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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
SMW Memory Map - Waiting Addresses
Displaying 3 out of 3 waiting addresses. Show Moderated Addresses
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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RAM Address Length Type Description Details Submitter
$7E008D 3 bytes Misc. This forms a 24-bit pointer to part of the decompressed graphics; starts at $7E:ACFE/F and keeps decrementing.
The three seperate RAM addresses have multiple purposes, however.

-During code at $00E940, $8F is a backup of $72 (player in the air flag). The code at $00EC06 is used for detecting when entering doors.
Hijack Address Length Type Description Details Submitter
$00C56C 4 bytes Jump (JML/JSL) Hijacked by the Item Box Hack Patch, by andrew789.

JML, hijacks the item box routine so the button that makes the reserve item drop is dependent on the level the player is in.
Major Flare
$00FD04 4 bytes Code Not modified, however referenced by Lunar Magic to set the high byte of the Y position in hijacks related to off-screen routines. Erik
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