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Posts by tmercswims

tmercswims's Profile → Posts

Sometimes, for a reason unknown to me, folders or files will just not delete - Windows will tell me it is in use, even if it isn't. A reboot always fixes it for me.
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Just set the time bypass (note block button) to 0.
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I don't think so. You may or may not be able to do it with a custom object, I'm not sure...
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I say stick to marioVSshadow.

(See? Nice simple, short opinion :P)
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Bodily, I am really flexible. All of joints, everywhere, are loose and hyper-extend.

I guess if talking really fast counts, then that is definitely one. It's not even something I try to do, but 75% I am talking to someone that I normally don't they go "Whoa whoa slow down I can't understand you!"
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-Here.
-Looking up whatever I need to, be it for school, not, or just because I had a random thought and wanted to know the answer.
-Music, I always have music playing on my computer. foobar2000 FTW! :)
-YouTube.
-Doing stuff haha; I mean, I dunno, like, little things here and there that I want to at the moment.
-Email.
-Facebook, although I've really kind of grown away from it.
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Originally posted by wiiqwertyuiop
Nunchuku skills, bow hunting skills, computer hacking skills...

WIN.
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Patch this:
Code
header
lorom

org $05CDD8
db $80

org $05CDE4
NOP #01

org $05CC42
NOP #31
Back up first!!!
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1. Fill in those tiles with color 0, then they will not show up in-game.
2.
0583E$00:D63E1 byteASMChange from 10 to 80 to disable Spin Jump.
And this (optional):
05845$00:D6451 byteASMChange this from "1A" to "60" to disable spin jumping. Unlike 0583E (SNES $00:D63E) from "10" to "80", changing this address does not make the "A" button do the regular jump, but it disables spin jumping altogether. This way, you can use the "A" button for something else without it jumping automatically.



Note: Still allows you to spinjump out of the water and dismount Yoshi.
3.
0AC5C$01:AA5C1 byteASMChange from BEQ [F0] to BRA [80] and Mario will not be able to carry items by holding X or Y.
4. I dunno.
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I thought of this a while ago, mostly because when you want to post something like this:
05845$00:D6451 byteASMChange this from "1A" to "60" to disable spin jumping. Unlike 0583E (SNES $00:D63E) from "10" to "80", changing this address does not make the "A" button do the regular jump, but it disables spin jumping altogether. This way, you can use the "A" button for something else without it jumping automatically.
It fills it with smileys becasue of the colon capital D. So if there was another option with disable layout and disable ninja protection, that would be awesome!
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Originally posted by damez2000
4. COpy and paste
Oh. Yeah. Dur. I was thinking remap the sprites code, which is way hard. I guess I over-thought it haha.
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Originally posted by damez2000
what a vague subject line
What a useless post.
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Originally posted by Ezlo
Originally posted by tmercswims
Off topic much?


This is actually my desktop, sorry if that was not clear.

Oh! Sorry sorry haha, it just seemed like not, because the picture was so small and the lack of icons/taskbar that I could see.
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Are you using the bonus stars? As in, are they a thing in your hack?
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For #1, give this a shot... Back up first though!
Code
header
lorom

incsrc freespace.asm

org $02ADBD
JML LabelZ

reset bytes

org !Freespace22
db "STAR"
dw End-Main-$01
dw End-Main-$01^$FFFF

Main:
LabelZ:
LDA $16E1,x
CMP #$0D
BCC JumpAndDex
JML $02ADC2

JumpAndDex:
JML $02ADC5

print bytes

End:
If that works, credit Roy, not me.

As for #2 and #3, I have no idea why those didn't work. Are you sure that you hex edited correctly? That the ROM wasn't open in anything else like LM or BTSD? And that you saved properly?
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Hmmm... Well you can give this patch a shot. Although it does still let you jump off Yoshi when you press the spin jump button. You could give it a try.
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I really don't think that you can. Unless there is an ASM way (which there probably is, but it may be complicated), you can't; it's just a side-effect of the firework.
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I suppose in theory it could slow the Earth, and some the recoil would be absorbed.
But then again, the recoil is traveling opposite the gun fire, which is not into the ground... I guess it would matter how strong your bracing system is. Because if the power of the recoil overcame the strength of the brace, it would break out.
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