A little presentation:I'm from France,I began hacking 3 month ago...
I love Mario since I'm 7 years old,I'm 25...
I'm working on a hack,and a video is better than explications!
(you've got to not that this is a demo,and that in the actual version,the end of the level is a little bit different,without the "final-cut-off",and some language issues have been corrected!
Note,there is not yoshi in this hack,for several reasons...
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(and sorry for the sound,you will understand...)
This is the new title screen with the new palette edits as discribed.
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It's in moderation.
Hopping not a lot of bugs...
But at the first submission,untill the level 6,there just were 1 cut-off,some language issues problems,2 moons to hard to find,and then,the admin didn't find the clue in the ghost house thinking there was a problem,but that prove that it works!
I assume to say that there's not just palette changes.
Just one exemple:the ground in the video is a self-made exgfx,even if it's simple...
And as you can think,the second level doesn't have the same look that the first,same thing for the others!
BUT I don't want to post more than the video,I hope someones will download,then enjoy it and be surprised!
(And I began to work since yesterday on the WORLD 2...)
(Now,there's 12 levels,upcoming some news one of these days!)
I've submitted a version of the hack,the 2.2 version,but there was a big bug...
So,I worked on the 2.3 version,which is fixed!
And I can tell that cause I finished the demo without problem!
Sorry for people who downloaded the 2.2 version...
Also,there's some changes,like palette changes...
The level isn't the same,the "walking part"must take 5 %of the level...
I can change this part,that's true,but it will be more a waste of time,but i'll do it,because this level,even if it's not at all vanilla dome,(where have you seen jumping block notes on vanilla dome?!?),is the only where there's a leftover...
I didn't understood Everest,sorry,so I re-edited the post!
That's realy cool that you have little interest for my heck,because you know that i work on since a little while!
But for the status bar,I erase it on with a status bar editor,you think I have to put it back?
And I maybe will do the pipes exit in the 2nd level,that's true that can shock...
Edit:V2.55 with pipes edited and few changes like fixing a bug in an info box,a cutt-off in "koopa's marshmallow",and a little palette in the ghost house(and possibility to come back in):
yeah bubble ok,i work on the cutt off,but some goal points,in black and white levels,are like this for a choice,not for error!
like the blocks you can pass through inkoopa's symphony!
I agree that it was abused in "after the surprise"!
Iwill now work on a pink switch for the ghost house end,and after that I'll post a revision,but it will take some times!
Have good day!
Here is the 2.57(only 3 palette changes and a cut off since 2.56) version of the demo,to not say "2.6".
Many things have changed,and thanks to bubble!
I think,like everytime,that there's some bugs I haven't seen...
Thank for testing men!
Ok,here is the V2.58.
Block on"lost in monochrome"
Palette changes at midway and goal point on many levels.
Design of the end of ghost house.
"P-switch" becomes "B-switch"
Score begins at 0.
What do NOT change:
"Non solid Blocks" on "koopa's symphony"
No coins on "wild mountains"(think to "Lost levels")
Arrows on pipes(because in every mario you CAN'T enter all pipes)
I would like to know if you tested my hack,and if there wasn't MAJOR/GRAPHICS errors,because I changed some stuff on my hack,but I haven't got my joypad with me because I'm on hollidays since 1 week...
Even more,If someone could tell me how I can edit the name of my tread,because I don't want to create one special tread for that question!
Like each time,thanks for the testers,and have a good day!