I've made a level that starts on the top but it's horizontal scroll. When I play it, it begins showing the bottom part and it goes to the top after this. How can I fix it making it begins NOT showing the bottom part?
I made a pic of one of the bonus levels of the hack I am working on... Super Mario Dime. In my hack the bonus levels are only accesible by a secret level in very difficult situations of put the key on a very distant keyhole. Well, I made the BG Palette, it's not presented in the original YI game. Thanks Pac for the BG. What about you? Do you like my custom BG palette?
@darklink898: I like the pic! Is that from your hack?! Cool!
About my hack, the 1st world is almost completed... I still have to edit the castle. The 1st world is called Natpic Isle (Natpic is the fusion of "nature" and "epic").
The Overworld is not finished yet. I'm not showing in this picture the secret levels.
Natpic Heights, the fourth level of Natpic Isle. It's also the most difficult level of the first world. It features frozen blocks and slow Auto-Scroll. I've made the BG palette. Credit goes to SMWedit for the bg.
Yes, it's possible to substitute Mario to Wario. I don't know about the tile layer pro but I suggest you use YY-CHR that's found in the tools section. With YY-CHR you can open the ALLGFX.bin (the SMW graphics) in 4bpp SNES mode. Find Mario's sprites and then copy Wario's ones in where are the original Mario's sprites. Remember that you have to change the palette later. Got it?
I've put the correct event to activate when the level is passed that's event 5. I've tested it with page up, page down. But when I play my hack the event doesn't unravel, the next level only appears but the green path doesn't transform into white path. It only unravels when I die in the level that was oppened. What I need to do to fix it?