$0DF97E
|
28 bytes |
Layer 3 |
Layer 3 PORCU-PUFFER and attributes (sprite name) |
$0DF99A
|
26 bytes |
Layer 3 |
Layer 3 TORPEDO TED and attributes (sprite name) |
$0DF9B4
|
25 bytes |
Layer 3 |
Layer 3 RIP VAN FISH and attributes (sprite name) |
$0DFA37
|
30 bytes |
Layer 3 |
Layer 3 "BOO" BUDDIES and attributes (sprite name) |
$0DFA55
|
24 bytes |
Layer 3 |
Layer 3 FISHIN' BOO and attributes (sprite name) |
$0DFA6D
|
30 bytes |
Layer 3 |
Layer 3 THE BIG "BOO" and attributes (sprite name) |
$0DFA8B
|
13 bytes |
Layer 3 |
Layer 3 EERIES and attributes (sprite name) |
$0DFAFC
|
24 bytes |
Layer 3 |
Layer 3 LIL SPARKY and attributes (sprite name) |
$0DFB14
|
26 bytes |
Layer 3 |
Layer 3 BONY BEETLE and attributes (sprite name) |
$0DFB2E
|
22 bytes |
Layer 3 |
Layer 3 DRY BONES and attributes (sprite name) |
$0DFB44
|
16 bytes |
Layer 3 |
Layer 3 THWOMP and attributes (sprite name) |
$0DFB54
|
16 bytes |
Layer 3 |
Layer 3 THWIMP and attributes (sprite name) |
$0DFB64
|
15 bytes |
Layer 3 |
Layer 3 HOTHEAD and attributes (sprite name) |
$0DFC19
|
18 bytes |
Layer 3 |
Layer 3 GRINDER and attributes (sprite name) |
$0DFC2B
|
28 bytes |
Layer 3 |
Layer 3 BALL'N'CHAIN and attributes (sprite name) |
$0DFC47
|
17 bytes |
Layer 3 |
Layer 3 FISHBONE and attributes (sprite name) |
$0DFCC8
|
13 bytes |
Layer 3 |
Layer 3 REZNOR and attributes (sprite name) |
$0DFD45
|
23 bytes |
Layer 3 |
Layer 3 MECHAKOOPAS and attributes (sprite name) |
$0DFD66
|
38 bytes |
Layer 3 |
Layer 3 MORTON KOOPA JR and attributes (sprite name) |
$0DFD8C
|
24 bytes |
Layer 3 |
Layer 3 ROY KOOPA and attributes (sprite name) |
$0DFDA4
|
16 bytes |
Layer 3 |
Layer 3 BOWSER and attributes (sprite name) |
$0DFDB4
|
28 bytes |
Layer 3 |
Layer 3 LEMMY KOOPA and attributes (sprite name) |
$0DFDD0
|
32 bytes |
Layer 3 |
Layer 3 WENDY O.KOOPA and attributes (sprite name) |
$0DFDF0
|
26 bytes |
Layer 3 |
Layer 3 IGGY KOOPA and attributes (sprite name) |
$0DFE0A
|
28 bytes |
Layer 3 |
Layer 3 LARRY KOOPA and attributes (sprite name) |
$0DFE26
|
35 bytes |
Layer 3 |
Layer 3 LUDWIG VON KOOPA and attributes (sprite name) |
$0DFE4F
|
16 bytes |
Layer 3 |
Layer 3 PUMPKIN and attributes (sprite name) |
$0DFE63
|
16 bytes |
Layer 3 |
Layer 3 PIDGIT and attributes (sprite name) |
$0DFE77
|
25 bytes |
Layer 3 |
Layer 3 MASK KOOPAS and attributes (sprite name) |
$0DFE9F
|
353 bytes |
Empty |
Unused data. Warning: the 0x12 FF bytes before this are NOT unused data (used in credits). |
$0E8D99
|
2 bytes |
Misc. |
SPC Main Volume. Default is $7F,$7F |
$0E8D9E
|
1 byte |
Misc. |
High byte of the address that the echo buffer will be placed at in audio ram. The low byte is ignored. Default is $60 = ($6000 in audio RAM) |
$0E8DB1
|
16 bytes |
Misc. |
SPC FIR Filter.
x70FB1 - FIR Filter 1, like $F1 $XX $YY $00
x70FB9 - FIR Filter 2, like $F1 $XX $YY $01 |
$0E98C5
|
1 byte |
Music |
Special World overworld music - Change to 76 to start right at the beginning of the SMB theme, or 74 to include the short drum intro normally at the beginning of the loop. |
$0EF0F0
|
3856 bytes |
Empty |
Empty |
$0F8000
|
28560 bytes |
Music |
Instrument data. |
$0FEF90
|
4208 bytes |
Empty |
Empty |
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