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Posts by xlk
xlk's Profile - Posts by xlk
Pages: « 1 2 3 456 57 »
Heres a question.
Is there an infifnit fire ball par code for smw?
I´ve got many cheats, but i cant find one that dose that.
Another question.
How do you add your own cheats on project 64?
I know how to activate them, but not enter new ones.

If anybody needs other infint cheats, I can get them.

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How do you add an ips patch to your hack without messing it up?
In the requests section, were are the requested hacks?
Also,how do I change the floping chep-chep under my name?
Thank you.

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I have an idea for a sprite.
Its a sprite that is a jet-plane that:
-You find it on a strech of ground, and, once you jump into it, you pres R to take of.Landing is the same, land on some ground, pres R and jump of.
-when flying, pres up/down to move diagonaly.
-when you tuch a block(solid)from below or from a side, you blow up and die(no matter the power up).
-you can shoot fire balls from it when flying with it(whith the straight fire ball generator, so it looks like a gun shotting).
-if hit by an enemy, you lose 1 of 3 life counters.
-if flying, press R to throw a roket that will blow up and kill an enemy wen it tuches it.
That is my idea.Hopefully, I will finally start understanding some ASM at the end of this summer so I can make it for some hack, or find it here.

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In my opnion, I think it would be cool to add some of mario galaxy's berrys for yoshi, especially the red one, the one thet makes him run.
another idea was to add a motor bike in one level, one that works like warios bike on ssbb.Another idea was to use the same grafics as the ones of the springs that stick to walls(those lines of green balls that you can jump on and are called on lunar magic'spring left/right wall') to make a swing like the ones in mario galaxy, but in 2d.Also, it would be fun for there to be a level on wich mario speed is incrreased quite a bit and you only have like 50 seconds to run through an obstacle course runing very fast(like in sonic).
Well thats all I can think of for now.

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Here is an idea for the world8 castle boss: a dark mario that has the same power up as you(say you have a feathe in the item box and you use it, he will automatically get a feather too), and uses it against you(not that it moves like you(like a mirror),but tries to jump on you, throw fire balls at you,ect.).Also, for there to be a pipe from wich turtles come out of and you need to jump on and throw the shell at dark mario(which would stun him allowing you to jump on him), but if you dont hurry, he can grab it and throw it at you, jurting you.
(yes, my idea is based on dark link from zelda series)

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An idea I had was to add a bunny hood (yes,like on ssbb, and yes, I am a fan of ssbb)that lets you run faster and jump higher.
And, my final idea, for a coin or something like that that, if you are flying with a cape, you grab it like a normal coin(if you arent flying, you canot grab it)and it will increase your speed, allowing you to go higher.

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Here is yet another idea I had:the line of bloks that move around the screen that you have to ride them in one of the last castles, only that you can direct it with the arow-keys, and if they hit a solid block, they smash to bits(like spin blocks do when you spinjump them)and make and the ground shake(like when you faceplant while cape-fliying), leaving mario without solid ground and thus, falling.
Another idea I had was to make a level that you have to cape-fly through, but there is some sort of sprite that increases your speed when toching it or just having it on screen or a generator tha lets you always have high speed.

This is just an idea, it might be hard to make(I dont know much on asm) , but I think it should be easy to make with an extraction of the original line of blocks and the line of coins).

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Originally posted by yoshicookiezeus
I'd like to request a set of cyborg Koopa graphics, to use with these custom sprites. Not too picky about the details; just make sure that they are still recognizable as Koopas and that they keep their colour identification in some form.

Ok, I´ll try to do that.

Edit: Ok, forgot to ask,Are you using the original smw palete, or a custom one?If you are using a custom one, could you let me know wich colors it has?

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Originally posted by xlk
Originally posted by yoshicookiezeus
I'd like to request a set of cyborg Koopa graphics, to use with these custom sprites. Not too picky about the details; just make sure that they are still recognizable as Koopas and that they keep their colour identification in some form.

Ok, I´ll try to do that.

Edit: Ok, forgot to ask,Are you using the original smw palete, or a custom one?If you are using a custom one, could you let me know wich colors it has?





Well, made a custom palete of my own, but once I know the palete you will use,i´ll edit it.also, wich parts do you want robotic?I made the arms and eyes, but if you want more robotic parts let me know.

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Originally posted by yoshicookiezeus
Originally posted by xlk

Apart from being in the wrong style (look at the Koopas in the base ROM), I was honestly hoping for something a little more interesting than just normal Koopas with black eyes and grey arms. :\


So, robot koopas(all robot) instead of cyborg koopas?Which is the palete, I got the one from the first level for now.

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Originally posted by xlk
Originally posted by yoshicookiezeus
Originally posted by xlk

Apart from being in the wrong style (look at the Koopas in the base ROM), I was honestly hoping for something a little more interesting than just normal Koopas with black eyes and grey arms. :\


So, robot koopas(all robot) instead of cyborg koopas?Which is the palete, I got the one from the first level for now.



How dose it look now?

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Originally posted by yoshicookiezeus
...that's still just a simple colour swap.




hows that?

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Originally posted by yoshicookiezeus
While that looks better than the other ones, it still isn't really what I was looking for; it looks more like a generic "dark" version of a Koopa than a cyborg one. Did you see that picture I linked?

Also, I just realized that the redrawn turning frame doesn't really work for my sprites; what I need instead of it is a pose that works for a Koopa throwing fireballs.



hows this?(throwing fire balls)
If I changed the palete, how could I send/export it it?

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Originally posted by xlk
Originally posted by yoshicookiezeus
While that looks better than the other ones, it still isn't really what I was looking for; it looks more like a generic "dark" version of a Koopa than a cyborg one. Did you see that picture I linked?

Also, I just realized that the redrawn turning frame doesn't really work for my sprites; what I need instead of it is a pose that works for a Koopa throwing fireballs.



hows this?(throwing fire balls)
If I changed the palete, how could I send/export it it?



Hows this?
I made it look sharper and more point like because once I saw an image of a koopa from paper mario that had a metal mask or something, and it look quite sharp to me,besides,koopas(as all turtels)have beak like mouths.
Either way, if you prefer the other one, fine by me.

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I need some help, I am making a vertical level,on mode 0a, and when I give tiles priority, they dont appear infront of mario, but behind,as if they didnt have priority at all.how can I fix this EASILY, without patches or hex edits(my hex editor is a peace of **** that only opens .txt/.bmp and little more, and when I patch my rom, It goes to hell and I get a pile of non matching grafics,glitchy backrounds,random layers of exanimation, or the screen is black when I open it on my emulator(zsnes))
would gladly like if someone could give some usefull tip or how to fix it.

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Originally posted by RaindropDry
Is there a block that acts like Mario is inside a waterfall? (He swim slowly upwards, but falls faster)


the block from the first block tool, use the move down fast and makr it act like a water tile.

Now,could anyone help me with chosing a song?My level cualities are as follows:
-3d imitating grafics
-grasy level
-simple grafics(very cubic looking, a bit un natural, but natural shading(soft palette))
-mountain in backroun
-enemys will be the basic:koopas,and goombas

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What I do, is think about marios "route",will he go thrugh a cave, a plain, climb a hill,...Then make that on the overworld(not much detail),then I make a level maching more or less with the overworld, then I make the space around the level, look like the level(if the level is vertil and youre on a hill, I put a mountain, and if I make bumpy ground, I put 8x8 hills)

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I need some help adding music to my rom, because whenever I insert music, it crashes the rom or just makes it have no sound.Also, whenever I aply the more.bin patch, it crashes the rom too(same hapens with all other patches).Also, ive done all the above with expanded an non expanded roms, could anybody help me?

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Well, this is my first proper hack, without glitches, wrong palletes or anything like that.
Parts:
1-story
2-screenshots
3-posible glitches
4-what I would like

1-Oh no!After adding some asm hacks and stuff, marios sprite got messed up and disapeared offscreen!But, for some reason, a custom turn block starts to react to the presing of buttons and gets a diferent palette#w{=|}.

So far thats the story, but it might get changed.

2-

overworld

my edited version of meirdent´s koopas

my new "gombas"

my new 1up grafics

my 3d grafics(still working on it, when I finish, ill upload a demo of the demo for beta testing)

more 3d

thats enugh 3d

3-the 3d grafics and map 16 is a pain in the neck to plan, cause of all the glitches ect : like wrong priority, wrong behaiviour ext.
as for palletes, so far ok.
The mario grafics arent all changed/well made, so Ill tend to it soon.
the hack has NO asm stuff at all, to avoid messing up the rom.

4-well, post your opinion on the aspects of the levels and overworld, if some one can make user bars or however you call em, please post one.Also, I need opinions on the 3d stuff very badly!After the demos release, I will make a thread on a group hack, compleatly in 3d

UPDATED VERSION
download
Theres demo 0.2

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Actually, this has nothing to do with a blocks life(was worried about this),the changed mario grafics were my hobby for a long time,and I decided to finish of the block grafics.The palettes are the expanded to five tones of green(all used)and five tones of brown-yellow (also all used).Last time I did a custom overworld pallete/grafics, it was a nightmare getting it back to normal, so I was waiting to do that last.
Edit:Thanks for the feedback!
Pages: « 1 2 3 456 57 »
xlk's Profile - Posts by xlk

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