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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
Posts by dacin
dacin's Profile - Posts by dacin
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Dry bones (both variations) and bony beetles won't despawn if they have been jumped on and haven't reformed yet. This applies to being off-screen to the left, right or bottom.
This is mostly useful for filling up sprite slots.

Another thing that should be known is that dry bones / bony beetles that have been jumped on and haven't reformed yet hurt Mario only if he's riding Yoshi, but I couldn't find it on the list.
AddMusic Extract looks awesome, there are quite a few hacks that I'd love to play on bsnes. It did successfully detect stuff for the original cool or cruel (where clapping chucks break the music), too bad that I have approximately zero knowledge of snes asm or the snes memory layout.

The auto detection didn't work for super nerv world unfortunately.

It's nice to see that RLM got an update. I always thought that locking a rom was just silly. (Writing an angry message into level 105 is way funnier.)
Three hacks I'd love to see fixed:

Cool Or Cruel (the original): Some music crashes related to clapping chucks or entering a door while a p-switch is running. This hack got me into kaizo.

Super Puzzle World 3 (original download is link from this thread is down): Broken music. (I couldn't get past the first level due to crashes, so maybe more stuff is broken.)

Super Nerv World: Broken Music (first crash I encountered was in level 120 "it's a cave, too"). If I recall correctly, taking the warp star in world 3 also crashes the game.
I use Bizhawk 2.3.1 to record a .bk2 movie file, then play it back and use the emulators built-in feature to dump to avi, encoding with Lagarith. Finally, I use ffmpeg or VirtualDub to resize to 400%.

Edit: Bizhawk can dump to ffmpeg directly, so you can skip dumping to avi.

Bizhawk supports rewinds while recoding a movie, but if you load a save state, then you can't rewind to rewind states made before that save state. (You can get those rewinds back if you load an even earlier save state in read-only mode and play back the movie.)

The built-in avi dumping feature captures the frames one-by-one, so I won't get any lag in the video and I can dump at 2.5 to 3.0x speed (Disable rewinds while dumping for speed). I use Lagarith as a lossless encoder to keep the avi file size manageable.

The resizing to 400% is necessary to get 720p60fps on Youtube (without resizing, you get a crappy unwatchable 144p video). Use nearest-neighbour resizing, which keeps the individual pixels and makes them 4x4 instead of 1x1, keeping the sharp pixel edges. Then encode as mp4 (x264+acc) to get a file that I can actually upload.

For gifs, I just dump the avi and then convert to gif using some online converter.
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dacin's Profile - Posts by dacin

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