C 16 bytes Palette Colours used in animation of Yoshi coin and yellow map spot
$00B61C 16 bytes Palette Colours used in animation of red map spot
$00B65E 14 bytes Palette Iggy/Larry Platform Palette
$00B674 14 bytes Palette Palettes 2 and 9, colours 9-F.
$00B682 14 bytes Palette Palettes 3 and A, colours 9-F.
$00B690 14 bytes Palette Palettes 4 and B, colours 9-F.
$00B69E 112 bytes Palette Bowser palettes (8 palettes, 7 colours each)
$00B70E 36 bytes Palette "The End" palettes (3 palettes, 6 colours each; order is Luigi, Mario, Princess)
$00B992 50 bytes Graphics Pointers to GFX00 through GFX31, low byte
$00B9C4 50 bytes Graphics Pointers to GFX00 through GFX31, high byte
$00B9F6 50 bytes Graphics Pointers to GFX00 through GFX31, bank byte
$00BA4D 19 bytes Empty Unused data.
$00BA60 32 bytes Pointer The low byte of a series of Map16 data pointers in horizontal levels. The high bytes are at $00BA9C, and the bank byte is either $7E or $7F. These are indexed by screen number; each byte in this table and the other corresponds to the start of a particular screen's Map16 data (or chunk of 0x1B0 bytes). These are used in various routines that read or write Map16 data to find where a particular tile is.
Pages: « 1 2 3 4 5 6 7 860 61 » Per Page: 25 50 75 100 150 500 All

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