SMW Memory Map
Displaying 44 out of 3144 addresses.
View: moderated | waiting (20)
ROM Address | Length | Type | Description | Details |
---|---|---|---|---|
$0DF82A | 13 bytes | Layer 3 | Layer 3 KOOPAS and attributes (sprite name) | |
$0DF8A7 | 22 bytes | Layer 3 | Layer 3 SPIKE TOP and attributes (sprite name) | |
$0DF8BD | 20 bytes | Layer 3 | Layer 3 SWOOPERS and attributes (sprite name) | |
$0DF8D1 | 28 bytes | Layer 3 | Layer 3 BUZZY BEETLE and attributes (sprite name) | |
$0DF8ED | 13 bytes | Layer 3 | Layer 3 BLARGG and attributes (sprite name) | |
$0DF95E | 16 bytes | Layer 3 | Layer 3 BLURPS and attributes (sprite name) | |
$0DF96E | 16 bytes | Layer 3 | Layer 3 URCHIN and attributes (sprite name) | |
$0DF97E | 28 bytes | Layer 3 | Layer 3 PORCU-PUFFER and attributes (sprite name) | |
$0DF99A | 26 bytes | Layer 3 | Layer 3 TORPEDO TED and attributes (sprite name) | |
$0DF9B4 | 25 bytes | Layer 3 | Layer 3 RIP VAN FISH and attributes (sprite name) | |
$0DFA37 | 30 bytes | Layer 3 | Layer 3 "BOO" BUDDIES and attributes (sprite name) | |
$0DFA55 | 24 bytes | Layer 3 | Layer 3 FISHIN' BOO and attributes (sprite name) | |
$0DFA6D | 30 bytes | Layer 3 | Layer 3 THE BIG "BOO" and attributes (sprite name) | |
$0DFA8B | 13 bytes | Layer 3 | Layer 3 EERIES and attributes (sprite name) | |
$0DFAFC | 24 bytes | Layer 3 | Layer 3 LIL SPARKY and attributes (sprite name) | |
$0DFB14 | 26 bytes | Layer 3 | Layer 3 BONY BEETLE and attributes (sprite name) | |
$0DFB2E | 22 bytes | Layer 3 | Layer 3 DRY BONES and attributes (sprite name) | |
$0DFB44 | 16 bytes | Layer 3 | Layer 3 THWOMP and attributes (sprite name) | |
$0DFB54 | 16 bytes | Layer 3 | Layer 3 THWIMP and attributes (sprite name) | |
$0DFB64 | 15 bytes | Layer 3 | Layer 3 HOTHEAD and attributes (sprite name) | |
$0DFC19 | 18 bytes | Layer 3 | Layer 3 GRINDER and attributes (sprite name) | |
$0DFC2B | 28 bytes | Layer 3 | Layer 3 BALL'N'CHAIN and attributes (sprite name) | |
$0DFC47 | 17 bytes | Layer 3 | Layer 3 FISHBONE and attributes (sprite name) | |
$0DFCC8 | 13 bytes | Layer 3 | Layer 3 REZNOR and attributes (sprite name) | |
$0DFD45 | 23 bytes | Layer 3 | Layer 3 MECHAKOOPAS and attributes (sprite name) | |
$0DFD66 | 38 bytes | Layer 3 | Layer 3 MORTON KOOPA JR and attributes (sprite name) | |
$0DFD8C | 24 bytes | Layer 3 | Layer 3 ROY KOOPA and attributes (sprite name) | |
$0DFDA4 | 16 bytes | Layer 3 | Layer 3 BOWSER and attributes (sprite name) | |
$0DFDB4 | 28 bytes | Layer 3 | Layer 3 LEMMY KOOPA and attributes (sprite name) | |
$0DFDD0 | 32 bytes | Layer 3 | Layer 3 WENDY O.KOOPA and attributes (sprite name) | |
$0DFDF0 | 26 bytes | Layer 3 | Layer 3 IGGY KOOPA and attributes (sprite name) | |
$0DFE0A | 28 bytes | Layer 3 | Layer 3 LARRY KOOPA and attributes (sprite name) | |
$0DFE26 | 35 bytes | Layer 3 | Layer 3 LUDWIG VON KOOPA and attributes (sprite name) | |
$0DFE4F | 16 bytes | Layer 3 | Layer 3 PUMPKIN and attributes (sprite name) | |
$0DFE63 | 16 bytes | Layer 3 | Layer 3 PIDGIT and attributes (sprite name) | |
$0DFE77 | 25 bytes | Layer 3 | Layer 3 MASK KOOPAS and attributes (sprite name) | |
$0DFE9F | 353 bytes | Empty | Unused data. Warning: the 0x12 FF bytes before this are NOT unused data (used in credits). | |
$0E8D99 | 2 bytes | Misc. | SPC Main Volume. Default is $7F,$7F | |
$0E8D9E | 1 byte | Misc. | High byte of the address that the echo buffer will be placed at in audio ram. The low byte is ignored. Default is $60 = ($6000 in audio RAM) | |
$0E8DB1 | 16 bytes | Misc. | SPC FIR Filter. x70FB1 - FIR Filter 1, like $F1 $XX $YY $00 x70FB9 - FIR Filter 2, like $F1 $XX $YY $01 |
|
$0E98C5 | 1 byte | Music | Special World overworld music - Change to 76 to start right at the beginning of the SMB theme, or 74 to include the short drum intro normally at the beginning of the loop. | |
$0EF0F0 | 3856 bytes | Empty | Empty in the original game, though sections of this are used by Lunar Magic for various hijacks. | |
$0F8000 | 28560 bytes | Music | Instrument data. | |
$0FEF90 | 4208 bytes | Empty | Empty | |