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Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
YI Memory Map - Waiting Addresses
Displaying 4 out of 4 waiting addresses. Show Moderated Addresses
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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SRAM Address Length Type Description Details Submitter
$70004A 22 bytes Super FX Palette for the falling wall and spinning wooden platform (sprites 0x36 and 0x39). Each byte contains the individual colour i.e. only red, green or blue. These colours are then multiplied with the angle plus some constant which is then stored into the CG-RAM mirror. MarioFanGamer
$7001E6 2 bytes Misc. Timer until Yoshi is able to flutter again in a flutter chain. Set to $12 after a flutter is finished and decrements. Teyla
$701960 16 bytes Misc. Sprite scratch RAM. The direct page in sprites is set to $7960 so accesses from $00-$0F default to these inside sprites. MarioFanGamer
$701FE4 2 bytes Timer Frame counter for the wave effect on layer 3. Since this is only used in backgrounds with a wave effect like the sun background, it can be used as freeRAM if these backgrounds aren't currently used. MarioFanGamer
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