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News

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72hoKaizo #1: RESULTS

We gave you 72 hours to make us kaizo levels, and now we give you the results!

CLICK HERE

*NEW* Tutorials Forum Revamp!

We're kicking off another round of our Tutorials forum revamp! This time we need your help updating and making new tutorials!

Come take a look!

The 2nd Mad Scientist ASM Contest is live!



After quite some time, the second edition of the Mad Scientist ASM Contest is finally on! Want to show off your coding skills without designing a level? Then come check it out here: http://smwc.me/t/103775

The first round of this contest starts on October 10th (a week from now), so stay tuned!

Lunar Magic 3.20 Released + 20th Anniversary!

It's the 20th anniversary of Lunar Magic this year, and FuSoYa released Lunar Magic 3.20 to coincide with it! This release offers new zoom and filtering options, a button in the Level Editor to go directly to the Layer 3 Overworld editor, an external sprite display system, changes to the Sprite 19 fix, and a variety of other quality-of-life additions for Overworld and Text editing. You can download it from either our Tools section or from FuSoYa's website.

On a personal note, it's incredible to me that we're all still here, 30 years after SMW released, 20 years after the first versions of Lunar Magic, and 15 years after SMW Central was founded. We're still creating, still making levels and pushing the boundaries of what it means to hack Super Mario World. Where we are today all began because 20 years ago, THE tool to make all this possible came out. I've spent many years and countless hours involved in this community and SMW hacking, and we all have Lunar Magic to thank for it. Congratulations on 20 years of Lunar Magic, FuSoYa, and thank you for continuing to keep it updated and ever evolving. Here's to LM's next milestone anniversary. 🍸

72hoKaizo #1!

You've heard of 24hoSMW? Well, meet it's new cousin, 72hoKaizo.

Participants had 72 hours to make a Kaizo: Light level using, essentially, VLDC rules. 3 days later, 56 levels were entered into this first contest of hopefully many to come in the future. The rest now lies in the hands of our judges.

Thank you to all for participating, and check back for results!

Super Famicompo 2

Super Famicompo 2, the anything-goes SNES music competition, is now underway! Check out the details here!

72hoSPC #7 Is Now Live!

72hoSPC #7 is now live! And also 120 hours this go-around! Read all about the challenge here: https://smwc.me/1544544

UPDATE: Voting is live! Listen to and vote for your favorite songs here: https://smwc.me/1545185

VLDC Trophies

If you've been following this year's VLDC, you'll notice we've introduced a shiny and new participant trophy for everyone taking part this year (just like we have for most of our contests now). But for all of you who've entered any of the previous VLDCs (from 1 - 11), it wouldn't be fair on you guys if you missed out! So, introducing...


We refreshed the VLDC trophy design back in 2017 for VLDCX, so we created two special ones to fit right in with the old set from VLDC 1 - 9 for participants/judges too (hover over them for info). If you have ever entered (and didn't place), or judged any previous VLDCs, from 1 to 11: you should probably check out your profile!

Vanilla Level Design Contest #12 is here!



The 12th Vanilla Level Design Contest has arrived! Come on over to the VLDC12 subforum, read the rules, and have fun making vanilla-styled levels!
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