Hi, I have a little... a Big problem. In the internet is nothing about it, so I must ask about it here. I'm making a hack "Mario's Long Travelling" and I'm planning to make 100 exits. Today, I made the first level, and always when I'm loading the ROM, the intro with message 1 is broken. There are clouds, and no earth. Mario is entering from an invisible pipe, and he losts. It's really annoying. It happened also a week ago and happening every day. Even, when I'll change a small part of overworld. Please for answer, really.
Hi, I'm making a hack "Mario's Long Travelling" and I'm going to make 100 levels. I said about it in my first problem. Ok, I want to make different screen exits in the overworld editor, but there aren't all maps, and there is a too small number of screen exits to one overworld map. And, question: How to make my screen exit slot? I think it's possible, because I unlocked several hacks to check, is it possible to change these exits. There were others ones, so it's possible. So ???
EDIT: I got it! I found one thread by custom search. I used "submap exits" words. I'm making an exit tile in Star World, and the exit index to use can be different. Then , when I opens it in other exit tile, it's the Star World Setting! Anyway, thanks for everything wrote in the thread!
Hi, in my hack, I wanted to make a forest on the desert. In main overworld map I already have yellow trees, but I can't make there in the Forest of Illusion Map. Is there a patch or something to change the tiles color? I know there is, because in several hacks, there was changed color. How can I change it?
Hi, this is not a big problem, and I don't must fix it, but always have time for small fixing! Ok, I'm in a submap, and event to pass after beating last level there, is not only in the map. It's also in main map! And, the part of event on submap is made, but the part of event in main map is revealing too! I'm not even on the main map! And it looks so strange. How can I make event, that will only reveal the submap part, and the main part will be just revealed when I'll get there? I know it's possible, because in original SMW, after beating Vanilla Secret 1, the ladder is revealing, and when you'll go through pipe, the part to vanilla secret 2 is revealed too! So, how to fix it?
Yes, but I want to make it without that glitch. Start new game, beat Vanilla Secret 1. Go to Vanilla Secret 2 and you see, these tiles to Vanilla Secret 2 on main map are revealed.
EDIT: I watched original events in Lunar Magic, and not only one event was in several maps in one time. The event part from other map than mario was, was always revealing from the end to the start! I dunno, what effect it can has on the revealing, but I'll check it.
SECOND EDIT: Lol, that was not in order, because this is a glitch of silent event steps! To make there, use shift + right click to place event tile. I found it in Lunar Magic readme file. And there's not a word about it in full internet!
I downloaded an OW ExGFX, and I don't know, how to insert it correctly. The Screenshot on page with the GFX: http://www.smwcentral.net/?p=showexgfx&id=727 is correct, so it's possible. The readme.txt file didn't tell me, how to do it, so how to do it?
[one thing to Layer 1 OW Graphics thread, I did it correctly]
Ok, is there a way to extract music from the ROM, to a .txt file, or something like it? And second, it's 100% possible: How to make an earthquake during opening the blue locked door on OW, or the big brown cave?
Yes! On the bottom of the page is an additional submap, with layer 1 ow tiles. It's a "Layer 1 OW Tiles ExGFX/ExAnimation Editor!!!" In the 8x8 tile editor, the right part, contains some Layer 1 ExGFX/ExAnimation OW Tiles, just choose the pallette, and paste it into the "L1OWEGEAE!!!". You can also delete a lot of things there. Like the Garbage! Click on some of these "x" on the right part of OW Editor, and by PageUp/PageDown, you can change the submap which you will edit, on L1OWEGEAE. Then, from 8x8 tile editor, paste these objects you want have from the file with their correct pallettes, and save. Then, open two YY-CHR, in one, open original SMW GFX, in second, open your modified ExGFX. From SMW, copy the STAR ROAD star, and paste it to your freespace in your ExGFX file, next copy the sign with <-> arrows, and paste it to the last freespace. Save, insert, and reopen LM! Paste the star and the sign on their places and you're done! But, I think, I did something with level tiles, because they aren't exanimated/shiny on the ZSNES. I'll ask if it won't be correct. So, I said everything, I should say, so good luck!