The Overworld Design Contest ends in
Views: 905,549,061
16 users online: 7 up, Arash, Benjo, BlueToad,  brickblock369, Hiro,  Linkdeadx2, Lunming Gaming, Mario is the best, Nirv, qantuum, Rykon-V73, Saela,  shovda, slakkmichael,  Stivi - Guests: 45 - Bots: 79 Users: 50,757 (2,067 active)
Latest: Numble One Mushroom
Tip: Be cautious putting Sprite 9B (Amazing Flying Hammer Brother) above lava. After being "killed", it will still throw hammers until it sinks or goes off-screen.
Not logged in.
Posts by Ascaska
Ascaska's Profile - Posts by Ascaska
Pages: « 1 2 3 4 5 6 7 8 »
Hi! I'm new here, but I've floated around, reading posts, looking around, so I know most of the staff. Hopefully I have a good time here!#w{=3}
Thanks, WYE! I do plan to post alot; and I've also been around here since December.
I really like that pallete, moltensnow. I really like light castle palletes. The sprite paletes are also nice.
This looks very good! It would be very cool if this has NES samples. Looks like it has good level design, too.:D
Hm, That's a nice idea. You culd use that idea for easy secret exits or bonus rooms.
I just love overwolds that have a 'mountain with waterfall" feel. Great job!
Thanks everyone! It's real nice with these greetings. I'll get an avatar soon, as it seems to me that I have a small postbox (and no layout). :P
Really nice graphics and palettes there, Spinjumper. Also, you could darken the grass on the happy grass palette.:)
Nice. This vanilla hack looks really good, and utilizes grphics good! The backround in Fuzzball Foolishness and the fg in the unammed level is very clever! :D The levels also look like they have good quality. I can't wait to play this hack!:)
Pretty cool idea there, Uhrix. It's a bit annoying, though. #w{=|}
@Jimmy: I'm just amazed... :>
@foop2164: Nice graphics. They look like grphics from the straight from the GBA era!
Dear Diary,

Ugh, my brothers have been waiting FOREVER for that fatty to come and knock us off our ferris wheel. I think we shouldn't have listened to that dragon-turtle-cow.
Lest the fatso won't find the tresure...

Ddoomm, I just love the feeling in that room. It's like a freezer room.
Also, the room is for the secret exit. :D
What's the music in National park and Dino Grveyard in Mario's Amazing adveture?
This is indeed awesome! Also, are the grass land graphics in level 1 from SMB3X? I keep seeing it in other's hacks. #w{O.O}
I'm having troble with the seperate luigi graphics patch. This is what the event log in xkas GUI says:

Values successfully loaded from registry!
Xkas GUI succesfully started!
"Insert" button pressed
Backup #0 has been made.
Assembler started.
Assembler exited. Output:

Backup deleted
Insert Success!
Showing event log

I had my rom, xkas, the patch, and the player graphics in the same folder.
But when I play the game, I get a mix of luigi and garbeled graphics for Mario, but Luigi's graphics are fine. Help?
I think I would make a good beta tester because I can spot just about anything. Off difficulty, cutoff, incorect setup for an object, etc. However, I can't spot any ASM problems, but that's about it.

Also, I haven't really participated, although I've seen alot of the stuff when I wasn't registerd here, so I've seen quite a few levels.
Those are the reasons I'd probably make a good beta tester (I've never beta tesed before).:)
...went on a campout, but where? And who would you would share a tent with?
I'd do a hike up a mountain, but I don't know who I'd share a tent with.
What about you? #w{=3}
Pages: « 1 2 3 4 5 6 7 8 »
Ascaska's Profile - Posts by Ascaska

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks