YI Memory Map
Misc.
ASM
Super FX
Object Palette
Sprite Palette
Layer 1 Tilemap
Layer 2 Tilemap
Layer 3 Tilemap
Layer 4 Tilemap
Sprite Tilemap
Player Tilemap
Misc. Tilemap
Player Physics
Level Data
Pointer
Music
Sprite Number
Debug
Sound Effect
Timer
Empty
Subroutine
Coordinate
Level Number
Map
Cutscene
Controller
Sprite Physics
Bandit Mini-Game
Bonus Challenge
Boss
Pause Screen
Text
Misc.
ASM
Super FX
Object Palette
Sprite Palette
Layer 1 Tilemap
Layer 2 Tilemap
Layer 3 Tilemap
Layer 4 Tilemap
Sprite Tilemap
Player Tilemap
Misc. Tilemap
Player Physics
Level Data
Pointer
Music
Sprite Number
Debug
Sound Effect
Sprite Table
Timer
Empty
Subroutine Coordinate
Level Number
Map
Cutscene
Controller
Sprite Physics
Bandit Mini-Game
Flag
Bonus Challenge
Boss
Pause Screen
Text
Misc.
ASM
Super FX
Object Palette
Sprite Palette
Layer 1 Tilemap
Layer 2 Tilemap
Layer 3 Tilemap
Layer 4 Tilemap
Sprite Tilemap
Player Tilemap
Misc. Tilemap
Player Physics
Level Data
Pointer
Music
Sprite Number
Debug
Sound Effect
Timer
Empty
Subroutine
Coordinate
Level Number
Map
Cutscene
Controller
Sprite Physics
Bandit Mini-Game
Bonus Challenge
Boss
Pause Screen
Text
Table
Graphics
SNES Register (PPU)
SNES Register (APU)
SNES Register (Hardware)
SNES Register (Controller)
SNES Register (DMA)
Super FX Register
Misc.
ASM
Super FX
Object Palette
Sprite Palette
Layer 1 Tilemap
Layer 2 Tilemap
Layer 3 Tilemap
Layer 4 Tilemap
Sprite Tilemap
Player Tilemap
Misc. Tilemap
Player Physics
Level Data
Pointer
Music
Sprite Number
Debug
Sound Effect
Timer
Empty
Subroutine
Coordinate
Level Number
Map
Cutscene
Controller
Sprite Physics
Bandit Mini-Game
Bonus Challenge
Boss
Pause Screen
Text
Table
Graphics
RAM Address
Length
Type
Description
Details
$7E011F
2 bytes
Coordinate
Mirror of hardware register $210E (BG1 Vertical Scroll); since this register is write-twice, this is the full 16-bit mirror, it will write $7E011F and then $7E0120