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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Posts by Skewer
Skewer's Profile - Posts by Skewer
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Cool, but when the clouds are blown, they interfere with the SP4 sprite GFX, how do I stop this?
Originally posted by smkdan
Tiles C0-FF in SP4 are overwritten when a dynamic sprite appears on screen. This means though that if there are none used in the level, SP4 is perfectly normal. Otherwise your original C0-FF of SP4 is trashed for the level when one pops up.


Thanks, I also found a good way to aviod all the mixup also, see you have to make a different room with the sprite in it, then also make it exit back to the room.
Now I know that I haven't been replying to thread lately, so I dicided to bring it back up on one of most recently made levels.

Here it is in the Overworld:



First the level was originally going to be called Pipe Maze, but I wanted to make it a cave later on, thus changing the name to Mine Shaft. Well anyway, the beginning of Pipe Maze is still there though.



As you can see, the place is a blue cave (much like the second level to "Mario X World DX" but the rom was locked so I had to make these GFX myself, they look like an almost exact replika, but if you manage to unlock that hack, then you'll you'll see a huge difference in my design.



So far so good, almost every sprite is in SP4. What's this? A pipe? Lets go inside.


Hmm, no bonus room, but a winged cloud is there.


As you see, dynamic sprites mess up the bottom half of SP4 GFX. Please thank BoingBoingSplat for the information. So I solved my little delima by putting it in a different room. Don't worry, you can use the same pipe to exit back into the main room.
How do you manually insert Blowhard GFX?
I did it, but once the Nintendo screen has passed, it stays black.
I thought I would request a very needed sprite for my rom.

A machine that rides up and down walls and fires Bullet Bills in the way it is facing.

It is dynamic, but I am making the sprite's ExGFX. Will anybody take up the task to make this sprite? Just incase, it is called Wall Sensebot.

EDIT: Here is a link to the Dynamic GFX. Please remember that the whole sprite is dynamic. The Cannonball inside are the GFX for the Bullet Bill Sprite.

Download Dynamic GFX using this Link below
http://www.megaupload.com/?d=KB37A2AI

EDIT 2: With the Extra bit set, the sprite is facing Right instead of left.
With the Extra bit not set, the sprite is facing Left instead of Right
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Ok, I know I've been agrivating smwedit, but I've tried numerus times to insert these GFX, but they don't show up. I think it might be step 5 I'm doing wrong, so could someone tell me how to CORRECTLY do this step? Not to mension I am sorry about aggrivating him.

Please, tell me what I'm doing wrong. Here's what I do Step by Step

1. I open my rom in the Hex editor, and I find an empty space. (1C0200 is the space I'm using)

2. I copy all the Blocks from the BlowhardGFX.bin file and place them in that square.

3. I go back 8 "00's" and I type in the following numbers: 53 54 41 52 7F 7F 80 80

4. I save and open up Lunar Address and select:
LoROM - PC
00:8000 - 6F:FFFF

then I type in 1C0200 in the "PC File Address" and the Converted address appears as "$38:8000" in SNES LoROM

5. I go the blowhard.asm and in the GFXADDR I type "$388000" and save I insert the blowhard and It's GFX are NOT glitched, they just aren't there! What did I do Wrong?
(restricted)
Originally posted by S.C.O.R.P.I.O.N.
I thought I would request a very needed sprite for my rom.

A machine that rides up and down walls and fires Bullet Bills in the way it is facing.

It is dynamic, but I am making the sprite's ExGFX. Will anybody take up the task to make this sprite? Just incase, it is called Wall Sensebot.

EDIT: Here is a link to the Dynamic GFX. Please remember that the whole sprite is dynamic. The Cannonball inside are the GFX for the Bullet Bill Sprite.

Download Dynamic GFX using this Link below
http://www.megaupload.com/?d=KB37A2AI

EDIT 2: With the Extra bit set, the sprite is facing Right instead of left.
With the Extra bit not set, the sprite is facing Left instead of Right


Is anyone going to accept this request, It is a pure custom sprite?
(restricted)
Don't read this, read my next post.
EDIT: You know what, I shouldn't said everything I said... he's right, I don't need to explain things. I can't even believe I lied. Here's the truth, the real one:

Now, everyone knows that FPI is great hacker and deserves to be respected. He could've kicked me off if he wanted. You might not know it, but I envy his disigns. I always wanted the disigns he has, but I always failed... miserably. His GFX don't deserve to ripped liked the way they did, but I was hipnotised by his disigns. They are so perfect and accurate. I also want him to know that I am sorry, for real. Not to mension that whenever I make some ExGFX for now on, I'll show him and see if he approves. FPI, you didn't deserve the things I have said to you. I respect your choices, no matter what. If you decide to ban me, I'll respect that. All want now is your forgiveness and approval of my edits... mostly your forgiveness.

EDIT 2: Can I atleast keep the Floor/Wall/Slopes of the Bonus Room GFX? I also finished reading your post. I have really insulted you have I? I'll tell you what, how about you have the Levels that were made using your hack BEFORE I even knew about GFX rules, because to tell you the truth... I also thought those were available for use. But I appologized about that and Yada Yada Yada... then the GFX thing happens again, which the case being a lot more serious b/c they were actually took out of your hack by me and used. Well, what I'm saying is that the levels I made whenever we first used your hack as a base (Me and FPI were communicating through E-Mail at that time) are your's now. Just incase you forgot... the Base Hack was called SMW - SCORPION's Challenge. The first edit is an appology.
Because I'm affraid they might have a comparison to yours and that will not be good.
Feature Unknown Islands, it's fun.
How do I make this block compatible with the SMB3 Music Patch?
Please delete Super Mario Bros: SCORPION's Flash!, I've submitted a fixed version.
Delete the First two versions of "Super Mario Bros: S.C.O.R.P.I.O.N.'s Flash!", but don't delete "Super Mario Bros: S.C.O.R.P.I.O.N.'s Flash! Demo 2 (Final Fix)"
Pages: « 1 2 3 4 5 6244 245 »
Skewer's Profile - Posts by Skewer

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