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Posts by cheat-master30

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Or more precisely, any that has interesting ASM, sprite and block use? I've already played Brutal Mario (meh), Mario Fantasy, Ore World 1 and 2, SUPER MARIOLD Test mode, Hyper Mario World, Sig World, Super Mario World SE, The Mario, Super Mario :p:p:p, SMW YEAHH!! and others like this, so presumably something that uses really fancy tricks I'm likely to have never seen before.

I'm just really bored and need something to play in my free time.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Already played the VIP 5 demos, although I need to check out the newest additions on that file upload site they use...
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Mario Fantasy, although with Mior's site down it's kind of difficult to find online.

Ore World 1 and 2 use a lot, although both are incredibly poorly designed and have cut off and Kaiozness all over the place.

SMW YEAHH!, The Mario and Super Mario :p:p:P use a fair amount of interesting ASM and gimmicks.

As do VIP 1-5, although level design is fairly inconsistent.

Super Mariold Test Mode (a rare Japanese hack) has lots of Brutal Mario level custom bosses and fancy mode 7 usage, although it's broken overworld wise and can't be unlocked in Lunar Magic to see if there are any more interesting levels and gimmicks.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
It's obviously easier to find now than it was, maybe because I wrote about it in an article and made some videos on the thing. But yeah, just be warned it breaks past a certain point on the overworld due to bad event coding.

Oh, and another is Mario modification "B". Very nice hack, albeit a bit Kaizo like, and has some stuff like a custom boss in it and what not. You can also download every sprite in it if you find the hack download, since the author freely released the lot. Yeah, from the readme:



This modification is Mario & sprite & GFX
Reprint, please feel free to change.
I hope you will use sprites.
In addition, I am and will report bugs you find.


Others include Kouhai/Houtai/Black (raocow never sticks with a consistent name for it), made by a Japanese author who shows the levels (with English translations) on his Youtube account and has stuff like a joke Airman boss for free use/download. Nice ASM tricks here, although it's fairly Kaizo like.

OTL Super Mario is another good one, with quite a lot of interesting stuff also released for free in the hack download. Indeed, Bowser's Castle has some excellent gimmicks like on/off switch based teleportation and a sprite which freezes Mario and surrounds him with Bullet Bills, and a custom ending and semi boss type level. But if you do try looking for this, you need to edit it a lot in Lunar Magic, because the overworld is bugged. Seriously, world 1 is all that's usually accessible, and world 2 has a few path glitches, but from there it gets quite straight forward to play through.

Finally, some other hacks with decent ASM are likely the SMW Central collab and raocow's forum collab, although neither are publically released yet.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Oh yeah, forgot to mention. Mario The Cookie Crisis or what not. That hack by yoshicookiezeus has a lot of ASM and custom stuff, and is also really well designed.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Bump, because I've tried near enough everything and I'm certain it must be a sprite issue.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Romi's Sprite Tool. Again, the error is:

Error detected in assembling .\generators\switch.asm. It is recommended you abort Sprite Tool at this time. Do not continue unless you're absolutely sure what you are doing...

The code is apparently:

Code
:If extra bit is set, it flips between the ON/OFF switch based on a custom timer.
;If extra bit = clear, it flips when the timer is at a certain time.

;Format: TimeH:TimeT:TimeO-1, e.g.

TimeH = $01
TimeT = $02
TimeO = $04	; At 124-1=123 flip it.

Timer = $08	; Time it takes to flip switch (seconds) (custom).

SFX	= $0B	; Sound to make. 

dcb "INIT"
dcb "MAIN"

LDA $7FAB10,x
AND #$04
BEQ Custom
LDA $0F31
CMP #TimeH
BNE Clear
LDA $0F32
CMP #TimeT
BNE Clear
LDA $0F33
CMP #TimeO
BEQ Flips
RTL

Custom:
LDA $13
AND #$3F
BNE Skip
INC $1528,x	; Increase every second.
Skip:
LDA $1528,x
CMP #Timer
BNE Clear
STZ $1528,x	; Reset timer
Flips:
LDA $14AF
EOR #$01
STA $14AF
LDA #SFX
STA $1DFC
Clear:
RTL

For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, I know many people don't exactly have much interest in this hack any more, but I might as well say a few updates and what's coming soon:

1. I'll be porting the levels to a new ROM to change to Romi's Add Music. This way, there'll be new miscellaneous music, as well as level music using the NSPC patch. Stickerbrush Symphony, the Haunted Hall music, the Mario and Luigi Bowser's Inside Story final boss music, the various other music I can remember and probably the Bowser from Yoshi's Island music I plan to add, obviously. Anyone who's got some free time and wants to try this for me is welcome, although I'll try and move the stuff myself if no one finds it possible or offers.

2. The level by OGS93 will be added. It's quite good, and it uses the space by the ship near the Kitchen Island section on the overworld. Layer 2 level as well.

3. The level by LinksDarkArrows doesn't seem to have been started yet.

4. I'm trying to round the rest of the level submissions. It's easier said than done with a lot of people apparently having school work or the like, and with all kinds of filters and stuff on sites like Youtube, this could take a while.

5. I'm increasing difficulty and fixing level design for existing levels. Syrup Castle level for example has about 25% more content now. Of course, if people complain it's too easy or too short now, I'll literally add every single room and section from chapter 5 in Wario Land II. Be warned, knowing my obsession with the series, I'm not joking about that.

6. I need some ideas for two levels, one in world 3 and one in world 5. If you have any cool ideas for levels in a Mario hack, and want them included, post them now. Any sprites, music and graphics you want added will be added, with the exception of dynamic sprites at this time.

But yeah, updates are under way, and when it's done this thing will be awesome. Seriously.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I've never even tried xka shack, I should probably try it. Well, if I can find the one that's not a joke hack.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Here:

http://www7.atpages.jp/smw/view.cgi

That has most hacks I mentioned, and yes, the creators obviously want people to use and know about the stuff there. It's basically a Japanese copy of SMW Central with no moderation.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Played that as well. Nice custom code though, I added the sprites given away in the hack I was working on.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Memory available: 2147483647
Starting address defined as $91A80C

Pass 1
Error in 3.1/2: Too many fields in statement

Pass 2
Error in 3.1/2: Too many fields in statement

Pass 3
Error in 3.1/2: Too many fields in statement

Source code assembled.

Although the source code was assembled, the program may not run
properly due to errors detected during the assembling process.

[$91A80C-$91A853]
Lines=50
Statements=42
Symbols=9
Errors=1
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
That's kind of harsh, I thought the hack was pretty damn good personally. But yeah, I forgot about A Strange Mission.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Sprites:

Newbie Custom Boss (The N00b ultimate Boss makes it obsolete, kind of)
Reactor Core bosses (because the above is used a lot)
Thwomp Boss (even the Japanese are overusing it now!)
The standard Custom Boss List (Mouser, Lakitu, Fishin' Boo, Ground Pound thing, Big Boo, Sledge Bro EX, Classic Bowser). It's what every single mediocre hack will use for the boss list.
Cut Scenes
Thwomps in various directions and with various edits.
Sky Pop. It's so clunky and slow, and every featured hack seems to use it.

Graphics:

Any Super Mario Bros 3 Styled.
Donkey Kong Country and Yoshi's island graphics
Redrawn graphics
Skeleton graphics (they look horrible)
Wario replacement graphics and enemy replacements (they look bad as well, and are often used by Wario themed hacks merely because they exist)

Music:

Stickerbrush Symphony (talk about killing a good thing!)
Krook's March
Yoshi's Island Castle
Anything SMB 3

Other Stuff:

Default Koopalings. Yes, they're default, I know. But the fact I now near enough hate the characters pretty much shows how much they're used.
Deep Plot Lines (I don't want plot in Mario. The market doesn't want plot in Mario. People don't generally want video game cinematics period, according to someone I read called Malstrom)
Brambles
Non linear puzzle design (that ain't Mario!)
Overly boring level design wtih ASM replacing the quality.
Muncher Runs
Super Mario Bros 1 first level remakes
Sonic the Hedgehog as a Mario character (Sonic lives on Earth/Mobius/somewhere I don't know, Mario lives in Mushroom World. They're not from the same series!)
Marx as a custom boss (it's everyone's first idea for some reason)
Whispy Woods as a custom boss (ditto)
Luigi as evil (too many Japanese hacks. Luigi does not want to kill Mario people!)
Underwater Scrolling Levels (oh boy, everyone's worst nightmares in the same level!)
Yoshi player characters
Self insert maker villains
Custom Koopaling bosses (again, if you know ASM don't remake the Koopalings!)
Broken overworlds
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, thanks. The sprite was successfully inserted now.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by Neutron
Originally posted by cheat-master30
Sprites:

Newbie Custom Boss (The N00b ultimate Boss makes it obsolete, kind of)
Reactor Core bosses (because the above is used a lot)
Thwomp Boss (even the Japanese are overusing it now!)
The standard Custom Boss List (Mouser, Lakitu, Fishin' Boo, Ground Pound thing, Big Boo, Sledge Bro EX, Classic Bowser). It's what every single mediocre hack will use for the boss list.


Not everyone knows ASM, you know? That's what we have (althought we could request bosses, there are some users who take requests, not gonna say the names)


There's more than just that list though. From my memory;

Albatoss Bomber
Big Boo
Blargg
Boss Koopa
Fishin' Boo
Goomba
Homing Thwomp
Lakitu/Palenemy Lakitu
Newbie's Custom Boss
Ultimate N00b boss
Sledge Bro EX
Mouser
Ground Pound Koopa
Classic Bowser
Thunder Lakitu
Otu12
Ludwig Von Koopa boss (find online)
Pix
Any bosses not Ultimate N00b boss from my own hack on release date...

As well as likely stuff like Cave Story bosses, Danmaku generator, maybe some others, that Petey Piranha boss, etc by the time of C3. If you know where to look, you can also get stuff from Ore World (he did give it all away at one point, although his site's currently down). Probably some other stuff from some Japanese hacks too, some of them give away free stuff to use in the hack downloads.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Alright, new screens and videos and stuff:



One of the early Big Boo boss fights.



Underwater part of a level. In the dark. Yay, has Buoy Base music...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/M39H-9guirM&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/M39H-9guirM&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Pix boss in Sherbet Land level. Yes, thanks to an ASM knowing member, we now have FOUR coloured pix sprites on screen at once, not three. Along with some homing missiles and the standard shell generator.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HSGqyfhrAqY&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HSGqyfhrAqY&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

A blue switch section. Not a seperate level, part of a long castle, and it's a sort of secret exit.

Note: Ignore the cement block area at the start. It's a test room for this and the Pix boss so I didn't have to beat the rest of the levels before hand. The Plant Fortress main level is too damn long to repeat every time.

Oh, and a few things to consider. One planned idea may involve a secret exit in the bonus game level leading to a secret level, although details on the level are scarce. There's also a neon type level, and one with Pokemon graphics and such like.



Pyramid level part 1. Ignore cut off, it will use these graphics in the final version:

http://www.smwcentral.net/?p=showexgfx&id=669



Part of a very hard level. Lights go on and off every few seconds, and you can pretty much see hardly anything due to the insanely dark palette and the fact 'bright' here is actually darker than the dark room spot light darkness.



A dark house with weird lights, exploding mushrooms, exploding ghosts, weird ghosts, inverted colours, fake game crashes and... the Angry Sun. Indoors? Who cares, water makes rollercoaster loops in the Mario verse, who'd care about an indoor star?



An easy part of a level with Death swoopers and Boss Bass.

Most of the above will use custom foreground and background graphics soon, and maybe new music.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by OGS93
i like the yellow pix room

but the pictures arent working :/ you may want to fiv it :/


No idea what the heck is going on with the pictures, I thought it would be a permission thing with the gallery since you're also a DSU member, but the permissions seem to be set to allow everyone to view images.

Originally posted by KingGoomba304
In the Pix boss room, the bullet shooter at the top seems somewhat weird. And this might just be me, but the Boss Bass palette is a bit odd.

Other than that, it is looking good. #w{=)}

Edit: I guess it is not just me.


Originally posted by Koyuki
You have a nice set of custom sprites. Might want to fix Boss Bass palette though.


I'll fix the palette. Can anyone tell me what the default colours are for the sprite so I can edit it though?

Originally posted by shdwdrgnix
I'm really looking forward to the final version, If you want, I could beta test it.


One question: Are the bosses going to be set at a kaizo difficulty?


Yeah, you can beta test it when it's finished.

As for the bosses... not all of them are Kaizo. Some are that difficult, like the final boss, and they'll probably have very different boss arenas eventually, but they're not all meant to be insanely difficult.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
This hack looks excellent, and the level just shown looks even better (The Pumpkin Zone was awesome in Super Mario Land 2). However, I would have liked it a tad better if there was music from Super Mario Land 2 (although I don't think anyone ported it to SMW yet), and if it had those broomstick like enemies (I forgot the name).

But I'm impressed. Especially that you made the level look so much like Super Mario Land 2's style, even with the enemies based on folklore.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Okay, I've just watched a video of this by LinksDarkArrows here, and generally, while you've done some nice things graphically without use of ExGFX, it's just... so flat and repetitive.

http://www.youtube.com/watch?v=smjpO4bGMoQ

The levels are slightly more interesting than the first post's screens, but not much. The problem here is that you know how to build stuff in Lunar Magic, but you don't know how to make a level anything more than extremely flat and linear. It's generally free of cut off and such, but it's just so empty the levels don't ever really feel interesting. The gimmicks like the seasons level and flying level are good ideas, but they're just empty. Indeed, dunno what the lightning bit was about in the latter, it doesn't even have you die or get hurt at the point of the coins.

Overworld wise, I'd say add some more levels and variation. You've got a massive, somewhat empty overworld, and about four levels on it.

Oh, and make Iggy's Web Hosting a level. It sounds like an interesting concept for one, and if you ever learnt ExGFX, the Windows GFX here would go great for it.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
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