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Posts by cheat-master30
cheat-master30's Profile - Posts by cheat-master30
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Yes, it's technically the same hack someone called kyledude92107 started about two years ago, and it's the same one I've been hoping raocow is to play when it's finished. It's a kind of compilation/team/collab hack by the members of a website I manage, and is made by mariowings77, ninjablooper, Yoshi987, myself, kyledude92107, RomHackMax and levels by people like LinksDarkArrows.

It's kind of difficult, in the same sense as games by black (whoever makes those Koutai games raocow plays sometimes), so it'll probably never exactly be released here due to some levels being insanely difficult. Still, it's got custom graphics, music, sprites, blocks, ASM, overworld sprites, cluster sprites and overworld, so it's not exactly a Youtube quality game.

Screenshots:
























Yes, the images are hotlinked. But I own the bandwidth they use, so I don't particularly care about that.

Videos:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8t3yjD_dlvM&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8t3yjD_dlvM&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sqy_KtLMEn8&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sqy_KtLMEn8&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/J6SR1O2nVss&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J6SR1O2nVss&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/J55cMkndxPY&hl=en_GB&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J55cMkndxPY&hl=en_GB&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

OGS93's Level:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/M9HeEiCoqXI&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/M9HeEiCoqXI&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Kamek Boss:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eNX-Qh8cLOA&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eNX-Qh8cLOA&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Remember a few things though... I haven't added most of the foreground or background GFX because this computer doesn't seem to work with that part of Lunar Magic, so it's waiting someone else on the team who does add said GFX. The enemy/sprite/character GFX except for the bosses and Magikoopa will change before release and many glitches like lack of animation have been fixed since the videos. Again, it's not a SMW Central submission because of Kaizo type difficulty, but we hope to make it really, really neat and professional regardless.

Oh, and:

1. Every ghost house, castle and fortress will have a custom boss or three.

2. Every level will have custom graphics, music and sprites at least.

3. I need to stop adding custom bosses now, because it will be about 2020 before the thing's released at this rate. Seriously, I look for near enough any open source custom boss sprites I can find, and I'm running out of room in the sprites txt file.

Edit: Updated July 2010.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Thank you. I'm trying to help make it so the game has more interesting boss battles than many hacks without needing a Brutal Mario level of ASM knowledge.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, I can add the patch for cluster sprites correctly, but I'm trying to add the Petey Piranha and Thunder Lakitu sprites that were uploaded to this site and removed a few days ago, and when I try to add the patch after those instructions, there are apparently some kind of major errors that cause XKas and Xkas GUI to ask whether I want to restore from backup.

Basically, I get told to add code from the petey_org.asm and lakitu_org.asm and to add them to the cluster sprite patch. Of course, I don't think the ninth spot in the patch ASM even exists, because I can't find it, but I add them and change the variables. But then it just comes up that error when I try to add the patch. The sprites themselves work with sprite tool, just the required cluster part fails.

I've also been trying the NSPC patches and dynamic sprite patches, but they seem to either work fine for one time then kill the game when add music is next used, crash the game before the title screen or for the latter, sometimes add the sprites but not the graphics.

Any advice with this stuff? For the NSPC one, should I just switch to Romi's or Carol's AddMusic from the one by Perl and use the command line option to patch the ROM automatically?


--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
It's in testing, so I'm using temporary graphics without animations. Or for some of the first, because I didn't figure out how to get the graphics working right until I'd made the first few. But I'll be making him walk properly soon.

I'm all up for suggestions to make my Dark Star, Mad Jack and KAOS sprites walk though. I don't think those enemies really had many animations for walking in their original games.

And thanks for the overworld advice, although if I posted a full screenshot, would anyone point out any cut off to fix?

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I had both, but I'm not sure which one I'm currently using. But thanks for the advice, I'll skip the Petey sprite and edit the Thunder Lakitu one now. They are good boss sprites though, so congrats!

Edit: Yeah, I did set free space.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Which sprite was stolen? I'll edit it. And no, not all bosses are Ultimate N00b Boss, one person I know is a programmer who still needs to send me the two or three completely custom bosses they made.

But hey, everyone likes different hacks, so if anyone doesn't like this one (and remember, this topic shows about 5% of it and 1% of the background/foreground graphics and 0.2% of the music), that's perfectly fine. If anyone wants any recommendations for hacks that aren't like this one, I've played a few from a certain Japanese site that are excellent (not VIP 5, Brutal Mario or Mario Fantasy).

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
It's certainly possible, but you'd need a pretty decent amount of ASM to make it work properly (especially if you wanted the crosshair/cursor thing for aiming and what not).

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
The first part of the level is fairly flat, and while it has decoration (which is good), seems to lack in any real enemies or obstacles to keep it interesting. The jump is okay, although I'm not sure what the coins are for, it's not likely be a blind jump in any circumstances. The enemies used are okay, but the idea of using a Koopa then a Goomba like that seems so utterly stereotypical and has been done way too much in other hacks. The level does have a decent amount of elevation and decoration from there on though, so the general base design seems fine, and I can't really any cut off so to speak. And the use of a Goal Sphere in a midway point is original, but looks kind of strange.

It's a decent attempt at a level though, and as a first real attempt is excellent (especially considered to some of the horrors I see in hacks played by Youtube LPers). Keep up the good work!

If you do make a hack, will it be vanilla or use custom stuff?

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Thanks. Here's the overworld to point out errors in, and I've already seen some myself:





Part of a Fortress:

Section 1:



Section 2:



It's a layer 2 level, and you can probably guess how it works.

Another level:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ftrZH_iAWdQ&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ftrZH_iAWdQ&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Needs foreground and background graphics. Music by LinksDarkArrows, and it's meant to be repetitive because it's based on this:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6Atv7UWUK_A&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6Atv7UWUK_A&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Because quite a few of the files don't say whether they need the NSPC patch or the use of custom samples, and quite a few others I've tried seem to throw up syntax errors when added in certain versions of AddMusic, indicating they were only tested with one possible tool out of the three available.


--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by Koopinator113
was the magikoopa gfx replacment suppost be Carpaccio from Wario Master of Disguise by any chance? It looks a lot like him- maybe you should do him as a boss next. If so, you should do a race like in Wario: MOD.


Yeah, good catch. You're the first person to recognise the character as someone from Wario Master of Disguise (at least without me having to refer to Mario Wiki before hand). Him as a boss is a fairly good idea, although I'd personally prefer to fix the Magikoopa palettes first (it's a hex edit, right?)

Originally posted by OGS93
haha, this hack is awsome :)

but for the difficulty the bosses are a little too easy, just to make it familiat with the level you may wanna add like a thwomp or podoboo or somin just to get in the players way

otherwise i love it xD


The arenas are mainly for testing purposes. You're right, they're too basic at the moment, and they'll be changed for the actual release to be a tad more complicated and have stuff like layer 2 obstacles to cause an inconveniance.

Thanks for the advice everyone!

Quote
Except the OW has super obvious errors, like the fact that mario can walk through lava and a fort is in the side of a cliff (All on the Boswer Submap).


Thanks for the advice, and that will be fixed. Although again, the errors may seem obvious, it would help drastically if you actually pointed them out so the overworld could be improved. So far I've learnt not to use forts on cliffs or to make Mario swim through lava, and I think I need an outline at the base of said cliff to the right. That kind of advice is really valuable if given.


Quote
Even for a kaizo hack the level design isn't too good. It seems all over the place and not even too difficult.


I haven't showed the hardest aspects. Those parts are hard to the point people here would say I was the anti christ for posting them, and one of them (not by me, world 2's castle) has been said to be one of the most difficult Kaizo type levels in existance. Just that comment should a tad scary. It made many Kaizo players quit out of frustration.

I also didn't show Power Cut Peril. There's a bad video online of part of it, but it doesn't illustrate it well at all because flash video quality is awful when it comes to dark levels. It has various lights flashing on and off in intervals of mere seconds. And has been feared by a lot of people who've tried it. Again, it's hard to show this, but it's damn hard.

The levels shown are not average difficulty. They're pretty much minimal baseline difficulty. They're world 1, part of a world 2 fortress and a world 3/4 level I like more for gimmicks than insane challenge. Keep in mind these videos are also Tool Assisted Runs, they don't show an average player dying or such like. They're either pre recorded or done with slow down, save states and rewinds to the point you'd use them on say... one of MoltovMarioWorld's hacks.

Level design wise... is more subjective. Yes, it's arguably a bit more linear than most SMW Central hosted hacks, but I as a person, and other people I'm working with, don't generally like puzzles much. Nor do the general public if a certain Sean Malstrom and his work is to be believed. If you like freeform, open/non linear games, this game will likely never be something you'll find the most enjoyable. I don't have many recommendations for those people (maybe play a Metroid or Castlevania game, or La Mulana?), but maybe a certain hack you see a few people like GVirusG playing on Youtube would be better (it's very much non linear, free form and exploration based).

I've also not shown some of the better levels, nor some of the levels which are going to be submitted a bit later. World 2 and 4's castles aren't shown here, and I consider them fairly well designed.

There's also arguably a bit of rail roading going on the design of this, I'm trying to get LPers not to get sidetracked by shiny mini games and alternate routes. I'm trying to time the level distribution so the kinds of levels the team of people behind this hack like get seen approx once per video.

Apologies for the rambling on and somewhat non relevant stuff, I have a tendency to get sidetracked if writing something longer than two paragraphs.

Quote
The bosses all animate funny and their attacks seem awkward. The music and graphics are good, but nothing else stands out too much.


That's being fixed in most cases (graphics for bosses and attacks). The Boom Boom graphics for instance are now animated, and the ones for the other bosses will have better animations as well. It's hard for some, because some are custom sprite graphics that I originally didn't design with animations.

Quote

This hack seems way too early in development to have a thread. Don't give up, just take my advice and learn from it.


Don't worry about it, any kind of constructive criticism is valuable. That's why I can't rely on Youtube commenters. And yes, it's still early in development... kind of, although I made the topic because the other contributors who said they were going to post about it haven't done so yet.

Edit: Sorry about the overworld comments, your diagram didn't show up originally or when I was writing the post.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, this should fix 99.9% of pointed out overworld issues:





Fixed:

More decoration where pointed out.

All cut off I could find fixed.

Mario doesn't swim through lava or walk across trees in world 8.

Any remaining problems with it should be circled about now.

As for some other levels. Well, here's the hardest, and it's hard enough to qualify as Platform Hell:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RQL6THgXcNI&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RQL6THgXcNI&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2yzE4li5Xg0&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2yzE4li5Xg0&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Note: Graphics weren't edited yet. Background will be fixed, and the Reznor battle shown was replaced by fights against Bogmire and Kamek in sequential order.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NobNUhBaKOo&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NobNUhBaKOo&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

(part of a level which may not be included)

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8l9zVTSCprU&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8l9zVTSCprU&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Yeah, again, graphics weren't edited at this time, and issues existed that were fixed. Big Boo boss replaced by second boss from Super Mario Land with a Mario TKO type battle gimmick.

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/NZQ2vsoldcY&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NZQ2vsoldcY&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

^It's lighter in game, but because it's to be very dark, it goes black in a low quality youtube video. If anyone wants the actual level to try out to prove this, just ask.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RpgehP2lamM&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RpgehP2lamM&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

^ A boss. It fires more custom sprites than that, and has more attacks, but I only showed about a 10th of the battle to keep it secret. Sprite memories issues are now fixed, but the sprite I used as the base doesn't give a limiter to how many sprites it generates for some reason (I should ask iceguy about that problem, it's aggravating if you use any boss that generates any form of sprite).

Quote
It certainly pleases me to see that you are significantly more polite and respectable than some of your colleagues who have registered here (ninjablooper comes to mind). It is also nice to see that you can take all sorts of criticism.


Sorry about the behaviour of anyone else here. I'll admit, there is a site bias where I'm admin that the internet should be more open and less restrictive in general, and I'm someone who does think people should know about where to get all the Japanese sprites/graphics/music/hacks (because I compiled a list elsewhere of every single one of these I could find), but yeah, some people have had bad experiences with communities in the past and end up acting immature in the process.

Quote


Quote


I've seen bits and pieces of this hack over at the DSU forums, and it's shaping up to be pretty decent. I'm not a huge fan of the overworld, but everything I've wanted to say about it has been pointed out. On the positive side, it is quite busy, and it looks like a lot is going on. Overall though, it feels really square and shapeless - it could really use a tad more variation. The level design seems rather decent as well, though since most of your screenshots were of bosses, it is hard to formulate a full opinion.



I'm trying to vary the overworld, although I wasn't the original designer so it might seem overboard me taking near full control of all this stuff. There's a pretty long story behind this whole thing, and it's been in flux for about two years. It was originally a few worlds. Then eight worlds. Then nine worlds. Then five worlds. Then six worlds. Then five worlds again. People have come and left and dropped out altogether at different times, so it's kinda chaos organising everything. The overworld has been edited since your post.

Level design wise... yeah, sorry about it mainly showing bosses, it's because as a Mario game player, I like boss battles and castles more than grass levels and pretty much any other kind. It's like why all my articles on VIP 5 and such like show bosses and castle levels rather than the rest of the game. But more levels will be shown, many normal types.

Quote


Looking forward to seeing more though - collab hacks are always rather interesting.



Thank you.


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--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I've PMed him on Youtube and got the PM saying he'd consider it, although I have no idea whether this topic will off putting if he see sit.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
So the AddMusic by Perl tool is officially a bit outdated now and certain music doesn't work with it? Thanks, that might explain why certain tracks don't seem to be working correctly.

But a quick report would say that a big example of music that doesn't work for me without removing a whole line is the Mario and Luigi Bowser's Inside Story final boss music. It says there's a syntax error on a certain line, although removing that makes it play nearly well after being added with the AddMusic version I'm using.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
384. If using a custom overworld, make sure to change the settings of where Mario can walk from each tile to only match the paths you use. Otherwise it's fairly easy to end up allowing Mario to go walking off and getting stuck on blank tiles leading to bonus games.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
This kind of annoyed me for a minute, I loved Wario Land and by the late response and thread title thought this hack was being continued in 2010. But I may as well comment in case the guy ever returns...

Keep up the good work. It's a great game, and it'd be excellent to see it remade in Super Mario World with nice graphics and such like (or on the Virtual Console, if Nintendo will get the hint)..

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by OGS93
i like this hack... but the hardest level *sigh* doesnt live up to the rest of the hack unfortunatly

its very jumbled and the start has epic proportions of repetetivness :/

if want to keep the level and it not be so jumbled then i'd suggest you change the disco shell at the start to either be required to press a switch or powerup block... or make it a pain by using sonikku's invincible disco shell

in my experience in kaizo hacking i try to not go for:
1) collect p-switch, press, win (add some huge trap in getting it)



Okay, thanks for the suggestions. You'll be happy to know there are no Kaizo traps beyond world 1, and that the other hard level is hard without being a puzzle/P Switch spam level.

Quote

2) thwomp spam=please god noooo D':



Generally don't use that many Thwomps. Unlikely to find this outside of that level (although the anti gravity Thwomps elsewhere are likely to be annoying).

Quote

3) that crappy stupid *gets tranquilized*... ok so i wont go too crazy over THAT STUPID CLAPPIN' CHUC- *tranquilized*. yeah dont copy kaizo 1's clappin' chuck trap... its so freakishly over used :/.



Pretty sure I never use this.

Quote


and try originality, there is so much you can do with physics of smw just as vannilla so you dont have to have custom stuff for an epic boss... also dont make the throw blocks for ur boss easy to grab... hide each one :P



The throw blocks are really just for testing, since I can make each boss throw an enemy which you can use to attack them. It just makes it much, much easier for testing if you can quickly grab projectiles and throw them back.

Quote


@GoldenSonic[addnumbers here]: i was gunna say... kaizo never plays kaizo hacks (even though he makes really good ones xD)

but vip4 is on the thin line of being unfair and also he played all those quite difficult hacks like :p:p:p and kouhai



Considering much of this is more like kouhai or late VIP 4 difficulty, yeah.

Quote


@cheat-master[more numbers]: could i join this collab or is it only for DSU members?

i have been wanting to join/make a kaizo collab for while xD

just would like one level if your still accepting :P

but ya never know :)


Okay, there's one level no one signed up to make left in world 4, and it's a water level near a sunken ship. Go mad.

Originally posted by Koopinator113
Originally posted by cheat-master30
Originally posted by Koopinator113
was the magikoopa gfx replacment suppost be Carpaccio from Wario Master of Disguise by any chance? It looks a lot like him- maybe you should do him as a boss next. If so, you should do a race like in Wario: MOD.


Yeah, good catch. You're the first person to recognise the character as someone from Wario Master of Disguise (at least without me having to refer to Mario Wiki before hand). Him as a boss is a fairly good idea, although I'd personally prefer to fix the Magikoopa palettes first (it's a hex edit, right?)

Yes, I think so. BTW if someone was to put Carpaccio's boss theme in smw- that would be awesome- so you may wanna concider that.


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HpkskR7_cMk&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HpkskR7_cMk&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

^ That would be awesome in this hack, yes. But it's never going to sadly get made, because no one on VG Music has ever made a MIDI of a song from any Wario game after Wario Land 4, and even half the Wario Land 4 music never got ported (I was wanted Crescent Moon Village's theme, but it's sadly likely never to get a MIDI file made of it). Sorry about that, it makes it impossible to request it here either.

But if anyone wants to know what the palette for the guy should look like:




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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, here's the full resources list:

http://dsultimate.net/Board/upload/topic/48563-list-of-resources-used-for-this-hack/

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Thanks Koopinator. I never thought that was even possible...

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Level 114 for first area

Levels 89 and 90 for other rooms.

Most around 89 and 90 are fairly free as well.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
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