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YI Memory Map
Displaying 25 out of 1419 addresses. Show Waiting Addresses (19)
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ROM Address Length Type Description Details
$11B103 4 bytes Bandit Mini-Game Table of speeds that the Gather Coins cannon rotates
$15FFD3 45 bytes Empty Empty (filled with FF)
$1681C7 766 bytes Level Data Level $00: object data
$17B781 384 bytes Map X-coordinates for checkpoints along Yoshi's walking path after beating a level; 8 bytes per level
$17B901 384 bytes Map Y-coordinates for checkpoints along Yoshi's walking path after beating a level; 8 bytes per level
$17BDAE 16 bytes Map X-coordinates of each Yoshi on the world 1 map
$17BDBE 16 bytes Map X-coordinates of each Yoshi on the world 2 map
$17BDCE 16 bytes Map X-coordinates of each Yoshi on the world 3 map
$17BDDE 16 bytes Map X-coordinates of each Yoshi on the world 4 map
$17BDEE 16 bytes Map X-coordinates of each Yoshi on the world 5 map
$17BDFE 16 bytes Map X-coordinates of each Yoshi on the world 6 map
$17BE0E 16 bytes Map Y-coordinates of each Yoshi on the world 1 map
$17BE1E 16 bytes Map Y-coordinates of each Yoshi on the world 2 map
$17BE2E 16 bytes Map Y-coordinates of each Yoshi on the world 3 map
$17BE3E 16 bytes Map Y-coordinates of each Yoshi on the world 4 map
$17BE4E 16 bytes Map Y-coordinates of each Yoshi on the world 5 map
$17BE5E 16 bytes Map Y-coordinates of each Yoshi on the world 6 map
$17E18E 10 bytes Map (X, X, Y, B, A) Button sequence that unlocks the Mini-Battle menu
$17F7C3 1332 bytes Level Data Level data long pointers, two per level, in translevel ID order ($00-$DD):
First is header/object/screen exit (all in one)
Second is sprite data
$18B3F2 74280 bytes Layer 1 Tilemap MAP16 page tables: data is word-sized SNES VRAM tilemap, split up into pages $00-$A7 and then further into 8-byte (4-word) chunks representing a single 16x16 tile (4 8x8 entries together)
$20B0B6 15992 bytes Sound Effect Waves crashing on island (BRR)
$20EF2F 2339 bytes Sound Effect Seagulls on island (BRR)
$21B3FB 19461 bytes Empty Empty (filled with FF)
$229333 682 bytes Text Intro cutscene message box text:

"This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go. The bonds between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and Baby Mario."
$229825 140 bytes Text "Hovering Jump" message box text (from Welcome level)
Pages: « 1 2 326 27 28 29 3056 57 » Per Page: 25 50 75 100 150 500 All

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