@Kaizoman: I think Nintendo even bother to make a invisible solid block sprite because on the cloud/forest tileset. The place where the switch place corner in map16 (the block is 110) is replace with a forest corner piece that isn't solid on the side.
@Shadowed Reaper: All the above, but not sure with the "amount of time on hand" because most kaizo hacks are really short.
I suggest we do not speculate but let the mods decide that part.
Also despite being short an average Kaizo level takes a lot longer than an average 'regular' level, I know that my 11-exit Hack will most likely take over 30 hours to beat for inexperienced people. Then again the last two puzzle levels are extreme examples, without these I don't think more than 10 hours would be needed. Still 10 hours makes a decently long hack to play.
I meant most "kaizo" hacks that most LPers do are only like 1 world big. Also, can anyone give me a final feedback on my burning in hell hack. So I can make my next kaizo hack a lot more better.
Let me guess, the orange turnblocks is death. Also, it still not pit, try using one-tile angle muncher gaps or something of the like. The three Banzai Bill section is impossible because only one can be showed at a time, unless you somehow made it so more then one is showed.
They are not powerups. They are projectiles that can be use with ICB's Hammer/Bommerang Generator. The only power up is the file called, "ml_powerup". Which is a hammer powerup. Also, I got all this info in the readme that was include in the .zip file.
is it fair if i make the player use frame advance? the trick i have in mind is very easy, however it requires frame advance to pull off.
I think focus frame advance in a kaizo hack should be avoid at all cost, but tricking the playing thinking he can break a part of your hack, by using frame advance, ends up getting the player screwed. For example, wall-jumping to get a 3-up moon but ends up getting the player trap (it shouldn't be that obvious of course).
This is a sequel to my Burning in Hell hack. I know it's pretty early to make one already but I have some level ideas that are not in the first one. I'm already finish making 2 levels already. Please note these levels are still being work on so they are not 100% done yet.