SMW Memory Map
Displaying 50 out of 3118 addresses.
View: moderated | waiting (99)
ROM Address | Length | Type | Description | Details |
---|---|---|---|---|
$0DF08A | 630 bytes | Empty | Unused data. Lunar Magic uses most of this area for custom code related to level loading, so using it is discouraged. |
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$0DF3A0 | 26 bytes | Layer 3 | FISHIN'LAKITU and attributes (sprite name) | |
$0DF3BE | 18 bytes | Layer 3 | PARA-BOMB and attributes (sprite name) | |
$0DF3D4 | 22 bytes | Layer 3 | PARA-GOOMBA and attributes (sprite name) | |
$0DF3EE | 12 bytes | Layer 3 | LAKITU and attributes (sprite name) | |
$0DF3FE | 10 bytes | Layer 3 | SPINY and attributes (sprite name) | |
$0DF40C | 14 bytes | Layer 3 | WIGGLER and attributes (sprite name) | |
$0DF41E | 14 bytes | Layer 3 | BOB-OMB and attributes (sprite name) | |
$0DF4A9 | 28 bytes | Layer 3 | AMAZING FLYIN' and attributes (sprite name) | |
$0DF4C9 | 28 bytes | Layer 3 | AMAZING FLYIN' HAMMER BROTHER and attributes (sprite name) | |
$0DF4E9 | 22 bytes | Layer 3 | SUPER KOOPA and attributes (sprite name) | |
$0DF503 | 16 bytes | Layer 3 | CHARGIN' and attributes (sprite name) | |
$0DF517 | 10 bytes | Layer 3 | CHUCK and attributes (sprite name) | |
$0DF525 | 48 bytes | Layer 3 | Layer 3 JUMPING PIRHANA PLANT and attributes (sprite name) | |
$0DF555 | 29 bytes | Layer 3 | Layer 3 VOLCANO LOTUS and attributes (sprite name) | |
$0DF612 | 28 bytes | Layer 3 | Layer 3 SUMO BROTHER and attributes (sprite name) | |
$0DF62E | 24 bytes | Layer 3 | Layer 3 MONTY MOLE and attributes (sprite name) | |
$0DF646 | 14 bytes | Layer 3 | Layer 3 POKEY and attributes (sprite name) | |
$0DF654 | 23 bytes | Layer 3 | Layer 3 BULLET BILL and attributes (sprite name) | |
$0DF70B | 10 bytes | Layer 3 | Layer 3 REX and attributes (sprite name) | |
$0DF715 | 22 bytes | Layer 3 | Layer 3 MEGA MOLE and attributes (sprite name) | |
$0DF72B | 23 bytes | Layer 3 | Layer 3 BANZAI BILL and attributes (sprite name) | |
$0DF7FA | 24 bytes | Layer 3 | Layer 3 DINO RHINO and attributes (sprite name) | |
$0DF812 | 24 bytes | Layer 3 | Layer 3 DINO TORCH and attributes (sprite name) | |
$0DF82A | 13 bytes | Layer 3 | Layer 3 KOOPAS and attributes (sprite name) | |
$0DF8A7 | 22 bytes | Layer 3 | Layer 3 SPIKE TOP and attributes (sprite name) | |
$0DF8BD | 20 bytes | Layer 3 | Layer 3 SWOOPERS and attributes (sprite name) | |
$0DF8D1 | 28 bytes | Layer 3 | Layer 3 BUZZY BEETLE and attributes (sprite name) | |
$0DF8ED | 13 bytes | Layer 3 | Layer 3 BLARGG and attributes (sprite name) | |
$0DF95E | 16 bytes | Layer 3 | Layer 3 BLURPS and attributes (sprite name) | |
$0DF96E | 16 bytes | Layer 3 | Layer 3 URCHIN and attributes (sprite name) | |
$0DF97E | 28 bytes | Layer 3 | Layer 3 PORCU-PUFFER and attributes (sprite name) | |
$0DF99A | 26 bytes | Layer 3 | Layer 3 TORPEDO TED and attributes (sprite name) | |
$0DF9B4 | 25 bytes | Layer 3 | Layer 3 RIP VAN FISH and attributes (sprite name) | |
$0DFA37 | 30 bytes | Layer 3 | Layer 3 "BOO" BUDDIES and attributes (sprite name) | |
$0DFA55 | 24 bytes | Layer 3 | Layer 3 FISHIN' BOO and attributes (sprite name) | |
$0DFA6D | 30 bytes | Layer 3 | Layer 3 THE BIG "BOO" and attributes (sprite name) | |
$0DFA8B | 13 bytes | Layer 3 | Layer 3 EERIES and attributes (sprite name) | |
$0DFAFC | 24 bytes | Layer 3 | Layer 3 LIL SPARKY and attributes (sprite name) | |
$0DFB14 | 26 bytes | Layer 3 | Layer 3 BONY BEETLE and attributes (sprite name) | |
$0DFB2E | 22 bytes | Layer 3 | Layer 3 DRY BONES and attributes (sprite name) | |
$0DFB44 | 16 bytes | Layer 3 | Layer 3 THWOMP and attributes (sprite name) | |
$0DFB54 | 16 bytes | Layer 3 | Layer 3 THWIMP and attributes (sprite name) | |
$0DFB64 | 15 bytes | Layer 3 | Layer 3 HOTHEAD and attributes (sprite name) | |
$0DFC19 | 18 bytes | Layer 3 | Layer 3 GRINDER and attributes (sprite name) | |
$0DFC2B | 28 bytes | Layer 3 | Layer 3 BALL'N'CHAIN and attributes (sprite name) | |
$0DFC47 | 17 bytes | Layer 3 | Layer 3 FISHBONE and attributes (sprite name) | |
$0DFCC8 | 13 bytes | Layer 3 | Layer 3 REZNOR and attributes (sprite name) | |
$0DFD45 | 23 bytes | Layer 3 | Layer 3 MECHAKOOPAS and attributes (sprite name) | |
$0DFD66 | 38 bytes | Layer 3 | Layer 3 MORTON KOOPA JR and attributes (sprite name) | |