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SMW Memory Map
Displaying 25 out of 3087 addresses. Show Waiting Addresses (19)
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ROM Address Length Type Description Details
$02D5D4 16 bytes Sprite tilemap related YXPPCCCT of Banzai Bill's tiles.
$02D7A4 1 byte Sprite tilemap related Tilemap: Ball 'n' Chain's chainlink
$02D7AA 1 byte Sprite tilemap related Tilemap: Chain used by platform (Sprites A3 and E0)
$02D7BF 1 byte Sprite tilemap related Palette of chain (Ball 'n' Chain & rotating grey platform)
$02D800 4 bytes Sprite tilemap related Tilemap: Ball 'n' Chain's Spiked Ball (Changing this will freeze the game!)
It's actually a routine which is used to waste time (6 NOPs + RTS) for the math registers, but Nintendo uses it for the tilemap, too. A typical example of executable tables.
$02D807 4 bytes Sprite tilemap related X Offsets of Ball n' Chain's Ball tiles.

Format:
- Top Left ($F8)
- Top Right ($08)
- Bottom Left ($F8)
- Bottom Right ($08)
$02D80B 4 bytes Sprite tilemap related Y Offsets of Ball n' Chain's Ball tiles.

Format:
- Top Left ($F8)
- Top Right ($F8)
- Bottom Left ($08)
- Bottom Right ($08)
$02D80F 4 bytes Sprite tilemap related Ball n' Chain's Ball YXPPCCCT Properties.

Format:
- Top Left ($33)
- Top Right ($73)
- Bottom Left ($B3)
- Bottom Right ($F3)
$02D82C 2 bytes Pointer Change from 00 D8 to E7 FF in order to move the location of Ball 'n' Chain's tilemap to address $02FFE7.
$02D844 4 bytes Sprite tilemap related Wooden Platform on Chain Tilemap (Sprites A3 and E0)
$02D863 1 byte Sprite tilemap related Palette of rotating grey platform
$02D8A1 8 bytes Sprite tilemap related Bubble Sprites Tile Table (2 animation frames with 2 bytes in them. Order: Goomba, Bob-Omb, Cheep-Cheep, Mushroom)
$02D8A9 16 bytes Sprite tilemap related Palette/GFX Page Table of Sprites in bubbles (Order: Goomba, Bob-Omb, Cheep-Cheep, Mushroom)
$02D919 1 byte Sound effect Bubble pop sound
$02D9A1 4 bytes Sprite number Sprites spawned from Bubbles (Goomba, Bob-omb, Cheep-Cheep, Mushroom)
$02D9A5 15 bytes Sprite tilemap related X Placement of Bubble Tiles, 3 animation frames, each 5 bytes
$02D9B4 15 bytes Sprite tilemap related Y Placement of Bubble Tiles, 3 animation frames, each 5 bytes
$02D9C3 5 bytes Sprite tilemap related Bubble Tile Table
$02D9C8 5 bytes Sprite tilemap related Palette/GFX Page of Bubble Tiles
$02D9CD 5 bytes Sprite tilemap related Bubble Tile Size Table
$02DA60 4 bytes Sprite Misc. [C9 02 D0 0A] (CMP #$02 BNE $0A) Change to [C9 08 B0 0A] (CMP #$08 BCS $0A) to fix the bug where hammer brothers will throw hammers if tossed into lava.
$02DA67 7 bytes Misc. How often Amazing Flyin' Hammer Brother throws hammers on each submap.
$02DA8E 1 byte Sprite Misc. Submap in which the Hammer Bro. throws hammers half as fast. By default: 00 (main map).
$02DA94 3 bytes ASM Set to EA EA EA to make Amazing Flyin' Hammer Brothers stop turning around.
$02DAC4 1 byte Sprite number Extended Sprite thrown by Amazing Flyin' Hammer Brother
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