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Posts by tmercswims

tmercswims's Profile → Posts

Here you go, Volke. My first layout for someone else, yay? Haha :) You may rehost if you wish, but the files aren't going anywhere from my dropbox.

And of course if you want anything changed I can do so :)
Originally posted by Sample quote


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I'm sorry algorithmshark! I didn't know you were working on it too! :(
Well now I guess he can choose...?

I propose a new rule, that coders must respond saying that they claim the request. So things like this don't happen by accident.

Edit: Ninji'd. No worries Volke :) No need to credit me if you don't want.
Your layout has been removed.
Ah I see your point. Very true, a confirmation system would require obligation... Which wouldn't really be fair.
But off topic! Layout requests resume, haha(:
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(Not that I have influence but it's worth a shot.)

Display case vote go!
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Did you make sure that you set the offsets right in BTSD?
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If that's true, then what is the difference between HDMA and Mode 7?
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Originally posted by steeledminer
Well.... this actually has more to do with the site... How do you get the:
A) percents on how far done you are
B) Background pictures
For the "background pictures," it's a layout. You have to code one in CSS, or you can request one in this thread, but read the rules first!
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Makes sense, especially now that I think about what mode 7 is used for versus what HDMA is used for. IIRC, things like the bosses spinning to the background after being defeated is mode 7, am I right?

P.S. - 3D plane is contradictory :P
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Wait so, is it a BlockTool block? A *.bin? Or a BTSD block, a *.asm? Because if you insert a *.bin with BTSD then you have to set the offsets yourself. If it's an *.asm block, could you post up the code here?
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Well sure. All 3D objects are made up of planes (polygons), so the more there are the smoother a 3D object looks, like in a modern video game of some sort.
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I fail to understand what exactly it is that you want. An overworld that is in the shape of that Yoshi? Or an overworld themed around Yoshi?
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I'm assuming that you are talking about the classic paragoomba? Which is squishable? Because SMW has it's own, sprites 0F (normal) and 10 (winged). You can change the normal one's settings in Tweaker. Check the "Can be jumped on" and "Dies when jumped on" boxes. The squished graphic will be glitches though, so you will need to change the byte at 0x0E933 from C7 to (usually) 38. That will affect all of SMW's goombas, though, although you can go back.
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I'm sorry, I don't think I'm understanding correctly. What do you mean by "pre-configured"? You have to put those offsets into BTSD when you insert the block.
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Originally posted by cheat-master30
Just change the level header format to 00 or something to add sprites in, then change it back afterwards. That will let you add sprites in the boss battle, but most sprite graphics will be glitched because you can't use Super GFX/normal GFX bypass to change them to the correct ones.
This. All you'll be able to add are bullet bills or podoboes. (There may be others, but they wouldn't fit a boss fight.)
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Originally posted by Roy
... And to make it even more like Minecraft...
I was about to say -- Minecraft much? Hahaha :P Great idea though! If you could pull that off, it would be awesome!!!
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Originally posted by Underway
How can I make it so that this block activates its effect and than disappears (I already made this in the code) like a koopa when Mario spinjumped on it ? here is the code i use BTSD.
(code)
Well you can use this code, which will shatter the block in the same manner that a turn block shatters when spin jumped on:
Code
LDA #$02 ; Replace block with blank tile
STA $9C
JSL $00BEB0

PHB
LDA #$02
PHA
PLB
LDA #$00 ;set to 0 for normal explosion, 1 for rainbow (throw blocks)
JSR $028663 ;breaking effect
PLB

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We decided against the claiming thing.

Either way, it's yours!
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Born in San Francisco. I live just north in Marin.
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There are a number of ways. The easiest of which would be using a program. I recommend Unassoc. It is very simple and small.
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In sprite mode, press the insert key and type the number for your sprite. In the extra bits field type 2 if the extra bit is not used and 3 if it is.

Edit: 200 (:
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