$028000
|
72 bytes |
Sprite Palette |
Yoshi colors used in-level. Arranged by translevel number. |
$02FFD7
|
41 bytes |
Empty |
Empty (filled with FF) |
$038000
|
1326 bytes |
Pointer |
Long pointers to sprite init routines in sprite ID order ($000 - $1B9) |
$03852E
|
1326 bytes |
Pointer |
Long pointers to sprite main routines in sprite ID order ($000 - $1B9) |
$038A5C
|
1326 bytes |
Pointer |
Long pointers to sprite head bop routines in sprite ID order ($000 - $1B9) |
$038F8A
|
1326 bytes |
Pointer |
Long pointers to sprite riding Yoshi routines in sprite ID order ($000 - $1B9) |
$03A364
|
300 bytes |
Subroutine |
Subroutine that spawns sprites |
$03FEEE
|
274 bytes |
Empty |
Empty (filled with FF) |
$0489B8
|
8 bytes |
Sprite Palette |
Shy Guy Colors (Green, Red, Yellow, Pink) |
$04AC9C
|
29 bytes |
Subroutine |
Kill Yoshi Subroutine. This one kills Yoshi as he was killed by a spike. |
$05C6FD
|
16 bytes |
Misc. |
Table of '?' bucket rotation effects |
$05FFC4
|
60 bytes |
Empty |
Empty (filled with FF) |
$06FEAA
|
342 bytes |
Empty |
Empty (filled with FF) |
$07FF47
|
185 bytes |
Empty |
Empty (filled with FF) |
$089FD0
|
48 bytes |
Empty |
Empty (filled with 01) |
$09AF70
|
206 bytes |
Empty |
Empty (filled with 01) |
$09EDCE
|
624 bytes |
Empty |
Empty (filled with 01) |
$09F18F
|
687 bytes |
Empty |
Empty (filled with 01) |
$0AEC2B
|
4 bytes |
Player Physics |
Yoshi max speed for acceleration to apply, for right and left. |
$0B9787
|
121 bytes |
Empty |
Empty (filled with 01) |
$0BF3B7
|
3145 bytes |
Empty |
Empty (filled with FF) |
$0CDACA
|
24 bytes |
Sprite Palette |
Color of Kamek's first magic spell; 2 bytes per boss battle. |
$0CDAE2
|
24 bytes |
Sprite Palette |
Color of Kamek's second magic spell; 2 bytes per boss battle. |
$0CDAFA
|
12 bytes |
Music |
Music value used for each boss battle: $0A is x-4 boss music (or for level header music setting 7 or 8, $0A becomes the longer intro used in piranha & raven), and $0C is x-8 boss music |
$0CFF69
|
151 bytes |
Empty |
Empty (filled with FF) |
$0DFC83
|
893 bytes |
Empty |
Empty (filled with FF) |
$0EA131
|
7 bytes |
Subroutine |
Barney Bubble init subroutine |
$0EFF82
|
126 bytes |
Empty |
Empty (filled with FF) |
$0FE056
|
6058 bytes |
Empty |
Empty (filled with FF) |
$0FFC80
|
896 bytes |
Misc. Tilemap |
Tilemap for the Title Screen logo |
$108B05
|
16 bytes |
Level Data |
Table (one byte entries):
The number of bits to copy for each piece of variable-sized header information, in level header order. The final $00 marks the end. Used by $108B15. |
$108B15
|
72 bytes |
Subroutine |
Level header decompression routine: copies variable-sized pieces of header data into separate addresses in RAM starting at $7E0134 |
$11B0FB
|
4 bytes |
Bandit Mini-Game |
Table of distances that the Gather Coins cannon rotates |
$11B0FF
|
4 bytes |
Bandit Mini-Game |
Table of distances that the Gather Coins cannon and platform will move along the white track |
$11B103
|
4 bytes |
Bandit Mini-Game |
Table of speeds that the Gather Coins cannon rotates |
$15FFD3
|
45 bytes |
Empty |
Empty (filled with FF) |
$1681C7
|
766 bytes |
Level Data |
Level $00: object data |
$17B781
|
384 bytes |
Map |
X-coordinates for checkpoints along Yoshi's walking path after beating a level; 8 bytes per level |
$17B901
|
384 bytes |
Map |
Y-coordinates for checkpoints along Yoshi's walking path after beating a level; 8 bytes per level |
$17BDAE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 1 map |
$17BDBE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 2 map |
$17BDCE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 3 map |
$17BDDE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 4 map |
$17BDEE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 5 map |
$17BDFE
|
16 bytes |
Map |
X-coordinates of each Yoshi on the world 6 map |
$17BE0E
|
16 bytes |
Map |
Y-coordinates of each Yoshi on the world 1 map |
$17BE1E
|
16 bytes |
Map |
Y-coordinates of each Yoshi on the world 2 map |
$17BE2E
|
16 bytes |
Map |
Y-coordinates of each Yoshi on the world 3 map |
$17BE3E
|
16 bytes |
Map |
Y-coordinates of each Yoshi on the world 4 map |
$17BE4E
|
16 bytes |
Map |
Y-coordinates of each Yoshi on the world 5 map |
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