Blue channel of background gradient ($2132 COLDATA)
Covers entire sublevel (NOT just screen) from top to bottom, one byte per entry, representing every eighth X pixel row in sublevel
Green & Red channel of background gradient ($2132 COLDATA)
Covers entire sublevel (NOT just screen) from top to bottom, two bytes per entry, representing every eighth X pixel row in sublevel:
Byte 1: Green Channel
Byte 2: Red channel
All screen exit data for current level, in screen region order ($00-$7F), 4 bytes per exit:
LLLLLLLL XXXXXXXX YYYYYYYY EEEEEEEE
L = Destination Level (between 00 and DD)
X = Destination X-Coordinate
Y = Destination Y-Coordinate
E = Destination Entrance Type (this follows the same format as $7000AC, Yoshi state)
Table that holds all foreground MAP16 tile data for the entire sublevel currently loaded. Split up by screen ID's then further into row-major tile #. Data is word-sized MAP16 indices.