Language…
5 users online: birdoxer, Coburn64, papyrus074, Snowy___real, spr0ches - Guests: 90 - Bots: 134
Users: 70,457 (2,475 active)
Latest user: Conjtheruler

Posts by tmercswims

tmercswims's Profile → Posts

Ah I should have clarified:
-It can be any number from 80-FF.
-There are no original ExGFX. They are extra graphics, that you provide.
-If you click the blue mushroom, it will give an error that no ExGFX are present in the ROM. But it will also create the "ExGraphics" directory for you.
-After the ExGFX##.bin is in the right place, press the yellow mushroom to insert it into the ROM. But it isn't being implemented yet. That's when you do the Super GFX Bypass thing (red poison mushroom).
Your layout has been removed.
Uh oh! The glitch caused you to infinitely try to change overworld submaps! Sorry about that.

I'll buy some spam.

And add a flopping cheep-cheep for $0.50
Your layout has been removed.
∞ mathematicians walk into a pub. 1st buys a beer, 2nd buys a ½, 3rd buys ¼, 4th buys ⅛. Bartender sighs, rolls his eyes, pours two beers.
Your layout has been removed.
I'll take a pokeball.
Your layout has been removed.
For links:
Code
.class a:link {

}

.class a:hover {

}

.class a:active {

}

.class a:visited {

}
For quote:
Code
.class .quote {

}

.class .quote > .boxhead {

}

.class .quote > .box {

}
Edit: Ninja'd. But yeah.
Your layout has been removed.
If by title screen level you mean the level that plays behind the file select screen, sure. It's level C7, you can mess with as long as you record new Mario moves to fit the new level.
Your layout has been removed.
Chainfire9001 on YouTube also has a very good tutorial on overworld in Lunar Magic.

Here is the part that talks about events.
Your layout has been removed.
It could be that your computer is not capable of handling the emulator, and/or you have a lot of things running at the same time. Most emulators COUGHZSNESCOUGH are very heavy on system resources.
Your layout has been removed.
The glitch makes the silver P-switch that you carried through the pipe into the level 0 in which the only way out is behind munchers turn into a blue one! Darn!

(Edit - wow run-on sentence xD)

I'll take S.N.N.'s soda please.
Your layout has been removed.
(restricted)
Originally posted by Snowshoe
Originally posted by tmercswims
It could be that your computer is not capable of handling the emulator, and/or you have a lot of things running at the same time. Most emulators COUGHZSNESCOUGH are very heavy on system resources.


Yeah I agre-

ZSNES? Seriously? ZSNES can run on DOS.

Replace that with BSNES and it should be better. ALMOST, almost, tmercswims.

Maybe it's just me :P But one ZSNES process eats half my 3.00GHz CPU haha. But point taken.
Your layout has been removed.
Because I don't know what you are referring to, here's just some tips:

1. Make it interesting! Vary the terrain, have multiple paths, that sort of thing. Water levels are, by characteristic, boring. Spice it up!

2. If you choose to use auto-scroll, for the LOVE OF GOD do not use the slow one. It makes even the most exciting water levels monotonous as hell.

3. Don't just make a long tunnel with patterns of fish to dodge. That's boring.

4. Water levels that are also puzzle levels are, at least in my book, a no-no. Mostly because "puzzle" in SMW usually means shlepping items back and forth, which takes forever and is frustrating underwater.

That's all I got, hope it's what you were looking for!
Your layout has been removed.
This is perfectly normal. The way SMW works is that it can only load some graphics at a time (called "tilesets"), not all of them. If you notice in the top left corner of those screenshots you posted, it says "SP#=##." This is the tileset that SMW must load in order for those enemies to appear correctly. If you click the purple poison mushroom in the toolbar you will get a tileset selection window. On the lower drop-down, look for the selection(s) that have the SP# you are looking for at the correct value. Then is will change the tileset SMW loads for the sprite graphics and will display those sprites correctly. The tradeoff is that now some other sprites will not display correctly. That's why you never see levels that have dino-rhinos, ninjis, boos, and banzai bill all together.

The same applies for the objects, you will have to look and see which tileset in the top drop-down of that same window fits the thing you are looking for. But again, it will mess up other things.
Your layout has been removed.
Originally posted by DarkBones
I'm having trouble with this custom block I'm making, I can't figure out why it crashes:

Link
Ah I got it.
Code
JMP Jumpcode
RTL
Jumpcode:
LDA $7D
CMP #$00
BEQ Return
>CMP #$100<
BCC Slowdownup
CMP #$30
BCS Slowdowndown
RTL
Slowdownup:
>LDA #$100<
STA $7D
RTL
Slowdowndown:
LDA #$30
STA $7D
RTL
Both these lines will crash the game. #$FF is the maximum value.
Your layout has been removed.
Make sure that the level mode you have selected says Layer 2 Interact: Yes. It should work then, unless the floating skulls have some strange property that I am unaware of.
Your layout has been removed.
First off, try holding the sleep/wake button and the home button down together for 15-20 seconds. If, after that long, the iPod has not rebooted, then move on from here. (Is this what you meant by resetting it?)

If that fails, then do this exactly:
1. Open iTunes.
2. Plug the iPod in to your computer.
3. While it is plugged in, hold the sleep/wake and home buttons at the same time for about 7-8 seconds.
4. Then let go of the sleep/wake and continue to hold the home only for about 10 more seconds. iTunes will recognize the device and will say "Detected iPod in DFU mode."
5. Click "Restore" in iTunes.

That is the only way if it won't reset and iTunes doesn't recognize it normally.
Your layout has been removed.
I just used the poison mushroom that came with Spritetool 1.40... It's a weird one, replaces sprite 85, and it's a *.BIN not *.asm and it's extra info is 1 not 2 or 3 but it worked for me.

Did you use the one that is in the sprites section instead?

And then I used it with Milk's question blocks, version 0.40.
Your layout has been removed.
(restricted)
And you are sure that it is using the correct graphics, yeah? (Not doubting at all here, only checking.)
Your layout has been removed.
*.BIN are binary files. They can be (almost) anything. Blocks that are made for the old BlockTool were in *.BIN format, but BTSD can handle them.

And I would guess make it act like tile 25, but it's only a guess.

Edit: 100?
Your layout has been removed.