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Posts by Vanya
Vanya's Profile - Posts by Vanya
Pages: « 1 2 3 418 19 »
(restricted)
If you had the right data on both the fireball sprite and the hammer sprite, you could use the ASM code for the hammer physics and the fireball damaging enemies routine and combine them into a new sprite. I just don't know if there's a disassembly of those sprites or if they can even be modified with sprite tool or whatever.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
(restricted)
Update to address...

x10D8C - x10D93 (8 bytes, 00 00 80 80 80 C0 40 00): Broken Bricks properties.

xyppccct
x10D8C - 00000000
x10D8D - 00000000
x10D8E - 10000000
x10D8F - 10000000
x10D90 - 10000000
x10D91 - 11000000
x10D92 - 01000000
x10D93 - 00000000

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
>=)
That is awesome! And... I want that flag pole very badly!!!
I'm still a long way from being able to make it on my own. Kudos, dude!

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I thought of a different method, but your code is much neater. I did something similar to make an invisible block that's completely passable from all directions except below. Your block's pretty cool, though.

On another note, I need some help with a modification. I want to make aversion of Mikeyk's crab that flops over and can be carried after the second hit instead of dying. I'm sure the code I need is in the disassembly of the SMW goomba but I don't know how to identify it or where I'd insert it into the crab code. Any ideas?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I'd appreciate it if you could try. In the mean time I'll have a look at the shyguy sprite myself and see if I can't figure something out.
And I just thought of something, can't the sprite be set up to use the same timer as the goomba/bob-omb?


Edit:
@Bio: Apologies for posting my OAM question out there. I didn't even notice where I was posting. My bad. =(

All I found on the subject of the OAM at the wiki was that it is where a sprite's data is stored. The OAM page is non-existent and the RAM map only tells me it's address, so... I'm looking for some more in-depth info on it. Thanks.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I'd like to know, too, for future reference.

BTW, Schwa, where can I acquire that tool?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Actually, recently I completed my first block ever. It just so happens that it was a configurable, invisible block. pieguy1372 provided me with the original code, and then I completed it. Here's the code:

(originally posted at board2)
"
In case anyone wants it, this is the code that makes a given block act like one of the invisible ? blocks:

PHA ;PusH Accumulator
LDA $007D ;Mario's Y speed
CMP #$80 ;Y speed to check for
;01-7F=falling, 80-FF=rising.
BMI NoExec ;Branch if MInus
;the next two lines are where you can set what block it get's
;it's behavior from
LDY #$01 ;act like block high byte
LDA #$26 ;act like block low byte (01+26=0126)
STA $1693
NoExec:
PLA ;PulL Accumulator
RTS ;Return To Sunroutine

Once again thanks to pieguy1372 for the initial code.
Also, thanks to Sukasa for his ass-kick tutorial.

Edit: Forgot to add all settings are -1 except below which is 0.
"
If you want the completed block, PM me because I'm too lazy+busy to post a link right this second.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I would be indebted to you for such a library. It would make it much easier to learn sprite ASM with some common blocks of code to study.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Glad to be of help. =)
I should probably submit the thing to the main page, huh?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Just curious, but why aren't you using the real Yoshi?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
If the graphics they're set to use in their ASM files haven't been added to the ROM, they won't show up correctly in the game.

Also, if you read the documentation for Sprite Tool you'll notice Mikeyk clearly states that the inserted sprites will never look right on the LM screen.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
The original Koopas that are in SMW can also be edited to not come out of their shells. There is a patch and some ROM map addresses that can be manipulated to get that effect.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
That baby metroid is awesome! I can think of a really EVIL level designed around them in combintion with some custom blocks that require a minimum amount of coins to pass. Muahahaha!!!!

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Yeah, also it should say what block to set it to in the blktool description, which can be found by clicking the view details button.
Usually blocks that can be passed are set to act like block 25, but check for yourself to make sure.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
(restricted)
Pages: « 1 2 3 418 19 »
Vanya's Profile - Posts by Vanya

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