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Posts by Yakibomb

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Navel Piranha could attack by using its little claw hand things. It would follow Mario's Y position before it shoots up after an amount of time.
The claw thing is the picture below:

I would redo the entire mock-up picture, but it's four separate pictures put together, so it'll take awhile to do it.
Also, here is a list of all the enemies. No pictures, but the names and their descriptions. Maybe it'll help? http://www.smbhq.com/char3.htm#smw

Maybe you could make a Tap-tap afterward (Actually it's a request). I don't have a picture right now.
Peace!Layout by Erik557 & LDA.
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I found something neat when I was looking up Mario Paint music. Please remember to check your volume settings:

A lot of different Anime characters singing together

It's interesting because they sing a tune from SMRPG at 2:30, and they also show Kraizo World 2 at 8:27 fallowed by singing the SMW main theme. I was stupid enough to ask why it was put there. Another thing, Megaman appears in a few scenes, too...
Peace!Layout by Erik557 & LDA.
Thank you!








I also think it's possible inserting music manually (actually anything can be done manually in hacking), because if I recall correctly, MiOr did it for Mario Fantasy.
Peace!Layout by Erik557 & LDA.
Thank you!








The Tap-tap is just too cool... But there are some flaws:

- When hit with a shell in YI, it rolls back a bit.

- There are two different types of Tap-tap, a black one that stays on ledges, and a brown one that doesn't.

- It glitches when hit underneath by a turn block (or any other block for that matter).

- When I bring Yoshi into the level, it glitches (Might just be my ROM).

- When hit with a fireball, it just turns into a coin...
Peace!Layout by Erik557 & LDA.
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... But wasn't the plant in Mario Fantasy? I have an idea, do all the sprites that are in Mario Fantasy that are YI related. (Flying Kamek, bridge generator/flying "?". I thinks that's it.) Another thought, you wouldn't be willing to make beta YI sprites, would you? I.e. this:
Peace!Layout by Erik557 & LDA.
Thank you!








Try adding some rivers, dead looking flowers, and some boos onto the overworld, and along with some mysterious things (Things that make you curious). And a suggestion, instead of just having the castle as one big level (That's what I'm assuming you're going to do), make the castle the other submaps? Also, theres a top of a castle under the tree to the right of the castle.
Peace!Layout by Erik557 & LDA.
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They should have a game for Dark Matter and/or Nightmare or something... But even if they don't make an appearance, whatever, it's still the greatest Kirby game ever. Though I can't stand them reusing those Kirby graphics...
Peace!Layout by Erik557 & LDA.
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Triple D. has made his way to Brawl's epicnessness. Can you dig it?


I didn't stay up late for this
Peace!Layout by Erik557 & LDA.
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Isn't it already in Lunar Magic? Click the music block on the tab bar. The music values go up to 1D. 1F - FE are all unused and will crash the game (I think) when played, but you can insert custom music. Wow, I didn't even need to answer that. I'm good at being late.
Peace!Layout by Erik557 & LDA.
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Try using version 1.42 of ZSNES, or another version below 1.51. The same glitch occurred in one of FPI's hack.
Peace!Layout by Erik557 & LDA.
Thank you!








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