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Posts by Core
Core's Profile - Posts by Core
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Romancing Saga 2 BG
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/A6EZXk3Trxw?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/A6EZXk3Trxw?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Music is from the original game.
Please credit if you use :)

DOWNLOAD
Originally posted by Maruhai
fixed link

Edit : Man this is awesome, I sure I'm gonna find a use for this.

thanks :)
Megamari Cirno Stage (WIP):
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/MPmRaX1YEGg?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MPmRaX1YEGg?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Hi

I have a problem with custom music. When I enter a level for the first time the music plays normally but when i re-enter the level it just dies. : |

I'm using Lunar Magic 1.82, Romi's SpriteTool(don't know if this matter but w/e) and Carol's Addmusic [with Carol's More.bin patched on address
$368000)

If no-one understands what i am saying I'll post a video...
(restricted)
(restricted)
1. Best regular member
Hadron
2. Best hack moderator
Kristian
3. Best general staff member
Smallhacker
4. Best SMW hacker
Anikiti, Carol
5. Best ROM hacker
Anikiti, Carol, Smallhacker
6. Best graphics artist
Raocow
7. Best music porter
Homing, Worldpeace, Slash Man
8. Most likely to TAX the pig STY with ASM
Carol, Ice Man, Smallhacker
9. Smartest
Carol, Smallhacker, Ayosuf
10. Funniest
swayingmadness
18. Most likely to become staff
Hadron
19. Most likely to never, ever, ever become staff
CamtheMan3245
20. Most underrated
Swayingmadness
22. Most addicted to SMWC
Hadron
29. Most fun to talk to
Hadron, Swayingmadness, Blackeagle766
30. Best reviewer
Raocow
33. Most creative
Anikiti
40. Most likely to still be here after 10 years
Kieran
Is there any way you could make a vertical level translucent (with LevelASM or something like that)?
Is there a way with asm i could make layer 3 be behind layer 2 and would autoscroll left with levelASM?
What is the LevelASM code to make layer 3 BG scroll like in DKC2 - Bramble Blast?
i want this effect
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/VhKzlCHqfeg?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VhKzlCHqfeg?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
it just set a layer 3 BG scroll rate
Originally posted by Ice Man
Taken from Toad's World's ASM stuff:

Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Left Layer 3 Scrolling
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	LDA $22		;\ Load layer 3 X-Position (low byte)
	CLC			;| Clear carry flag
	ADC #$01		;| Scrolling speed = 01
	STA $22		;/ Store at layer 3 X-Position (low byte)

	LDA $23		;\ Load layer 3 X-Position (high byte)
	ADC #$00		;| Do nothing
	STA $23		;| Store at layer 3 X-Position (high byte)
	RTL			;/ Return

Thanks but i need it to scroll even slower then this : | (sorta like that SMW layer 3 the cave rocks)
Originally posted by undefinied3
Try this:

LDA $14
AND #$02
BNE ReturnXX
LDA $22 ;\ Load layer 3 X-Position (low byte)
CLC ;| Clear carry flag
ADC #$01 ;| Scrolling speed = 01
STA $22 ;/ Store at layer 3 X-Position (low byte)
LDA $23 ;\ Load layer 3 X-Position (high byte)
ADC #$00 ;| Do nothing
STA $23 ;| Store at layer 3 X-Position (high byte)
ReturnXX:
RTL ;/ Return


Thanks works perfectly :3
Is there a way you could disable the status bar via levelASM? If so could i have the code ^.^?
Hi i'd like to make Diagonal BG scrolling with levelASM. Currently im using this code to make it scroll normally.
Code
	STZ $1413			;\ H-Scroll = none
	STZ $1414			;/ V-Scroll = none
LDA $13
AND #$01
BNE Return
	LDA $1466			;\ Load layer 2 X-position (low byte)
	CLC				;| 
	ADC #$01			;| Scroll speed = #$01
	STA $1466			;/ Store at layer 2 X-position (low byte)
	
	LDA $1467			;\ Load layer 2 X-position (high byte)
	ADC #$00			;| Do not change!
	STA $1467			;| Store at layer 2 X-position (high byte)
Return:
RTS	
Code
	STZ $1413			;\ H-Scroll = none
	STZ $1414			;/ V-Scroll = none
LDA $13
AND #$01
BNE Return
	LDA $1466			;\ Load layer 2 X-position (low byte)
	CLC				;| 
	ADC #$01			;| Scroll speed = #$01
	STA $1466			;/ Store at layer 2 X-position (low byte)
	
	LDA $1467			;\ Load layer 2 X-position (high byte)
	ADC #$00			;| Do not change!
	STA $1467			;| Store at layer 2 X-position (high byte)
LDA $1468
CLC
ADC #$01
STA $1468

LDA $1469
ADC #$00
STA $1469
Return:
RTS

Doesn't work : \
Originally posted by Iceguy
What does 'not work' mean in this sense? I tested the above code in levelASM and it worked correctly for me.

For some reason it only works on a clean rom for me but w/e i'll deal with that later. The only problem is that it's scrolling the wrong way
Originally posted by undefinied3
Change:
LDA $1468
CLC
ADC #$01
STA $1468
LDA $1469
ADC #$00
STA $1469

To:
LDA $1468
SEC
SBC #$01
STA $1468
LDA $1469
SBC #$00
STA $1469

thanks works perfectly :3
Here is a Romancing Saga 3 Last Journey Port by me
LINK
Edit: Midi by my friend CamTheMan
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Core's Profile - Posts by Core