Banner
The Overworld Design Contest ends in
6 DAYS, 10 HOURS, 26 MINUTES AND 44 SECONDS
Views: 905,538,692
Time:
9 users online:  1UPdudes, GrayLuigi, grisu, KabanFriends, LuckwurstJoe, rextep, SMWFan2019, Spedinja, UTF - Guests: 42 - Bots: 79 Users: 50,757 (2,068 active)
Latest: Numble One Mushroom
Tip: Avoid blind jumps. Make sure that the player has some indication of a jump being safe if the ground below cannot be seen.
Not logged in.
Posts by Locos_Docos
Locos_Docos' Profile - Posts by Locos_Docos
Pages: « 1 »
Originally posted by S.N.N.
I'm doing my best to adjust the time for levels accordingly based off of complaints. Some levels are so long in this that even a time of 700+ still may not be enough.


Originally posted by imamelia
Yeah, Anya the Piranha will need the timer to be force-reset to at least 600-700. I use 600 when testing her, and if I get unlucky with the random number generator, I can go the full time without being able to score the necessary three hits on her. And trust me, 399 seconds still wouldn't be anywhere near enough to get through the rest of the stage.


It sounds to me that this hack may have some levels that are reaching "Super Mario Infinity level" long. If that's the case, it may be best to remove the timer completely on said levels.
How many more characters are you going to make for the B&G before you're done?
Has Roy said how much progress he's made with said boss?
Originally posted by S.N.N.
It's impossible to give a definite date. Bugs keep popping up, people are still submitting stuff to be added, and etc. It's a very busy and high traffic hack it seems, so it's just a matter of trying to get everything done once and for all.


So will there be a deadline for when stuff can no longer be submitted (or at least slow down the submissions)? Cause in my eyes, that may help with getting things done so the next phase of the project can be started on.
I take it there's not a lot to do now?
Pardon me for going off-topic, but were there originally more than three people total who were going to help with the pre-beta debugging stage?
Only if egos are bruised easily.
Number 6
Originally posted by HuFlungSno
This is because people made crappy music choices that broke the ROM. It will only ever play on ZSNES. Which is a problem, since Roy's boss has some zsnes specific bugs (Since zsnes sucks at HDMA). Yep.


What happens when ZSNES meets HDMA?
Yeah, I'm not gonna participate in this war. Hell, it's been a very long time since I even logged on to the site. Usually, I just browse the site as a guest (usually the ASMCP2 forum).

The only reason why I even bothered to log in was to see which side I was on, but nothing more. With that said, I'm-a claim neutrality and probably respond to any posts in this thread or others, but nothing more.
Originally posted by S.N.N.
wicked story.

...

..What?
Pages: « 1 »
Locos_Docos' Profile - Posts by Locos_Docos

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks