Zexis, you're good enough to beat the level. That's more than most people can manage, platform hell fans or not.
But yeah, expect some better stuff coming soon. I've also been taking advice and making the boss arenas more complex and without throw blocks (relying on the boss throwing the object needed to kill it).
In my opinion, your hacks are really good, and kind of hated for no real reason most of the time. But a few quick reasons some people may be slightly disliking them:
1. Magikoopa bosses. Okay, this is really only a problem with hacks where the entire team behind the mythos have their characters included, because all the characters other than SCORPION are Magikoopas. This isn't a problem for hacks made by just one of you, but hacks like Randorland 3 and possibly some of Mario and the Black Hole, while good often end up with repetitive bosses because there's only a limited way you can use a Magikoopa as a villain.
2. Glitches. I saw quite a few videos by MikeGnz where your levels glitched to a ridiculous degree because the dynamic sprites messed up. You solved that issue now, but it might have put off some people then.
3. Many people have only seen the final levels of your hacks, the long, puzzle based and multi boss battle ones. Problem is, these aren't the best levels for someone who's not played the rest of the game (see the comments on raocow's video), because it's like someone knowing about Mario World after only playing/seeing Tubular. Maybe submit the easier, earlier in the game levels to the contests instead?
Now, I don't care if you used yourself as the villains. Really, they're not that Mary Sue like, they're just... villains in the way Bowser is a villain. Nothing they do exactly breaks what would happen in the Mario universe normally.
I don't care for the Ex GFX, I think it does its job personally, and it's original.
But don't let the bad LP experiences let you down. People complaining about the Temple of the Golden Dollar and saying how the whole hack is somehow bad is a bit like someone playing that airship level in SMB 3 world 8 and bashing Super Mario Bros 3, it's a level they may not have liked, but let's not equate the whole game with that one part please. And the Randorland 3 LP was good, just I suspect raocow's fans often prefer ASM filled gimmick hacks to those which take a more relaxed approach to level design. It's a good game, just a lot easier and less Nintendo Hard than most of what raocow is used to.
Don't take everything too harshly, and certainly don't leave or remove everything because a minority of people don't like your work.
Oh, and a quick tip... Mushroom Kingdom ain't on Earth.
I don't think the whole 'name'/'face' on every item is a bad thing either. Many villains do it. I wrote the TV Tropes page on the idea. Bowser does it. The Shake King does it. Many real life dictators do the same.
By the Ultimate N00b Boss sprite? I see it's possible in other sprites, like that one which generates coins when Mario is stunned by the ground being shook, but I was wondering if there's an edit to make that kind of code work with this sprite?
Because currently, it makes the sprite generation features kinda go bullet hell with the amount of projectiles.
I follow the instructions for Romi's Add Music perfectly from a tutorial on this site, and I get all the command prompt working and what not, but the hack/ROM always freezes before the level starts. I've tested this with a new ROM that hasn't been edited other than expanded, and all ROMs tested with come up as clean on the online ROM verifier tool here.
Is it something wrong with my computer that seems to hate Lunar Magic and what not? It won't even load Map 16 data (but will save/reload/etc), and it seems I have all these issues that no one seems to experience.
Edit: Music seems to have now worked, but graphics are a no go. Maybe it's because it's a Dell latop that originally used to map things like power settings to the F keys.
The map themes and final level theme are decently named, but it's utterly ridiculous to have all the rest of the level music called stuff like 'Stage Theme XI'. The problems are numerous:
1. The levels aren't named like this in the game.
2. With multiple paths, one person's level 'XI' would be someone else's level 'X' and what not.
3. It's in Roman numerals.
4. It makes it impossible for people who've beaten the game to find a song without trial and error.
5. It makes it impossible for people who've merely watched videos on Youtube or heard stuff at VG Music to get the right song without trial and error.
Indeed, the only reason I even have the ice theme is because I was lucky with my choice, so maybe rename them like at VG Music to stuff like 'Wario Land Super Mario Land 3 Ice Level' and 'Wario Land Super Mario Land 3 Syrup Castle' and what not?
And, I don't know if the red color of the status bar is intentional, if it is, no problem.
I like this OW design, but they have few animated water.
Status bar is kind of intentional, but I was originally using a DK Country 2 styled one via a custom sprite, but it got removed to test if it caused fade fix problems in the other level with the palette.
And what DKC2 port? Boss Bossonova and Haunted Hall are at Iceman's site, the castle theme is at a Japanese site I can PM the link to and others are here at SMW Central.
I removed much of the animated water because some said it was illogical.
As a fan of the Wario Land and WarioWare series and also a fan of playing Mario World ROM hacks, I'd personally love to see an actually completed hack based on the series. But to put it quite bluntly, none of these hacks seem to understand what the original series for either was even like, and seem to be little more than adding Wario to a Mario game.
(Yes, this is kind of a Mario World design rant, but with the exception of the Super Mario Land 3 hack I saw a few days ago and maybe one or two others, most seem to not hold any resemblance to anything like either Wario based seriers).
But a few things I'd like to point out to anyone even considering making a Mario World hack based on Wario Land or WarioWare:
1. Neither series is just Super Mario Bros with different graphics. If your plan is to make Super Mario Bros 3 just with Wario, you may as well pick Mario to be the main character and save the graphics edits. If you want a good base, maybe pick the health patch, maybe make some form of patch based on the Wario dash generator found here, add the ground pound patch and add the three digit + coin meter patch. That seems like a fairly good base for a game like Wario Land. For WarioWare... probably best as a Mario Fan Game rather than ROM hack.
2. Wario Land ain't a puzzle game/series. Every single 'puzzle' is usually no more complex than 'use a transformation to get past area X', 'hit a switch to get past area Y' or 'use a transformation to hit a switch and get past area Y'. It's not Mario's Keytastrophe or Super Puzzle World (although those are great hacks which are fun to play in their own right), it's nearer even Mario World itself then either. But it seems every Wario hack shown here seems to try to be some massive puzzle fest with little or no resemblance to say, this:
Indeed, if your level involves repeated screens of much the same thing, or carrying springboards around to reach p switches and stuff, it's not exactly a Wario game.
Lots of coin collecting and bonuses is far closer to that style of level design in my opinion.
3. The graphics. Not trying to overly mean here... but the old Wario player graphics only just barely looked like Wario. There are newer graphics there that look much more like him though.
Similarly, the commonly used enemy replacements only look like the standard series enemies if you're looking at them from a fairly long distance via a few panes of glass and a mirror. Thankfully, the helpful people here who can make custom sprites did make excellent looking Pirate Goom, Wanderin' Goom, Pouncer, Punch, Pelican Bro and a few other such sprites.
But at least you've got the option of using all the right background/foreground graphics, the right overworld graphics and right music.
4. Lack of variation. It's almost always Captain Syrup for the villain. I feel sorry for Rudy, Golden Diva, Black Jewel, Terrormisu and the Shake King now.
5. Wario Land does not equal WarioWare and vice versa.
Not trying to insult anyone's work here or anything, and I will definitely submit graphics and such based on the series when I can to help stop this kind of annoying situation.
Well, considering said user's ASM ability, that gives me at least some hope the hack will be decent and remind me of the actual series. Of course, considering it's announced here, there's a fairly good chance it'll end up being a usual puzzle type game (that's not Mario. That's not Wario Land...)
The original bosses in said hack give me hope for something interesting, although they'll never compare to these battles:
^I'm saying that because most Wario hack boss ideas are kinda generic compared to the series. Always stuff you'd see more in a Mario game than a Wario one. Problem is, Wario Land is about wacky characters and crazy situations, not run of the mill fantasy. You'd never say, fight a dragon. You'd likely never fight a generic fish any more after Wario Land 2. You might fight say, a killer shark with a jet pack and spring powered boxing gloves though, just there's a certain rule of cool type feel to the series villains generally.