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SM64 Memory Map - Waiting Addresses
Displaying 9 out of 9 waiting addresses. Show Moderated Addresses
Hexadecimal number for a partial address. 8-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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RAM Address Length Type Context Description Details Submitter
$80000400 153600 bytes Misc. Global Depth buffer Davideesk
$80025C00 222208 bytes Misc. Global The region from 0x80025C00 to 0x8005C000 is never used. Davideesk
$8020770B 1 byte Pointer File Select Set to 1 if file has been opened previously. If reset to 0 using hacks, opening cutscene will replay even if stars have already been collected. z1nonly
$8020770C 15 bytes Misc. Global Corresponds to star count/collection. Does not affect cannons/switches/doors/star doors (e.g. each door will have to be opened w/ cutscene even if pause menu/star count shows all stars in that course collected. If edited with RAM poke, HUD count will not update until a star has been collected (either a new star or a previously collected star). How Data is Stored z1nonly
$8032DDF8 2 bytes Level Data Global Current Level ID Davideesk
$8033B1C4 4 bytes Physics Global Mario's horizontal speed. ecumber
$8033B4BC 1 byte Level Data Global Current Area ID Davideesk
$8033BAC6 2 bytes Level Data Global Current Course ID Davideesk
ROM Address Length Type Description Details Submitter
$90000038 4 bytes Misc. Constructor; 0000004E / "N" (for Nintendo) Zacharie
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