SM64 Memory Map - Waiting Addresses
Displaying 9 out of 9 waiting addresses.
View: moderated | waiting (9)
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RAM Address | Length | Type | Context | Description | Details | Submitter |
---|---|---|---|---|---|---|
$80000400 | 153600 bytes | Misc. | Global | Depth buffer | Davideesk | |
$80025C00 | 222208 bytes | Misc. | Global | The region from 0x80025C00 to 0x8005C000 is never used. | Davideesk | |
$8020770B | 1 byte | Pointer | File Select | Set to 1 if file has been opened previously. If reset to 0 using hacks, opening cutscene will replay even if stars have already been collected. | z1nonly | |
$8020770C | 15 bytes | Misc. | Global | Corresponds to star count/collection. Does not affect cannons/switches/doors/star doors (e.g. each door will have to be opened w/ cutscene even if pause menu/star count shows all stars in that course collected. If edited with RAM poke, HUD count will not update until a star has been collected (either a new star or a previously collected star). | How Data is Stored | z1nonly |
$8032DDF8 | 2 bytes | Level Data | Global | Current Level ID | Davideesk | |
$8033B1C4 | 4 bytes | Physics | Global | Mario's horizontal speed. | ecumber | |
$8033B4BC | 1 byte | Level Data | Global | Current Area ID | Davideesk | |
$8033BAC6 | 2 bytes | Level Data | Global | Current Course ID | Davideesk | |
ROM Address | Length | Type | Description | Details | Submitter | |
$90000038 | 4 bytes | Misc. | Constructor; 0000004E / "N" (for Nintendo) | Zacharie | ||
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