Views: 808,049,847
24 users online: algae5, Amine Retro, Bernardo, Cappaque, chickaDEE Magazine, codfish1002,  FPzero, frx, fsvgm777, Gamma V, ikbeneenheld, losermanwins,  MarioFanGamer, Medic,  Ninja Boy, NZoid154, RudeGuy, Rykon-V73,  Scrydan,  Tahixham, The X, ToonEugen6812, WhiteYoshiEgg,  xHF01x - Guests: 82 - Bots: 118 Users: 42,422 (1,995 active)
Latest: wogah
Tip: You can insert custom sprites on the overworld by using Overworld SpriteTool.Not logged in.
YI Memory Map - Waiting Addresses
Displaying 1 out of 1 waiting addresses. Show Moderated Addresses
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
RAM Address Length Type Description Details Submitter
$7E19DA 1062 bytes Level Data Set and used during level load: This one holds the Map16 tile number for the current tilemap. This allows the game to place different Map16 objects in different tilesets while using the same object. MarioFanGamer
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 20


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy