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Posts by GeminiSunfall

GeminiSunfall's Profile → Posts

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No mention of death by note block running?

I remember while playing SMW2+3, I remember creating a bridge of note blocks from a bunch of invisible ones. I eventually got up on top of them, seems like they were needed to get a fireflower. After a moment, I realized I could actually run across note blocks if I just held the run button and moved across them the right way. So I decided to play around with this for a bit.

...then I ran into a wall and-what the heck?! Mario just ran </i>inside a wall and died!</b> Apparently, it seems that if Mario runs over a note block near a solid wall, it can actually kill him. Or maybe there was just something wrong with how that wall was set up that made it possible for Mario to get inside it like that?
Unexpected end tag (</i>) at 498, expected </b>
Unexpected end tag (</b>) at 528, expected </i>
Tag (i) was not closed.
Tag (b) was not closed.
I guess it really depended on where you lived. In North America, we only got the original Lemmings game and maybe a couple others, I can't remember if any others got released here. I know the original Lemmings was all I ever found at the PC games sections back then. People liked it, but obviously not enough that we'd get some of the other games in the series.

In Europe, which is where the series was born, many more, if not all of the games were released there. I can only assume the series was a lot more well-reknowned in Europe as opposed to the rest of the world.
Theoretically, any hack can be beaten without savestates because so long as there's an exit and a way to reach it, it's beatable.

Realistically however, if a hack is designed in such a way that it requires split-second timing and pixel-perfect precision to get past obstacles, then it is pretty much impossible for any human reflexes to be able to overcome them without tool assistance. Similarly, repeatedly using unfair traps like requiring a player to jump into a tile between spikes/clappers or through a particular spot that won't trigger an invisible block may drive the player into using savestates.
I remember when both me and my friends were jealous of each other because I had a SNES and they had one of those Sega consoles. Because -good- cross-platform games were rather uncommon in those days, we'd always go to each others houses just so we could play the games that we didn't have access to. I'd play their Sonic and Shining Force, they'd play my Mario and Final Fantasy.

And there's another one. Remember when two-player modes were almost always competitive and they were actually fun?
Final Fantasy IV, or as it was called due to the localization issues back in those days, II.
The best way to go would be to learn how to use MIDI sequencing programs if you haven't already, and compose a song with said program using instruments that would sound somewhat similar in SMW.

Really, it's simply a matter of whether you know how to compose music or not.
Super Mario Sunshine wasn't a bad game, but if you were one of those folks that wanted a 100% clear file, guides were a must. Some of those Shines and stuff were hidden in such weird places I would've never even thought of, and I only found one of those Shines myself by sheer dumb luck when I decided to fool around. How was I supposed to know that was there? Stuff like that which forces even the most no-spoilers completionists to rush onto the Internet and figure out where things are hiding.

The game also had a difficulty inconsistency if I recall correctly. There were easy levels, but then there would be these FLUDD-less challenges and minigames that made the rest of the game seem like a joke by comparison.
The main problem I have with a lot of 3D games is a lot of them do not use those three dimension to their fullest. I believe Sonic was mentioned in there, the reason I don't exactly like 3D sonic games is because you have small environments for a character who should be fast. 2D Sonic had large, sprawling levels, often with multiple routes to take. 3D Sonic tends to confine the hedgehog to linear hallways and roads, almost like a Crash Bandicoot game. If I wanted that kind of gameplay I'd rather play Crash Bandicoot because the way Sonic should handle doesn't belong in that environment.
The final boss music in Sonic the Hedgehog 3.

Not the most epic of themes (I'd say that would go to Yoshi's Island :P), but it's worthy of mention.
Originally posted by Tama Yoshi
It makes you realize how the only RPGs people replayed are Marios and Chrono trigger... No final fantasy... It's interesting.


Funny, cuz I've repeatedly beaten Final Fantasy 4 and 6 over the years. I believe I've also beaten 7 twice, the first time was without going after all the endgame side quests (because I just wanted to see the ending that time).
Well, getting a helmet onto your cat without being "scratched to death" largely depends on how mellow your cat is. Odds are that if you have difficulty getting your cat to take the medicine your vet perscirbes, you're going to have just as much, if not more difficulty in putting the helmet on.
Originally posted by Karatekid5
Originally posted by Teff007

Now... has any of you recorder a replay of a Touhou? I would like to do it but I can`t get my screen recorder to record correctly-


As far as I know saving replays is an in-game feature. Never used it though so I don't know what file type it saves as.

Has anyone here played New Super Marisa Land?


Played it, beaten it, and found every red star there was to find.
Rumor is there is supposed to be a patch coming out for it that unlocks a few more things, so I've been keeping my eyes out for the announcement.

Overall, I say it is probably one of, if not THE best Touhou doujins I've ever played.
Looking at your screenshots, this is pretty good for a first hack.

Though looking at that screenshot of all the para-goombas/bombs, I can only have to assume that many sprites on one screen would cause noticeable slowdown. If this is actually the case, you might want to remove a few of them; I don't see a reason for such a dense "cloud" of sprites.
Cool title, that mixed letter style fits the concept of "ludicrous".

Dunno what to say about the wooden frame. It's an interesting shape, but the outline you chose for the palette somehow feels... odd...
Originally posted by TenPoundHammer
(Although personally I don't think the teal lava looks that bad.)


Teal lava is okay, if it's not also mixed with reds, oranges, purples... that stuff. Mixing a palette like that tends to make the lava look like a weird acid trip, and it stands out in a bad way.
Hmmm, not exactly sure which game you were talking about, but if it's what I think you're talking about, I thought it was okay. It had a good deal of freedom, but I honestly felt that Roller Coaster Tycoon deliviered better gameplay with all of the commands you had to build up your park, particularly the ability to alter the landscape.
Would the Mole Cricket from Mother 3 count? He technically is a required fight in order to progress through the game.
If you're into RPGs, Final Fantasy VI (American: III) and Chrono Trigger are definitely worth trying out.
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