YI Memory Map - Waiting Addresses
RAM Address |
Length |
Type |
Description |
Details |
Submitter |
$7E0220
|
1 byte |
Map |
Used during gamemode $#20 to determine which map event to run. Set when exiting level.
#$00 = no event
#$01-#$7F = unlock next level
#$80-#$FF = update high score (last seven bits are old high score) |
Sillymel |