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Posts by Ramp202
Ramp202's Profile - Posts by Ramp202
Pages: « 1 2 3 486 87 »
I just made a block right now that disables Left and Right but you probably want it as a Generator/Sprite.
Code
db $42

JMP M : JMP M : JMP M : JMP R : JMP R : JMP R : JMP R
JMP M : JMP M : JMP M

M:
LDA $15
AND #$03
BEQ R
STZ $15
STZ $16
R:
RTL


as for the slide thing. Sonikku made a Slide Start Sprite on his website. you can download it here
I change my layout every 4-5 months
@Puffy1406 - I replied to that on the thread you made
I change my layout every 4-5 months
Originally posted by exor5445
Name: Cool or Cruel
Level: Snarly
How do i get past the part with the huge lava gap and the springboard, i tried throwing it across the lava and bouncing, even throwing it far into it and glitch bouncing on it. Please give me a hint rather than the answer,and if i still can't figure it out give a bigger hint.If I cant figure it out from this, ill just look it up on youtube. Thanks in advance.

Hint: It involves Bullet Bouncing and being at the top (HintHint: Use Springboard to get to top of screen) and it also involves you running and jumping off the bullets at the right time. (Crap, did i say too much?)
I change my layout every 4-5 months
i just put JMP M to mean JMP Mario. i just like to shorten it. Also JeRRy86. i tested my code before i posted it and it works. also, AND #$03 means just left and right. if you look at the Inversed water block, it uses it.

(When i mean just left and right i mean it can be both)
I change my layout every 4-5 months
BRA - Branch Always (It's basically like JMP or something like that)

TRB - Test and Reset memory Bit. It compares the source memory to accumulator, and makes the bit to 0 if the bit of accumulator is 1. And store them to the memory.
I change my layout every 4-5 months
To make Big/Fire/Cape have 16x16 interaction you do these 3 hex edits
Originally posted by ROM Map
06D79 | $00:EB79 | 2 bytes | ASM | Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses B6C0 and 1B87C)

0B6C0 | $01:B4C0 | 2 bytes | ASM | Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario)(in conjunction with addresses 6D79 and 1B87C)

1B87C | $03:B67C | 2 bytes | ASM | Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses 6D79 and B6C0)
I change my layout every 4-5 months
"in LM". hmm... do you mean the 8x8 editor or what?
I change my layout every 4-5 months
Originally posted by Brad172
Hack: Mario Wakes Up

The music that playes at 3:00

Super Metroid - Mother Brain
It links to a youtube video since it's not in the Custom Music section (It probably was but i think it got removed or the author made it but never submitted it)
I change my layout every 4-5 months
1) Download Freespace Logger (Found in Tools Section)
1A) Unzip then Drag your rom over slogger.exe
1B) a txt file will be created and it will say the LoROM freespace
1C) Now go into luigi.asm then look for this
Quote
!freeSpace1 = $xxxxxx
!freeSpace2 = $xxxxxx

1D) now go back to the txt file slogger created and find a LoROM offset that ends in 8000
1E) now take that address and put it into where the xxxxxx is for Freespace1 but take out the 0x at the beginning.
1F) take another freespace address from the LoROM offset (not the one you just put) then put it into Freespace 2

2) Download Xkas GUI (In Tools Section)
2A) Unzip Xkas GUI and wherever luigi.asm, mario.bin, luigi.bin are. they must be where Xkas GUI are.
2B) BACKUP YOUR ROM BEFORE PATCHING ANYTHING! If you patch something but forgot to do something and don't have a Backup, you will have to port to a new rom
2C) once those 3 files are where Xkas GUI are, open up Xkas GUI then select you rom then select Luigi.asm
2D) If it inserts successfully, test it out to see if it works. if it dosen't then you have done something wrong.


Optional:
1AA) Look for this in luigi.asm
Code
	JML $0FF160  ; Change to $00BA28 if your hack doesn't use ExGFX

1AB) It says to change that to JML $00BA28 if your hack dosen't use ExGFX at all


FE: real, ultimate POWER!!! TWICE!!!
I change my layout every 4-5 months
As far as i know. the maximum size of a Playable Hack is 4,097 kb (or somewhere around that) but after that will make the hack not playable.
I change my layout every 4-5 months
Originally posted by Yonowaaru
How the hell do you use message boxes?
I haven't seen any tutorial or something for it...

lolwut? there dosen't need to be such a tutorial (im not calling you dumb it anything, just saying there dosent need to be one)
it's simple as 1,2,3

1) Go into OW Editor then press Message Box Button near Castle Button
2) Edit the message for level
3) Place Message Box Sprite in Level then save

The Messages comes from the level you entered from
I change my layout every 4-5 months
that just means that you havent downloaded .NET Framework 2.0
I change my layout every 4-5 months
@metalgearhunter - Are you talking about the BG or FG?
I change my layout every 4-5 months
oh wait. did you install .NET Framework 4.0?
I change my layout every 4-5 months
I change my layout every 4-5 months
1) Don't Force Layer 3 above Layer 1. Click the Mario Head then uncheck the bottom box
I change my layout every 4-5 months
Midi's are composed in a Midi program like Anvil Studio. you can download alot at vgmusic.

Also, no you can't convert mp3s into midi's
I change my layout every 4-5 months
Yea, when you use a PNG. It can only use 1 palette which is 16 colors.
I change my layout every 4-5 months
Just check the txt file to see who made it (If it dosen't say who made it then Ctrl+F the song name to find the person in the Custom Music section)
I change my layout every 4-5 months
@Jin - Correction. Yoshi CAN get in if mario is small
I change my layout every 4-5 months
Pages: « 1 2 3 486 87 »
Ramp202's Profile - Posts by Ramp202

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