Language…
8 users online: 35TCB77, Chondontore, Green, Green Jerry, KatMakes, LightAligns, Murilo9450, UlticraftMTT - Guests: 589 - Bots: 139
Users: 70,894 (2,282 active)
Latest user: Bettyfelony

Posts by tmercswims

tmercswims's Profile → Posts

Originally posted by UMA
Originally posted by tmercswims
iPhone 4 FTW haha. No physical keyboard but eh... It just takes getting used to, and 3 years with an iPhone has done that hahaha.

I have an Ipod too and sometimes i post but spelling check is so annoying as its stuck on french.
That's a good point, something that would be nice is if it could read from more than one language at a time.
Your layout has been removed.
(restricted)
http://sites.google.com/site/laabsmath2/1PolarGraphPaper.pdf?attredirects=0

Some polar graph paper for my math homework...
Your layout has been removed.
(restricted)
This is perfect!!! Just this week while at Nationals for swim we got an awesome one.

In one of the girls' rooms we were all hanging out and then they left, leaving just us guys. We were trying to think of something to do, and my friend came up with short-sheeting the bed. It works like this: Take everything off the bed, then put the sheets on upside down and facing the foot of the bed. Then fold them back on themselves so the opening's back where it should be. Put the top blanket/comforter back on so all appears normal. But when victim tries to get into bed, they can't because the sheds stop about halfway down.
This was absolutely HILARIOUS, they called us at 10:30 when they went to bed and said "GUYS THE BED IS BROKEN!!!" We were, needless to say, laughing our asses off.
Your layout has been removed.
Originally posted by clipboard
worstseedever
Hmmm... I think it was a minecraft terrain generator seed that I was testing... Don't try it. It really is the worst ever.
Your layout has been removed.
You'll have to edit the graphics for the SUPER MARIO WORLD text yourself.
If you want to change other things (like the file/players select, etc.), you'll need an ASM patch.
Your layout has been removed.
You need to always patch to a CLEAN ROM, not one that has already been patched, then copied. So get another clean one somewhere, then make a copy BEFORE patching, and patch to that. That way, you always will have a clean one to patch more hacks.
Your layout has been removed.
Sure, right here.
It's an alpha, but here it is...
Your layout has been removed.
Not sure what you mean by custom sprite commands. If you mean the "Special Commands and Generators," it's the third on the drop-down of the "Add Sprites Window". If you mean "Custom Collections of Sprites," then it's the fourth on the drop-down of the "Add Sprites Window" but you must have custom sprites inserted via Spritetool to use that.
I'm unsure what else you could mean.
Your layout has been removed.
7/10
See you around a lot, you are a very nice guy. And I remember the "Sorry for my horrible English" in your signature, despite the fact that your English is better than a lot of people for whom it is their first language.
Your layout has been removed.
I was having a pee in the middle of the night, and I leaned against the wall with one hand. I woke up 3 hours later laying on the open toilet seat with my pants still down.
Your layout has been removed.
http://www.smwcentral.net/?p=viewthread&t=40935

I was linking someone to something.
Your layout has been removed.
Oh my bad, I misread your first post. D'oh I missed.
Your layout has been removed.
(restricted)
Originally posted by steeledminer
Hey, I am trying to add custom sprites using Romi's Sprite tool, but I can't seem to get it to work. It says I need a spritelist but I can't find it, but when I just add the sprite to the same file, it says it contains invalid data. How can I get this to work?
(PS I have seen tutorials on YouTube but they are for Sprite Tool 1.35 and I can't find it on SMWCentral)
If you can explain to me how to find ST 1.35 instead I would be happy.

You need to create a sprite list yourself, a text file named whatever you want (like sprites.txt). That is what you put the sprite numbers and *.cfg files in. So like, for example:
Originally posted by The Spritetool Readme
11 birdo.cfg
1A venus.cfg
1B boomerang_bro.cfg
1C boomerang.cfg
20 para_beetle.cfg
C4 diag_bill.cfg
D2 generic.cfg
Then you point Spritetool to that *.txt file.
Your layout has been removed.
You would have to insert a custom sprite in order for it to be separate from the original skull raft.
You could work on the disassembly of the floating skulls yourself if you know how, or make a request in the requests section.
Your layout has been removed.
Getting tired, I think I will just take some coffee.
Your layout has been removed.
Now you have to manually insert them. Once again,
Originally posted by The Spritetool Readme
If everything goes okay when you run the program, you will see a message saying "sprites inserted successfully". The sprites are now inside your ROM, and now it's time to use them. The custom sprites can be inserted with Lunar Magic. To do so, make sure Lunar Magic is in sprite mode. Hit INS to bring up the "Add Sprite Manual" dialog. In the "command" field enter the number of the custom sprite (with the example sprites.txt, 11 if we wanted a birdo, 1A if we wanted a Venus Fire Trap, etc). In the "extra info" field, enter the value 2 or 3 (see below on when to use each value). Do whatever you'd like with the remaining fields and hit ok. In Lunar Magic, the custom sprite will not look any different than the regualr sprite of the same number. For this reason it is useful to view the sprite data, which is easily found in the Lunar Magic menu (View > Sprite Data). X2 or X3 on the top row will indicate a custom sprite.

So what's the difference between the values 2 and 3 in the "extra info" field? Open the .asm file of the sprite (this is just a text file). Near the begining there will be a line reading "Uses first extra bit". For sprites that say "NO", you should always use the value of 2. For sprites that say "YES", there will be a description of a behavior that will be present if the first extra bit is set. You should use the value of 3 if you want this behavior, and 2 if you don't.


Please next time read the readme first.
Your layout has been removed.
First, it should look messed up in Lunar Magic, unless it uses graphics that are already in the game. If it still looks messed up while playing, then you need to supply graphics for the sprite to use.

You have to insert the graphics for the sprite as ExGFX and then point the Super GFX Bypass to the GFX file that you inserted in the correct sprite (SP#) slot.
If you used a sprite from the Sprites section, then it should come with graphics. If it is one that came with Spritetool, then there is a directory in the tool folder called "Tilesets" which contains a bunch of *.bin files that have names which specify what sprites they cover and what SP# to put them in. Copy the *.bin to your hack's directory in a folder called "ExGraphics" (no quotes) and rename the *.bin to "ExGFX##" (no quotes) where "##" is a number (in hex) from 80 to FF.
Your layout has been removed.