Views: 815,277,860
26 users online: 7 up, aaabichou, Arobam, Bambie, BootaNoBijuu, chickaDEE Magazine, Correa, davidsz,  Deeke, GangsterJerby,  Gloomy, Infinity, kaigem,  KevinM, Macho Man,  Major Flare, Mellonpizza, MrBread,  Ninja Boy, octopodes, OEO6, Phoenix_Left, RPG Hacker, Ryrir, SquidMan_Raps,  Tahixham - Guests: 65 - Bots: 181 Users: 43,105 (2,196 active)
Latest: Cairo_Elliott
Tip: If you place too many sprites on the same screen, it will slow the game down and cause frustration to the player.Not logged in.
YI Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (18)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$008000 85 bytes ASM This is the starting address for YI. This takes care of basic initialization such as disabling IRQ, HDMA, DMA, clearing the SPC ports, enabling F-blank, disabling emulation mode, disabling decimal mode, initializing the direct page, and setting up the stack, among other things.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 22


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy