Language…
14 users online: 1UPdudes, Apple Boy, Burst Man, crashinmatt79, Daniel_mi_bb_fiu_fiu, Dark Prince, drkrdnk, katun24, lincolnic, neidoodle, PixelFhacks, PopCorn181, rom_eat, Vartin 'v' - Guests: 99 - Bots: 83
Users: 70,611 (2,479 active)
Latest user: Vartin 'v'

Posts by tmercswims

tmercswims's Profile → Posts

As far as the title moves, do NOT do the kill Mario method. It doesn't work right. Make a copy of your intro level to a level that you can access from the Overworld, then enter that and record your title moves.

For the Graphics, go to 'Options' > 'Use Joined GFX Files' and uncheck it, then re-extract the graphics.
Your layout has been removed.
Well, considering that someone paid $20 for an ad yesterday... Shouldn't be a problem xP. Great news Kieran! :D
Your layout has been removed.
I am almost done with all those tests haha. Took the SAT already, just took the ACT on Saturday, and I have the SAT subject tests in a month. Then, I'm finished.
It was all pretty easy for me, to tell the truth. I didn't read any prep books or pay hundreds of dollars for classes. I just showed up and took them haha.
Your layout has been removed.
The problem with that is that you aren't telling it where to go if it isn't equal. So it will just continue. You need to have both, or split it somehow else. Like this:
Code
LDA $19
CMP #$02
BEQ OtherCode1
(something)
RTL/RTS
OtherCode1:
(something)
RTL/RTS
Or:
Code
LDA $19
CMP #$02
BEQ OtherCode1
BNE OtherCode2
OtherCode1:
(something)
RTL/RTS
OtherCode2:
(something)
RTL/RTS
Edit: Ninji'd. But yeah.
Your layout has been removed.
Originally posted by MaZ18
This might sound kind off noobish, but does the:
Main:
and
Return:
makes any difference? I've always wanted to know that!
Sure. The 'JMP's are for blocks, telling the game what to do when certain things touch it from certain places. The full JMP table is this:
Code
db $42

JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH : JMP
MarioCape : JMP MarioFireBall 
JMP MarioCorner : JMP MarioBodyInside : JMP MarioHeadInside

MarioBelow:
MarioAbove:
MarioSide:
SpriteV:
SpriteH:
MarioCape:
MarioFireBall:
MarioCorner:
MarioBodyInside:
MarioHeadInside:
But these can be renamed so that you don't have to point all of the ones that will do the same thing to the same place.
So, if you wanted it to be active when Mario touched it in any way, but not if anything else did, you could do this:
Code
db $42

JMP Main : JMP Main : JMP Main : JMP Return : JMP Return : JMP Return : JMP Return
JMP Main : JMP Main : JMP Main

Main:

Return:
Much easier.
Originally posted by MaZ18
Does anyone understand the multiplying and dividing part?
Same exact thing as the adding and subtracting. 'ASL A' is multiplying, and 'LSR A' is dividing.

Edit: Gosh darn it IceGuy! :P
Your layout has been removed.
I have used Windows since I was 3 and Windows 95 was the coolest thing ever xP. Currently I have Windows 7 64-bit, but also have Mac OS X 10.6.7 on a virtual machine for shits and giggles. It actually has no problem running on the virtual machine, surprisingly.
But I will always be a Windows man.
Your layout has been removed.
I can't identify the error but running the Chrome installation again should fix it. If not, try reinstalling the .NET framework.
Your layout has been removed.
It would go 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 6A, 6B, 6C, 6D, 6E, 6F.
Your layout has been removed.
You could patch the No More Sprite Tile Limits Patch, it sounds like just what you need.
Your layout has been removed.
1. I don't think so. I have Xfinity, and I have my own router and even my own modem, I just called Comcast and they set the devices up from their end.

2. Not if you don't want to, I would imagine, or if it stops working.
Your layout has been removed.
Well the Shift+F8 changes the intro level to 1C5... Did you put the display message sprite in 1C5, so that it will bump the player to the overworld?
Your layout has been removed.
Leo, always have been even with the change haha. I like it, my dad is one too.
Your layout has been removed.
The display sprite, not the box. Then 1C5 will act just like C5 used to (displaying the message and then sending the player to the overworld), and all the other levels that have the display sprite will show the message and then the level will continue.
Your layout has been removed.
I just know my sign to know my sign, I don't believe in horoscope or any of that junk. Science, I am. Predictions based on what is essentially nothing, I am not.
Your layout has been removed.
Done and done. Thanks Roy :)
Your layout has been removed.
To the best of knowledge, it's not possible. Short of editing the GFX in YY-CHR, but then still, that would affect other things. You cannot access those rooms in Lunar Magic directly, as of now.
Your layout has been removed.
human; Mrs. Robles
Σ
4x² + 4x - 1 = 0
Square root of i^8
I think that's everything...
Your layout has been removed.
Originally posted by ggamer77
Can't you open it from it's address, edit it, the save it back to the address?
Good point... Now the question is... Does anyone around here know the address?
Your layout has been removed.
Originally posted by enjoirider
Originally posted by iRhyiku
Have you tried changing "2BPP NES" to "4BPP SNES" Or whatever type of savestate it is?


How do I do this? Ive been looking around and I see nothing, in YY-CHR or in ZSNES#w{:<}


Originally posted by liverpol2222
One more question, how can I make a brown platform stay in it's place until I get on it?
Put it a little above, the line. Then when Mario gets on it it will fall to the line and start going.
Your layout has been removed.