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YI Memory Map

Displaying 25 out of 286 addresses.

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SRAM Address Length Type Description Details
$700000 112 bytes Super FX Scratch RAM, used like "registers" for various operations on the Super FX, also used as additional parameters to Super FX routines
$700070 1 byte Controller Controller Data 1 (for gamemode 0F):
AXLR----
A = A; X = X; L = L; R = R
$700071 1 byte Controller Controller Data 2 (for gamemode 0F):
byetUDLR
b = B; y = Y; e = Select; t = Start; U = up; D = down; L = left, R = right
$700072 1 byte Controller Controller Data 1, on press/first frame (for gamemode 0F):
AXLR----
A = A; X = X; L = L; R = R
$700073 1 byte Controller Controller Data 2, on press/first frame (for gamemode 0F):
byetUDLR
b = B; y = Y; e = select; t = Start; U = up; D = down; L = left, R = right
$700076 2 bytes Sound Effect Mirror of $7E0051 (register $2141) for GSU player control routine, used for transformations
$70007A 2 bytes Sound Effect Super FX sound ID, returned by GSU to push into sound queue (play a sound effect)
$700082 1 byte Controller Controller settings ($00 = patient; $02 = hasty)
$70008A 2 bytes Misc. Yoshi's X subpixel position (high byte is spillage)
$70008C 2 bytes Misc. Yoshi's X position
$70008E 2 bytes Misc. Yoshi's Y subpixel position (high byte is spillage)
$700090 2 bytes Misc. Yoshi's Y position
$700092 2 bytes Misc. Pointer to next free slot in OAM buffer
$700094 2 bytes Misc. Layer 1 Camera X
$700096 2 bytes Misc. Layer 2 Camera X
$700098 2 bytes Misc. Layer 3 Camera X
$70009A 2 bytes Misc. Layer 4 Camera X
$70009C 2 bytes Misc. Layer 1 Camera Y
$70009E 2 bytes Misc. Layer 2 Camera Y
$7000A0 2 bytes Misc. Layer 3 Camera Y
$7000A2 2 bytes Misc. Layer 4 Camera Y
$7000A4 2 bytes Misc. X position of the leftmost tiles on the screen
$7000A6 2 bytes Misc. Y position of the uppermost tiles on the screen
$7000A8 2 bytes Misc. Previous frame Yoshi's X velocity
$7000AA 2 bytes Misc. Yoshi's Y velocity